No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
105 Lokhust Lord |
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1 | 105 Lokhust Lord |
8" | 3+ | 3+ | 5 | 6 | 6 | 4 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Staff of light (shooting) | ||||||
Staff of light (shooting) | 18" | Assault 3 | 5 | -2 | 1 | - |
Staff of light (melee) | ||||||
Staff of light (melee) | Melee | Melee | User | -2 | 1 | - |
Hyperphase sword | ||||||
Hyperphase sword | Melee | Melee | +1 | -3 | 1 | - |
Voidblade | ||||||
Voidblade | Melee | Melee | User | -3 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Warscythe | ||||||
+5 Warscythe | Melee | Melee | +2 | -4 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Phylactery | |||||||
Each time this model uses its Living Metal ability, it regains up to D3 lost wounds instead of 1. | |||||||
+5 Phylactery | Each time this model uses its Living Metal ability, it regains up to D3 lost wounds instead of 1. | ||||||
+30 Resurrection Orb | |||||||
Once per battle, in your Command phase, the bearer can use its resurrection orb. If it does, select one friendly <DYNASTY> unit within 6" of the bearer that is not at its Starting Strength and has not had its reanimation protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. | |||||||
+30 Resurrection Orb | Once per battle, in your Command phase, the bearer can use its resurrection orb. If it does, select one friendly <DYNASTY> unit within 6" of the bearer that is not at its Starting Strength and has not had its reanimation protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's staff of light can be replaced with one of the following: 1 hyperphase sword; 1 voidblade; 1 warscythe. • This model can be equipped with one of the following: 1 phylactery; 1 resurrection orb.
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ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Hardwired for Destruction: Each time this model makes an attack, re-roll a hit roll of 1. United in Destruction (Aura): While a friendly <DYNASTY> DESTROYER CULT unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. Phase Shifter: This model has a 4+ invulnerable save. |
FACTION KEYWORDS: NECRONS, DESTROYER CULT, <DYNASTY> | |
KEYWORDS: INFANTRY, CHARACTER, FLY, LOKHUST LORD |
Vast and sprawling are the treasure vaults of this legions dynasty, and richly appointed are their noble leaders when in battle.
In a show of arrogant superiority, the Necrons' leader has brought the cream of their noble allies to war at their side.
This datasheet has HQ Battlefield Role. Full list of Necrons units sharing same Battlefield Role follows:
Staff of light (shooting) used in following datasheets:
Staff of light (melee) used in following datasheets:
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Hyperphase sword used in following datasheets:
Voidblade used in following datasheets:
Warscythe used in following datasheets:
Phylactery used in following datasheets:
The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.Resurrection Orb used in following datasheets:
Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witchlights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.The DYNASTIC AGENT keyword is used in following Necrons datasheets:
The C’TAN SHARD keyword is used in following Necrons datasheets:
The NOBLE keyword is used in following Necrons datasheets:
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The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.The Necron nobility make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time.
1. Protocol of the Eternal Guardian Temporary dimensional shielding flickers into being around the Necrons as they stand tall upon the battlefield like graven statues.
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2. Protocol of the Sudden Storm Arcing energies leap from one Necron unit to the next, lending speed to their limbs and causing their eye lenses to blaze.
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3. Protocol of the Vengeful Stars Criss-cross fire leaps from the Necron ranks, forming a blazing corona of deadly energy from which there can be no escape.
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4. Protocol of the Hungry Void The Necrons strike with data-augmented accuracy, their murderous attacks as inescapable as the killing cold of space.
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5. Protocol of the Undying Legions At a hissing static signal, nanoscarabs are released in boiling black clouds that whirl about the legions and effect constant repairs.
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6. Protocol of the Conquering Tyrant The legions employ the strategies of their masters in perfect synchronicity, laying down hails of mechanically coordinated fire.
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The <DYNASTY> and DESTROYER CULT keywords are used in following Necrons datasheets:
The NECRONS keyword is used in following Necrons datasheets:
The DESTROYER CULT keyword is used in following Necrons datasheets:
The <DYNASTY> keyword is used in following Necrons datasheets:
The INFANTRY keyword is used in following Necrons datasheets:
The CHARACTER keyword is used in following Necrons datasheets:
The FLY keyword is used in following Necrons datasheets: