No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
18 Deathmarks |
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5‑10 | 18 Deathmarks |
5" | 3+ | 2+ | 4 | 5 | 1 | 1 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Synaptic disintegrator | ||||||
Synaptic disintegrator | 36" | Heavy 1 | 5 | -2 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
ABILITIES | |
ABILITIES |
Reanimation Protocols, Command Protocols, Dimensional Translocation
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FACTION KEYWORDS: NECRONS, <DYNASTY> | |
KEYWORDS: INFANTRY, CORE, HYPERSPACE HUNTER, DEATHMARKS |
Obeying recall protocols, this unit step into a temporary dimensional displacement tunnel and re-emerge from the eternity gate of a nearby Monolith.
Engaging a secondary prismatic filter built into its invasion beam projector, the Necron construct splits the skin of realspace with multiple dimensional doorways from which the dynastic legions advance.
With hunters' instincts honed over aeons, the Deathmarks pounce precisely at the moment their prey enter battle, gunning them down before they can even act.
The thrumming aura of negative energy known as a disruption field warps and dissolves both armour and flesh.
This datasheet has Elites Battlefield Role. Full list of Necrons units sharing same Battlefield Role follows:
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Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witchlights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.The DYNASTIC AGENT keyword is used in following Necrons datasheets:
The C’TAN SHARD keyword is used in following Necrons datasheets:
The NOBLE keyword is used in following Necrons datasheets:
The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.The Necron nobility make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time.
1. Protocol of the Eternal Guardian Temporary dimensional shielding flickers into being around the Necrons as they stand tall upon the battlefield like graven statues.
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2. Protocol of the Sudden Storm Arcing energies leap from one Necron unit to the next, lending speed to their limbs and causing their eye lenses to blaze.
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3. Protocol of the Vengeful Stars Criss-cross fire leaps from the Necron ranks, forming a blazing corona of deadly energy from which there can be no escape.
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4. Protocol of the Hungry Void The Necrons strike with data-augmented accuracy, their murderous attacks as inescapable as the killing cold of space.
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5. Protocol of the Undying Legions At a hissing static signal, nanoscarabs are released in boiling black clouds that whirl about the legions and effect constant repairs.
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6. Protocol of the Conquering Tyrant The legions employ the strategies of their masters in perfect synchronicity, laying down hails of mechanically coordinated fire.
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The Necrons are unparalleled masters of technological lore, and can even bend the dimensions of space to suit their whims.
During deployment, you can set up this unit in a hyperspace dimension instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The NECRONS keyword is used in following Necrons datasheets:
The <DYNASTY> keyword is used in following Necrons datasheets:
The INFANTRY keyword is used in following Necrons datasheets:
The CORE keyword is used in following Necrons datasheets:
The HYPERSPACE HUNTER keyword is used in following Necrons datasheets:
The <DYNASTY>, CORE and INFANTRY keywords are used in following Necrons datasheets:
The <DYNASTY> and CORE keywords are used in following Necrons datasheets:
The <DYNASTY> and NIGHT SCYTHE keywords are used in following Necrons datasheets:
The HYPERSPACE HUNTER keyword is used in following Necrons datasheets:
The NECRONS and CORE keywords are used in following Necrons datasheets: