No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
60 Canoptek Spyder |
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1‑3 | 60 Canoptek Spyder |
6" | 4+ | 4+ | 6 | 6 | 6 | 5 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Particle beamer | ||||||
+5 Particle beamer | 18" | Assault 6 | 5 | 0 | 1 | - |
Automaton claws | ||||||
Automaton claws | Melee | Melee | +2 | -3 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Fabricator claw array | |||||||
At the end of your Movement phase, the bearer can repair one friendly <DYNASTY> VEHICLE model within 3" of it. That model regains up to D3 lost wounds. Each model can only be repaired once perturn. | |||||||
+5 Fabricator claw array | At the end of your Movement phase, the bearer can repair one friendly <DYNASTY> VEHICLE model within 3" of it. That model regains up to D3 lost wounds. Each model can only be repaired once perturn. | ||||||
+5 Gloom prism | |||||||
In your opponent's Psychic phase, the bearer's unit can attempt to deny one psychic power as if it were a PSYKER. | |||||||
+5 Gloom prism | In your opponent's Psychic phase, the bearer's unit can attempt to deny one psychic power as if it were a PSYKER. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each be equipped with 2 particle beamers. • Any number of models can each be equipped with 1 fabricator claw array. • Any number of models can each be equipped with 1 gloom prism.
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ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Reanimation Protocols Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Scarab Hive: In your Command phase, one destroyed model from each friendly <DYNASTY> CANOPTEK SCARAB SWARM unit within 6" of this unit is Reanimated. Each unit can only be affected by this ability once per phase. |
FACTION KEYWORDS: NECRONS, <DYNASTY> | |
KEYWORDS: MONSTER, FLY, CANOPTEK, CANOPTEK SPYDERS |
Should danger threaten, Canoptek constructs are compelled by their programming to surge selflessly to their masters' aid.
This datasheet has Elites Battlefield Role. Full list of Necrons units sharing same Battlefield Role follows:
Particle beamer used in following datasheets:
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The <DYNASTY> and VEHICLE keywords are used in following Necrons datasheets:
Gloom prism used in following datasheets:
The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.The DYNASTIC AGENT keyword is used in following Necrons datasheets:
The C’TAN SHARD keyword is used in following Necrons datasheets:
The NOBLE keyword is used in following Necrons datasheets:
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The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witchlights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.The Necron nobility make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time.
1. Protocol of the Eternal Guardian Temporary dimensional shielding flickers into being around the Necrons as they stand tall upon the battlefield like graven statues.
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2. Protocol of the Sudden Storm Arcing energies leap from one Necron unit to the next, lending speed to their limbs and causing their eye lenses to blaze.
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3. Protocol of the Vengeful Stars Criss-cross fire leaps from the Necron ranks, forming a blazing corona of deadly energy from which there can be no escape.
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4. Protocol of the Hungry Void The Necrons strike with data-augmented accuracy, their murderous attacks as inescapable as the killing cold of space.
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5. Protocol of the Undying Legions At a hissing static signal, nanoscarabs are released in boiling black clouds that whirl about the legions and effect constant repairs.
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6. Protocol of the Conquering Tyrant The legions employ the strategies of their masters in perfect synchronicity, laying down hails of mechanically coordinated fire.
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The <DYNASTY> and CANOPTEK SCARAB SWARMS keywords are used in following Necrons datasheets:
The NECRONS keyword is used in following Necrons datasheets:
The <DYNASTY> keyword is used in following Necrons datasheets:
The MONSTER keyword is used in following Necrons datasheets:
The FLY keyword is used in following Necrons datasheets:
The CANOPTEK keyword is used in following Necrons datasheets:
The CANOPTEK keyword is used in following Necrons datasheets: