No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | |
595 Knight Valiant |
|||||||||||
1 | 595 Knight Valiant |
10" | 4+ | 3+ | 8 | 8 | 15-28+ | 4 | 9 | 3+ | |
7" | 5+ | 4+ | 8 | 8 | 8-14 | 4 | 9 | 3+ | |||
4" | 6+ | 5+ | 8 | 8 | 1-7 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Conflagration cannon | ||||||
Conflagration cannon | 18" | Heavy 3D6 | 7 | -2 | 2 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
Shieldbreaker missile | ||||||
Shieldbreaker missile | 48" | Heavy 1 | 10 | -4 | D6 | Each shieldbreaker missile can only be fired once per battle, and a model can only fire one each turn. Invulnerable saving throws cannot be made against wounds caused by a shieldbreaker missile. |
Each shieldbreaker missile can only be fired once per battle, and a model can only fire one each turn. Invulnerable saving throws cannot be made against wounds caused by a shieldbreaker missile. | ||||||
+15 Twin siegebreaker cannon | ||||||
+15 Twin siegebreaker cannon | 48" | Heavy 2D3 | 7 | -1 | D3 | Blast |
Blast | ||||||
Thundercoil harpoon | ||||||
Thundercoil harpoon | 12" | Heavy 1 | 16 | -6 | 10 | You can re-roll failed hit rolls when targeting VEHICLE or MONSTER units with this weapon. In addition, if this weapon inflicts any damage, the target unit suffers an additional D3 mortal wounds. |
You can re-roll failed hit rolls when targeting VEHICLE or MONSTER units with this weapon. In addition, if this weapon inflicts any damage, the target unit suffers an additional D3 mortal wounds. | ||||||
Twin meltagun | ||||||
Twin meltagun | 12" | Assault 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Titanic feet | ||||||
Titanic feet | Melee | Melee | User | -2 | D3 | Make 3 hit rolls for each attack made with this weapon, instead of 1. |
Make 3 hit rolls for each attack made with this weapon, instead of 1. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace two of its shieldbreaker missiles with a twin siegebreaker cannon.
|
ABILITIES | |
ABILITIES |
Ion Shield: This model has a 5+ invulnerable save against attacks made with ranged weapons. Dual Plasma Core Explosion: If this model is reduced to 0 wounds, roll 2D6 before removing it from the battlefield. If you roll a 6 on either dice, it explodes, and each unit within 2D6" suffers D6 mortal wounds; if you roll a 6 on both dice, each unit within 3D6" suffers D6 mortal wounds instead. Super-heavy Walker: This model can Fall Back in the Movement phase and still shoot and/or charge in the same turn. When this model Falls Back, it can move over enemy INFANTRY and SWARM models, though it must end its move more than 1" from any enemy units. In addition, this model can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, this model only gains a bonus to its save for being in cover if at least half of the model is obscured from the firer. |
FACTION KEYWORDS: IMPERIUM, IMPERIAL KNIGHTS, <QUESTOR ALLEGIANCE>, <HOUSEHOLD> | |
KEYWORDS: TITANIC, VEHICLE, DOMINUS CLASS, KNIGHT VALIANT |
2CP | ||
ELECTROTHAUMIC OVERLOAD Imperial Knights Stratagem As the harpoon’s generator is dangerously overcharged, vengeful electrogheists roar as they surge outwards. Use this Stratagem in your Shooting phase, after inflicting any damage as a result of an attack made with a thundercoil harpoon by a KNIGHT VALIANT model from your army. Each enemy unit within 3" of the target of that attack suffers D3 mortal wounds. | ||
1CP | ||
REPULSING CONFLAGRATION Imperial Knights Stratagem A blistering heat barrier and concussive cannonades drive back even determined enemies. Use this Stratagem in your opponent’s Charge phase, after a KNIGHT VALIANT model from your army has fired Overwatch. Until the end of the turn, subtract 2 from charge rolls made for units that target that model with a charge. | ||
2CP | ||
ION AEGIS Imperial Knights Stratagem Redirecting power from its secondary plasma core, the Dominus-class Knight projects its ion shield over nearby allies. Use this Stratagem at the start of your opponent’s Movement phase. Choose a DOMINUS CLASS unit from your army. That unit cannot move until the end of its next turn for any reason, but until the start of your next turn, friendly IMPERIUM units have a 5+ invulnerable save against ranged weapons whilst they are wholly within 6" of that unit. | ||
2CP | ||
NOBLE SACRIFICE Imperial Knights Stratagem Sensing their end drawing close, the pilot overloads their Knight’s plasma core to take the enemy with them. Use this Stratagem before rolling to see if an IMPERIAL KNIGHTS model from your army explodes. If it is an ARMIGER CLASS or QUESTORIS CLASS model, it explodes on a roll of 4+. If it is a DOMINUS CLASS model, it explodes if either roll is 4+; if both rolls are 4+ then all units within 3D6" are affected. | ||
1CP | ||
THUNDERSTOMP Imperial Knights Stratagem The Knight brings its foot crashing down with the force of an industrial piledriver. Few can survive such a blow. Use this Stratagem immediately after fighting with a TITANIC IMPERIAL KNIGHTS model from your army. Choose an enemy INFANTRY or SWARM unit within 1" of that model and roll a dice; on a 4+ the enemy unit suffers D3 mortal wounds. | ||
1CP/3CP | ||
ROTATE ION SHIELDS Imperial Knights Stratagem Veteran Knight pilots can swiftly angle their ion shields to better deflect incoming fire. Use this Stratagem when an enemy unit targets an IMPERIAL KNIGHTS VEHICLE unit from your army that has an invulnerable save (this Stratagem costs 3 CPs if the targeted unit is a DOMINUS CLASS unit, otherwise it costs 1 CP). Until the end of the phase, that vehicle unit’s invulnerable save is improved by 1 (to a maximum of 4+). | ||
1CP/3CP | ||
HEIRLOOMS OF THE HOUSEHOLD Imperial Knights Stratagem The catacombs beneath many knightly strongholds delve deep, and are replete with ancient technological wonders. Use this Stratagem before the battle. Choose one QUESTORIS CLASS or DOMINUS CLASS model from your army for 1 CP, or choose two such models for 3 CP. Each model you chose gains the CHARACTER keyword and can have one Heirloom of the Noble Houses. All of the Heirlooms of the Noble Houses that your army includes must be different and be given to different IMPERIAL KNIGHTS CHARACTERS. You can only use this Stratagem once per battle. | ||
1CP/3CP | ||
EXALTED COURT Imperial Knights Stratagem It is a truly glorious day for the Imperium when the Exalted Court takes to the battlefield. Led by their liege, these storied heroes bring wisdom and strength in equal measure. Use this Stratagem before the battle, after you have chosen your Warlord. Choose one QUESTORIS CLASS or DOMINUS CLASS model from your army for 1 CP, or choose two such models for 3 CP. Each model you chose gains the CHARACTER keyword, and you can choose an Imperial Knights Warlord Trait for them (note that this model is only regarded as your Warlord for the purposes of this Warlord Trait). All of the Imperial Knights Warlord Traits in your army must be different (if randomly generated, re-roll duplicate results), and no model can have more than one. You can only use this Stratagem once per battle. | ||
2CP | ||
FULL TILT Imperial Knights Stratagem With the enemy before them, their Knight’s machine spirit snarling, and the rush of battle coursing through their veins, the Noble pilot pours power into their motive actuators and thunders into the fight. Use this Stratagem in your Charge phase. Choose an IMPERIAL KNIGHTS VEHICLE from your army that Advanced this turn. That model can declare a charge even though it Advanced this turn. | ||
1CP | ||
DEVASTATING REACH Imperial Knights Stratagem Even cowering in ruined buildings or climbing to towering heights cannot save the enemy from their just fate. Use this Stratagem in your Charge phase. Choose a TITANIC IMPERIAL KNIGHTS model from your army that has not yet charged, then choose one enemy unit that is entirely on ruins or a Sector Mechanicus structure (and none of its models are on the ground floor) as the target of its charge. If your model can end its charge move within 2" horizontally and 6" vertically of that enemy unit, the charge is successful and you can make close combat attacks against it in the ensuing Fight phase (all hit rolls made using titanic feet automatically fail). If you cannot end your charge move within the above mentioned distances, the charge fails. | ||
1CP | ||
BONDED OATHSMEN Imperial Knights Stratagem Knights who have been neurally bonded to Armiger pilots will often call upon them to charge to their aid, turning the tables on the attacking foe. Use this Stratagem at the end of the enemy Charge phase. Choose a <HOUSEHOLD> QUESTORIS CLASS or DOMINUS CLASS unit from your army that has been charged this turn. All friendly <HOUSEHOLD> ARMIGER CLASS units that are within 6" of that unit can immediately perform a Heroic Intervention as if they were CHARACTERS; each can move up to 6" when doing so, and must end its move closer to the nearest enemy unit. | ||
This datasheet has Lords of War Battlefield Role. Full list of Imperial Knights units sharing same Battlefield Role follows:
Shieldbreaker missile used in following datasheets:
Twin siegebreaker cannon used in following datasheets:
Twin meltagun used in following datasheets:
Titanic feet used in following datasheets:
|
The IMPERIUM keyword is used in following Imperial Knights datasheets:
The IMPERIAL KNIGHTS keyword is used in following Imperial Knights datasheets:
The <QUESTOR ALLEGIANCE> keyword is used in following Imperial Knights datasheets:
The <HOUSEHOLD> keyword is used in following Imperial Knights datasheets:
The TITANIC keyword is used in following Imperial Knights datasheets:
The VEHICLE keyword is used in following Imperial Knights datasheets:
The DOMINUS CLASS keyword is used in following Imperial Knights datasheets:
The KNIGHT VALIANT keyword is used in following Imperial Knights datasheets:
The KNIGHT VALIANT keyword is used in following Imperial Knights datasheets:
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The profiles using IMPERIUM keyword can be found in following Factions:
Chaos: Chaos Space Marines.The IMPERIUM keyword is used in following datasheets:
The ARMIGER CLASS keyword is used in following Imperial Knights datasheets:
The QUESTORIS CLASS keyword is used in following Imperial Knights datasheets:
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The IMPERIAL KNIGHTS and TITANIC keywords are used in following Imperial Knights datasheets:
The IMPERIAL KNIGHTS and VEHICLE keywords are used in following Imperial Knights datasheets:
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The IMPERIAL KNIGHTS and CHARACTER keywords are used in following Imperial Knights datasheets:
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The QUESTORIS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The <HOUSEHOLD> and ARMIGER CLASS keywords are used in following Imperial Knights datasheets: