To the sound of fanfare and ground-shaking footfalls, the mighty war engines of the Questor Imperialis - often called Imperial Knights - stride onto the battlefield. Enemy fire clangs harmlessly off armour, or flares brilliantly as protective ion shields repel incoming shots. When the Knights bring their blades and cannon to bear, even the bravest of foes quake in fear.
This section contains all of the datasheets that you will need in order to fight battles with your Imperial Knights miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several units, and are described on this page and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 8 | Indomitus 1.1 | October 2020 |
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![]() | Expansion | 9 | Indomitus 1.2 | January 2021 |
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![]() | Expansion | 8 | Indomitus 1.2 | January 2021 |
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![]() | Index | 9 | Indomitus 1.0 | December 2020 |
Q: | Imagine a House Vulker model with the Firestorm Protocols Household Tradition with two ranged weapons, which targets two different enemy units, one of which is the closest enemy unit. I resolve the attacks against the closest enemy unit first, re-rolling hit rolls of 1 when doing so. If, as a result of those attacks, that enemy unit is destroyed, and the target of the next weapon is now the closest enemy unit, do I also get to re-roll hit rolls of 1 against that unit? |
A: | No. The ability to re-roll hit rolls of 1 only applies to the enemy unit that is the closest to the firing model at the ‘Select Target’ step of the Shooting sequence. |
Q: | Can Freeblades in Super-heavy Auxiliary Detachments have Qualities and Burdens? |
A: | Yes. |
Q: | The Death Grip Stratagem is used after an Imperial Knights model has fought, but at what specific point in the Fight sequence does this happen? |
A: | After the Consolidate step. |
Q: | If an Imperial Knight charges in its turn, destroys the unit it declared a charge against and then consolidates into a new unit that it did not declare a charge against, can it use the Death Grip Stratagem against that unit? |
A: | No. The Stratagem allows you to make an extra attack with that weapon, but because you charged this turn you can still only make that attack against a unit you declared a charge against. |
Q: | If an Imperial Knight with a thunderstrike gauntlet (or the Paragon Gauntlet or Freedom’s Hand) destroys an enemy VEHICLE or MONSTER and I roll a 4+ to inflict mortal wounds on a nearby unit, are those inflicted immediately, or after I have resolved my Knight’s remaining attacks (if any)? |
A: | Pick the enemy unit as soon as you destroy the enemy VEHICLE or MONSTER unit and roll a 4+, but inflict the mortal wounds after you have resolved all your remaining attacks. |
Q: | If a model is equipped with four shieldbreaker missiles, how many can it fire each turn? |
A: | One. |
Q: | The Cognis Heavy Stubbers Stratagem grants an ability that modifies hit rolls by more than -1 or +1. Given that hit rolls cannot be modified by more than this, what effect does this rule have? |
A: | While hit rolls and wounds rolls cannot be modified by more than -1 or +1, this limit takes effect after all applicable modifiers have been applied, some of which may cancel each other out. For example, if a weapon applies a -2 modifier to that attack’s hit roll, and is used to attack an enemy model that was selected for the Duty of the Forsworn Warlord trait (which confers a +1 modifier to the hit roll), then applying both of these modifiers to the hit roll results in a final modifier of -1. |
Throughout this section you will come across keywords that are within angular brackets, specifically <QUESTOR ALLEGIANCE> and <HOUSEHOLD>. These are shorthand for keywords of your own choosing, as described below.
In this section you’ll find rules for Battle-forged armies that include IMPERIAL KNIGHTS Detachments – that is, any Detachment which includes only IMPERIAL KNIGHTS units.
On the battlefield, Knights gather in formations called lances, earth-shaking spearheads of towering war engines led by the highest ranking amongst them.
If your army is Battle-forged, select one model in each IMPERIAL KNIGHTS Super-heavy Detachment in your army. Each model you selected gains the CHARACTER keyword. If your WARLORD has the IMPERIAL KNIGHTS keyword, IMPERIAL KNIGHTS Super-heavy Detachments in your army gain the following Command Benefits: ‘Select one of the following: +3 Command Points if your WARLORD is part of this Detachment; +6 Command Points if your WARLORD is part of this Detachment and has the TITANIC keyword.Knightly houses are ancient institutions with martial traditions that stretch back for millennia. Each fights in its own distinctive way.
If your army is Battle-forged, all units in an IMPERIAL KNIGHTS Super-heavy Detachment (other than FREEBLADE units) must be from the same Household, but they will all gain a Household Tradition (with the exception of FREEBLADE units, detailed opposite). The Household Tradition gained depends upon the household they are drawn from. For example, HOUSE TERRYN units with the Household Traditions ability gain the Gallant Warriors tradition.House Cadmus’ Knights are accomplished at wading through hordes of lesser enemies, culling them like vermin.
Re-roll wound rolls of 1 in the Fight phase for attacks made by models with this Household Tradition against units which only contain models with a Wounds characteristic of 12 or less.Seeking supreme martial glory, the Nobles of House Griffith slam into the enemy formation like an avalanche. Their momentum and pitiless wrath are such that the foe are scattered before them like leaves upon a gale, their battle lines sundered by the apocalyptic charge of ironclad giants.
Add 1 to the Attacks characteristic of a model with this Household Tradition during any turn in which it charged or performed a Heroic Intervention. In addition, a model with this Household Tradition can perform Heroic Interventions as if it were a CHARACTER.The Nobles of Hawkshroud uphold the honour of their house above all, and refuse to yield whilst an oath remains unfulfilled.
Models with this Household Tradition double the number of wounds they have remaining for the purposes of determining what characteristics to use on their damage table.The Nobles of House Mortan are hardened and merciless, preferring to finish their foes with fist and blade.
Add l to hit rolls in the Fight phase for attacks made by a model with this Household Tradition during any turn in which it charged, was charged, or performed a Heroic Intervention.The Nobles of House Terryn are ever hungry for combat, driving their towering steeds hard across the field. The Knights are as eager as their pilots to take the fight to the foe, striding fleet and sure into the white heat of battle with ferocious determination.
When determining the distance that a unit with this Household Tradition Advances or charges, roll an additional D6 and discard the lowest result.The Knights of House Krast are fuelled by their rage, which burns hottest when faced by the most dread of foes.
You can re-roll failed hit rolls in the Fight phase for a model with this Household Tradition during any turn in which it charged, was charged, or performed a Heroic Intervention. In addition, you can re-roll all failed hit rolls in the Fight phase for a model with this Household Tradition against TITANIC units.The Knights of House Raven grind inexorably forwards, hammering their enemies with fire all the while.
Models with this Household Tradition do not suffer the penalties to their hit rolls for Advancing and firing Assault weapons. Furthermore, during a turn in which a unit with this Household Tradition Advances, all of its Heavy weapons are treated as Assault weapons (e.g. a Heavy 3 weapon is treated as an Assault 3 weapon).No Noble house is higher in the Omnissiah’s favour than Taranis. They enjoy his singular blessings.
Roll a dice each time a model with this Household Tradition loses a wound, unless that wound was lost as the result of a mortal wound; on a 6 the wound being rolled for is not lost.House Vulker fight from afar with coldly methodical logic, targeting and eliminating their enemies with steely efficiency before they can ever reach friendly lines.
Re-roll hit rolls of 1 for a model with this Household Tradition whenever you are resolving an attack with a ranged weapon that is targeting the closest enemy unit.Knightly households are ancient institutions, with martial traditions that stretch back for millennia. They are fiercely proud and individual, with rivalry and competition fierce among households sharing the same planet. Whether moulded by their environment, their glorious heroes or arduous necessity, no two are quite the same.
The Nobles of this household are unstinting in ensuring that, when their foes go down, they stay down.
When a model with this tradition fires Overwatch or is chosen to shoot or fight with, you can re-roll a single dice when determining damage as a result of those attacks.This household reverently maintains the masterwork weapons of former ages, their power undimmed.
Add 6" to the maximum Range characteristic of ranged weapons a model with this tradition is equipped with that have an unmodified Range characteristic of 24" or more. Add 2" to the maximum Range characteristic of all other ranged weapons a model with this tradition is equipped with.Incensed by those who dare harm their ancient Knight suits, this household’s Nobles’ wrath invigorates them.
Whilst a model with this tradition has lost half or more of its wounds, increase its Attacks characteristic by 1.During every thunderous step of their charge, the Nobles of this household are utterly focused. When their strike hits home, it is with piercing precision.
If a model with this tradition makes a charge move, is charged or performs a Heroic Intervention, the Armour Penetration characteristic of melee weapons that model is equipped with (excluding titanic feet) is improved by 1 until the end of the turn (e.g. AP 0 becomes AP -1).The Knights of this household unleash the full power of their fury only when in the very heart of the enemy, honour demanding no less of their Nobles.
When resolving an attack made with a ranged weapon by a model with this tradition against a unit within 12", improve the Armour Penetration characteristic of that weapon by 1 for that attack (e.g. AP 0 becomes AP -1).This household strives to maintain its hard-earned prestige.
When a model with this tradition fires Overwatch or is chosen to shoot or fight with, you can re-roll a single hit roll made for that model.Long have the Knights of this household fought upon the fringes against innumerable odds and the rapacious hunger that lurks beyond civilisation.
Whilst a model with this tradition is within 1" of any enemy units that contain 11 or more models, increase its Attacks characteristic by 1.The Sacristans of this household are amongst the greatest of their calling, maintaining the iron-hard skin of their masters’ Knights with esoteric techniques.
When resolving an attack made with a weapon that has an Armour Penetration characteristic of -1 against a model with this tradition, that weapon is treated as having an Armour Penetration characteristic of 0.This household’s Armiger pilots are nimble combatants, using feints and sudden ripostes to ravage the enemy.
An ARMIGER CLASS model with this tradition can either shoot or charge in a turn in which it Fell Back. If it shoots, when resolving an attack made by that model in the Shooting phase of that turn, subtract 1 from the hit roll.With auto-sanctified auspex relays – and keen huntsman’s eyes – this household roots out its foes.
When resolving an attack made with a ranged weapon by a model with this tradition, the target does not receive the benefit of cover to its saving throw.The Nobles of this household are minutely attuned to the fabric and soul of their Knight suits, in a seamless fusion of man and machine that refines their sensorium.
When resolving an attack made by a model with this tradition that is subject to any negative hit roll modifiers, add 1 to the hit roll.Drilled in the honourable art of duelling, every blade thrust and crushing swipe of this household’s Knights is a breathtaking study in finesse.
When resolving an attack made with a melee weapon (excluding titanic feet) by a model with this tradition, an unmodified hit roll of 6 scores 1 additional hit.Deep were the wounds suffered by this household when they fought the terrors of Old Night, and the fires lit in that time continue to burn within their hearts.
When resolving an attack made by a model with this tradition against a PSYKER or DAEMON unit, re-roll a wound roll of 1.Every immense greave, helm and tilting shield carried by the Knights of this household are thrice-blessed against the fell sorceries of witches and daemonkin.
When a model with this tradition would lose a wound in the Psychic phase, roll one D6; on a 5+ that wound is not lost.This household is adept at using every ridge, ruin and crater to stay one step ahead of the foes’ targeters.
When resolving an attack made with a ranged weapon against a model with this tradition by a model that is more than 24" away, it is treated as having the benefit of cover to its saving throw.A millennia-old culture of hunting the great beasts of their home world has accustomed the Knights of this household to the movements of such hulking brutes.
When resolving an attack made with a melee weapon (excluding titanic feet) by a model with this tradition against a VEHICLE or MONSTER unit, add 1 to the hit roll.Striding full pelt into their enemies, the Knights of this household direct even indiscriminate weapons with a rare calm and preternatural stability.
Models with this tradition do not suffer the penalties to their hit rolls for Advancing and shooting Assault weapons.Nothing can halt the ever moving Knights of this household, their path punctuated with wrathful strikes.
Add 1" to the Move characteristic of a model with this tradition and always use the top row of its damage table when determining its Move characteristic, regardless of how many wounds it has left.The home world of this household fared better than some during the Age of Strife, thus its Knight suits remain girded with ancient protective technologies thought lost.
Add 1 to the Wounds characteristic of ARMIGER CLASS models with this tradition. Add 2 to the Wounds characteristic of all other models with this tradition.Never ceasing in their prosecution of fell enemies, this household’s Knights each unleash torrents of firepower.
When a model with this tradition fires Overwatch or is chosen to shoot with, you can re-roll a single dice when determining the number of attacks that model makes when attacking with a weapon that has a random number of attacks (e.g. Heavy D6).EXALTED COURT
HEIRLOOMS OF THE HOUSEHOLD
COGNIS HEAVY STUBBERS (Questor Mechanicus)
IRONHAIL HEAVY STUBBERS (Questor Imperialis)
SALLY FORTH! (Questor Imperialis)
Battle Round
MACHINE SPIRIT RESURGENT (Questor Mechanicus)
FLANKING MANOEUVRE
ION AEGIS
BIO-SCRYER COGITATOR ARRAY (House Cadmus)
OATHBREAKER GUIDANCE SYSTEM
SKYREAPER PROTOCOLS
BELLIGERENT MACHINE SPIRIT
CAPACITOR CHARGE
CLOSE-QUARTERS DESTRUCTION
COVER THE ADVANCE
ELECTROTHAUMIC OVERLOAD
SIEGEBREAKER BOMBARDMENT
THIN THEIR RANKS
THUNDERSTRUCK
DRAGONSLAYER (House Griffith)
ORDER OF COMPANIONS (House Raven)
SATURATION BOMBARDMENT (House Vulker)
SLAYERS OF SHADOWS (House Mortan)
ROTATE ION SHIELDS
DEVASTATING REACH
FULL TILT
PACK HUNTERS
REPULSING CONFLAGRATION
BONDED OATHSMEN
STAUNCH ALLIES (House Hawkshroud)
CHAINSWEEP
LINEBREAKER
PACK TACTICS
DEATH GRIP
THUNDERSTOMP
DRAGONSLAYER (House Griffith)
CONTROLLED AGGRESSION (House Krast)
GLORY IN HONOUR! (House Terryn)
CHAINSWEEP
LINEBREAKER
PACK TACTICS
CONTROLLED AGGRESSION (House Krast)
GLORY IN HONOUR! (House Terryn)
NOBLE SACRIFICE
BENEVOLENCE OF THE MACHINE GOD (Questor Mechanicus)
OUR DARKEST HOUR (House Taranis)
VALIANT LAST STAND (Questor Imperialis)
HURLED WRECKAGE
TROPHY CLAIM
If your army is Battle-forged and includes any IMPERIAL KNIGHTS Detachments, you have access to the Stratagems shown below, meaning you can spend Command Points to activate them. These help to reflect the unique tactics and strategies used by the Imperial Knights on the battlefield. Some of the Stratagems listed here are unique to specific knightly houses.
2CP | ||
ION AEGIS Imperial Knights Stratagem Redirecting power from its secondary plasma core, the Dominus-class Knight projects its ion shield over nearby allies. Use this Stratagem at the start of your opponent’s Movement phase. Choose a DOMINUS CLASS unit from your army. That unit cannot move until the end of its next turn for any reason, but until the start of your next turn, friendly IMPERIUM units have a 5+ invulnerable save against ranged weapons whilst they are wholly within 6" of that unit. | ||
2CP | ||
NOBLE SACRIFICE Imperial Knights Stratagem Sensing their end drawing close, the pilot overloads their Knight’s plasma core to take the enemy with them. Use this Stratagem before rolling to see if an IMPERIAL KNIGHTS model from your army explodes. If it is an ARMIGER CLASS or QUESTORIS CLASS model, it explodes on a roll of 4+. If it is a DOMINUS CLASS model, it explodes if either roll is 4+; if both rolls are 4+ then all units within 3D6" are affected. | ||
1CP | ||
THUNDERSTOMP Imperial Knights Stratagem The Knight brings its foot crashing down with the force of an industrial piledriver. Few can survive such a blow. Use this Stratagem immediately after fighting with a TITANIC IMPERIAL KNIGHTS model from your army. Choose an enemy INFANTRY or SWARM unit within 1" of that model and roll a dice; on a 4+ the enemy unit suffers D3 mortal wounds. | ||
1CP | ||
SKYREAPER PROTOCOLS Imperial Knights Stratagem The Armiger Helverin’s pilot intones prayers to the machine spirits of their autocannons, beseeching them to guide their aim against fast-moving airborne targets. Use this Stratagem in your Shooting phase before an ARMIGER HELVERIN from your army makes its attacks against an enemy unit that can FLY. Until the end of the phase, you can re-roll failed hit rolls for that Armiger Helverin’s Armiger autocannons against that enemy unit. | ||
1CP/3CP | ||
ROTATE ION SHIELDS Imperial Knights Stratagem Veteran Knight pilots can swiftly angle their ion shields to better deflect incoming fire. Use this Stratagem when an enemy unit targets an IMPERIAL KNIGHTS VEHICLE unit from your army that has an invulnerable save (this Stratagem costs 3 CPs if the targeted unit is a DOMINUS CLASS unit, otherwise it costs 1 CP). Until the end of the phase, that vehicle unit’s invulnerable save is improved by 1 (to a maximum of 4+). | ||
1CP/3CP | ||
HEIRLOOMS OF THE HOUSEHOLD Imperial Knights Stratagem The catacombs beneath many knightly strongholds delve deep, and are replete with ancient technological wonders. Use this Stratagem before the battle. Choose one QUESTORIS CLASS or DOMINUS CLASS model from your army for 1 CP, or choose two such models for 3 CP. Each model you chose gains the CHARACTER keyword and can have one Heirloom of the Noble Houses. All of the Heirlooms of the Noble Houses that your army includes must be different and be given to different IMPERIAL KNIGHTS CHARACTERS. You can only use this Stratagem once per battle. | ||
1CP/3CP | ||
EXALTED COURT Imperial Knights Stratagem It is a truly glorious day for the Imperium when the Exalted Court takes to the battlefield. Led by their liege, these storied heroes bring wisdom and strength in equal measure. Use this Stratagem before the battle, after you have chosen your Warlord. Choose one QUESTORIS CLASS or DOMINUS CLASS model from your army for 1 CP, or choose two such models for 3 CP. Each model you chose gains the CHARACTER keyword, and you can choose an Imperial Knights Warlord Trait for them (note that this model is only regarded as your Warlord for the purposes of this Warlord Trait). All of the Imperial Knights Warlord Traits in your army must be different (if randomly generated, re-roll duplicate results), and no model can have more than one. You can only use this Stratagem once per battle. | ||
1CP | ||
PACK HUNTERS Imperial Knights Stratagem Armiger Warglaives fight like hunting hounds; once one has engaged the enemy and brought them to bay, the rest of the pack swiftly falls upon the hapless victims. Use this Stratagem after a <HOUSEHOLD> ARMIGER WARGLAIVE from your army has charged. Until the end of the phase, you can re-roll failed charge rolls for friendly <HOUSEHOLD> ARMIGER WARGLAIVES whilst they are within 12" of that model. | ||
3CP | ||
OATHBREAKER GUIDANCE SYSTEM Imperial Knights Stratagem The Noble houses claim that the machine spirits of their shieldbreaker missiles can scent dishonour, hunting out those who would hide behind their thralls and explosively punishing them for their cowardice. Use this Stratagem before choosing a target for a shieldbreaker missile in your Shooting phase. When you select a target for that shieldbreaker missile, you can ignore the Look Out, Sir rule. | ||
2CP | ||
FULL TILT Imperial Knights Stratagem With the enemy before them, their Knight’s machine spirit snarling, and the rush of battle coursing through their veins, the Noble pilot pours power into their motive actuators and thunders into the fight. Use this Stratagem in your Charge phase. Choose an IMPERIAL KNIGHTS VEHICLE from your army that Advanced this turn. That model can declare a charge even though it Advanced this turn. | ||
1CP | ||
IRONHAIL HEAVY STUBBERS Questor Imperialis Stratagem A technology recently adopted from the wider Imperium after centuries of Sacristan mistrust, these upgraded heavy stubbers slice through enemy armour with their fire. Use this Stratagem before the battle. Choose one IMPERIAL KNIGHTS Detachment from your army. The AP characteristic of all heavy stubbers equipped on QUESTOR IMPERIALIS models in that Detachment is changed to -1. | ||
1CP | ||
DEVASTATING REACH Imperial Knights Stratagem Even cowering in ruined buildings or climbing to towering heights cannot save the enemy from their just fate. Use this Stratagem in your Charge phase. Choose a TITANIC IMPERIAL KNIGHTS model from your army that has not yet charged, then choose one enemy unit that is entirely on ruins or a Sector Mechanicus structure (and none of its models are on the ground floor) as the target of its charge. If your model can end its charge move within 2" horizontally and 6" vertically of that enemy unit, the charge is successful and you can make close combat attacks against it in the ensuing Fight phase (all hit rolls made using titanic feet automatically fail). If you cannot end your charge move within the above mentioned distances, the charge fails. | ||
1CP | ||
CHAINSWEEP Imperial Knights Stratagem With a snarl, the Noble swings their Knight’s chainsword in a howling arc that rips through the enemy ranks and sends sundered foes tumbling through the blood-misted air. Use this Stratagem immediately after fighting with an IMPERIAL KNIGHTS model from your army that is equipped with a reaper chainsword, Ravager or Honour’s Bite. Roll a D6 for each enemy model within 3" of that model; on a 6 that enemy model’s unit suffers a mortal wound. | ||
1CP | ||
DEATH GRIP Imperial Knights Stratagem The servo-articulated digits of the Knight’s fist close around the victim with piston pressure and begin to squeeze… Use this Stratagem immediately after fighting with an IMPERIAL KNIGHTS model from your army that is equipped with a thunderstrike gauntlet, the Paragon Gauntlet or Freedom’s Hand. Resolve an additional attack with that weapon against an enemy unit within 1" that consists of a single model. If the attack hits, the enemy model suffers D3 mortal wounds instead of the normal damage and is caught in a death grip: both players roll off and add their respective model’s Strength characteristic to their result. If your opponent rolled a 6, and/or if their result is equal to or higher than yours, the enemy model breaks free; otherwise, the enemy model suffers an additional D3 mortal wounds and both players roll off as before. Continue to do this until either the enemy model breaks free or it is slain. | ||
1CP | ||
BONDED OATHSMEN Imperial Knights Stratagem Knights who have been neurally bonded to Armiger pilots will often call upon them to charge to their aid, turning the tables on the attacking foe. Use this Stratagem at the end of the enemy Charge phase. Choose a <HOUSEHOLD> QUESTORIS CLASS or DOMINUS CLASS unit from your army that has been charged this turn. All friendly <HOUSEHOLD> ARMIGER CLASS units that are within 6" of that unit can immediately perform a Heroic Intervention as if they were CHARACTERS; each can move up to 6" when doing so, and must end its move closer to the nearest enemy unit. | ||
2CP | ||
VALIANT LAST STAND Questor Imperialis Stratagem Badly wounded, their Knight’s generator on the verge of overload, still the Noble fights on, drawing upon their reserves of chivalric heroism to sell their life as dearly as they can. Use this Stratagem when a QUESTOR IMPERIALIS model from your army is reduced to 0 wounds but did not explode. Before removing it from the battlefield, that model can immediately either shoot as if it were your Shooting phase or fight as if it were your Fight phase. When resolving these attacks, assume the model has 1 wound remaining when determining which characteristics to use on its damage table. | ||
1CP | ||
BENEVOLENCE OF THE MACHINE GOD Questor Mechanicus Stratagem As the forces of the enemy rain destruction down upon the Knight, its Noble pilot offers up a binharic prayer to the Omnissiah for protection. Use this Stratagem when a QUESTOR MECHANICUS model from your army suffers a mortal wound. Roll a D6 for that mortal wound and each other mortal wound inflicted on that model for the rest of the phase: on a 5+ the mortal wound being rolled for is ignored. | ||
1CP | ||
MACHINE SPIRIT RESURGENT Questor Mechanicus Stratagem Through the broadcasting of auto-sequenced data-hymnals, the pilot reinvigorates their Knight’s machine spirit, stoking its predatory ire and directing it at the foe. Use this Stratagem at the start of any turn. Pick a QUESTOR MECHANICUS unit from your army. Until the end of this turn, use the top row of the model’s damage table, regardless of how many wounds it has left. This ends immediately if the model is reduced to 0 wounds. | ||
1CP | ||
COGNIS HEAVY STUBBERS Questor Mechanicus Stratagem The machine spirits of these heavy stubbers independently target incoming foes and provide excellent point-defence. Use this Stratagem before the battle. Choose one IMPERIAL KNIGHTS Detachment in your army. All heavy stubbers equipped on QUESTOR MECHANICUS models in that Detachment gain the following ability: ‘You can fire this weapon even if the bearer Advanced this turn, but you must subtract 2 from the hit rolls if you do so. When firing Overwatch with this weapon, the attacks are resolved using the firing model’s Ballistic Skill. You can re-roll failed hit rolls for this weapon if the bearer Advanced this turn and has the Relentless Advance Household Tradition, or if the bearer is firing Overwatch and has the Firestorm Protocols Household Tradition.’ | ||
3CP | ||
SALLY FORTH! Questor Imperialis Stratagem The aggressive temperaments of most Nobles, coupled with the long stride of their Knights, leads many lances to employ dynamic strategies to swiftly outflank the foe. Use this Stratagem during deployment. You can send one QUESTOR IMPERIALIS QUESTORIS CLASS or ARMIGER CLASS unit from your army to outflank the enemy instead of setting it up on the battlefield. At the end of any of your Movement phases this unit can join the battle – set it up so that it is within 6" of any battlefield edge and more than 9" away from any enemy models. You can only use this Stratagem once per battle. | ||
1CP | ||
SLAYERS OF SHADOWS House Mortan Stratagem Used to fighting in the dark, House Mortan Nobles close their eyes and let their ancestors’ whispers guide their aim. Use this Stratagem in your Shooting phase before choosing a HOUSE MORTAN unit from your army to shoot with. Until the end of the phase, that unit ignores all modifiers (positive and negative) when making its attacks. | ||
3CP | ||
GLORY IN HONOUR! House Terryn Stratagem Drawing upon the heroism that is their birthright, inspired by the spirits of the Noble ancients within their Throne Mechanicum, the pilot unleashes their full fury upon the foe. Use this Stratagem after a HOUSE TERRYN unit from your army has fought in the Fight phase. That unit can fight an additional time this phase. | ||
3CP | ||
ORDER OF COMPANIONS House Raven Stratagem The Order of Companions use little in the way of visible markings to denote their elite status, but instead maintain a constant stream of noospheric communication to aid each other in battle. The first warning most enemies receive that such elite warriors are coordinating their demise is when a deadly-accurate volley of fire tears through their ranks. Use this Stratagem at the start of your Shooting phase. Pick a HOUSE RAVEN model from your army. Until the end of the phase, re-roll all rolls of 1 for that model (this includes hit rolls, wound rolls, damage rolls and rolls made to determine the number of shots fired by weapons that make a random number of attacks). | ||
3CP | ||
OUR DARKEST HOUR House Taranis Stratagem House Taranis were almost annihilated once before. The same tenacity that saved them then still runs in the blood of their Nobles and the mechanical veins of their Knights. Use this Stratagem when a HOUSE TARANIS model from your army is reduced to 0 wounds but did not explode. Roll a D6; on a 4+ set the model up again at the end of the phase, as close as possible to its previous position and more than 1" from any enemies, with D3 wounds remaining. | ||
1CP | ||
SATURATION BOMBARDMENT House Vulker Stratagem The saturation bombardments of House Vulker are infamous, their Nobles elevating their guns and letting fly on pre-cogitated trajectories. The enemy are caught in a firestorm as the Omnissiah’s wrath rains down upon them. Use this Stratagem in your Shooting phase before choosing a HOUSE VULKER model from your army to shoot with. Until the end of the phase, each unmodified hit roll of 6 made for that model’s shooting attacks scores 2 hits instead of 1. | ||
2CP | ||
DRAGONSLAYER House Griffith Stratagem The Nobles of House Griffith have a long and proud history of ruthlessly hunting down and expertly slaying the most monstrous of foes. Use this Stratagem before a HOUSE GRIFFITH model from your army makes its attacks in the Shooting or Fight phase. Until the end of the phase, add 1 to wound rolls made for that model’s attacks against units containing models with a Wounds characteristic of 10 or more. | ||
1CP | ||
CONTROLLED AGGRESSION House Krast Stratagem When the Knights of House Krast enter close-quarters combat, they do so certain in the knowledge that their attack speed and aggression protocols are optimal. Use this Stratagem in the Fight phase before choosing a HOUSE KRAST unit to fight with. Until the end of the phase, each unmodified hit roll of 6 made for that unit’s attacks scores 2 hits instead of 1, or 3 hits instead of 1 if the target is a CHAOS unit. A model cannot be affected by both the Controlled Aggression Stratagem and the Thunderstomp, Death Grip or Chainsweep Stratagems in the same turn. | ||
3CP | ||
BIO-SCRYER COGITATOR ARRAY House Cadmus Stratagem Some Knights of Cadmus mount specialised cogitator arrays within their cockpits, technology salvaged from Gryphonne IV that allows them to track their prey via bio-signatures. Use this Stratagem immediately after your opponent sets up a unit that is arriving on the battlefield as reinforcements within 12" of a HOUSE CADMUS model from your army. That model can immediately shoot at that enemy unit as if it were your Shooting phase. | ||
2CP | ||
STAUNCH ALLIES House Hawkshroud Stratagem So ingrained is House Hawkshroud’s reputation for loyalty that they won’t hesitate to come to an ally’s aid, opening fire with their guns before storming in to join the fray. Use this Stratagem immediately after an enemy unit declares a charge against an IMPERIUM unit from your army. Choose a friendly HOUSE HAWKSHROUD model that is more than 1" from any enemy units and within 12" of the unit that is the target of the charge. That model fires Overwatch at the charging unit as if it were itself targeted by the charge. Furthermore, if the resulting charge is successful, that model can perform a Heroic Intervention against the unit that charged at the end of the phase as if it were a CHARACTER; if it does so it can move up to 2D6", but must end this move closer to the unit that charged and cannot move within 1" of any other enemy unit. | ||
If your army is Battle-forged and includes any IMPERIAL KNIGHTS Detachments, you have access to the Stratagems shown below, meaning you can spend Command Points to activate them. These help to reflect the unique tactics and strategies used by the Imperial Knights on the battlefield.
1CP | ||
CLOSE-QUARTERS DESTRUCTION Imperial Knights Stratagem Knights Errant are lethal close-range killers, skilled at ensuring the enemy’s utter annihilation. Use this Stratagem in your Shooting phase, when a KNIGHT ERRANT model from your army is chosen to shoot with. Until the end of the phase, when resolving an attack made with a ranged weapon by that model against a unit that is within half the weapon’s maximum range, you can re-roll the wound roll. | ||
1CP | ||
THIN THEIR RANKS Imperial Knights Stratagem Not even the largest horde can long survive the fusillade of bondsworn young Nobles. Use this Stratagem in your Shooting phase, when an ARMIGER HELVERIN model from your army is chosen to shoot with. Until the end of the phase, armiger autocannons that model is equipped with make 6 attacks when targeting a unit that contains 6 or more models, rather than 2D3. | ||
1CP | ||
HURLED WRECKAGE Imperial Knights Stratagem Spying another brutish silhouette, the Noble unerringly hurls the remains of their Knight’s victim towards it. Use this Stratagem when an enemy VEHICLE or MONSTER model is destroyed as a result of an attack made with a thunderstrike gauntlet, Freedom’s Hand or the Paragon Gauntlet by an IMPERIAL KNIGHTS model from your army. When resolving that weapon’s ability as a result of that enemy model being destroyed, if an enemy VEHICLE or MONSTER unit is selected as the target of the weapon’s ability, that unit automatically suffers 3 mortal wounds – do not roll a dice. | ||
1CP | ||
FLANKING MANOEUVRE Imperial Knights Stratagem The Knight focuses on swiftly redeploying mid-battle, its titanic stride eating up the distance as it flanks the foe. Use this Stratagem in your Movement phase, when an IMPERIAL KNIGHTS model from your army is chosen to Advance. Add 8" to the model’s Move characteristic until the end of the phase instead of making an Advance roll. That model must end the move within 12" of a battlefield edge, and cannot charge this turn. | ||
1CP | ||
CAPACITOR CHARGE Imperial Knights Stratagem With soothing prayers whispered to its machine spirit, the Noble coaxes the las-impulsor to unleash its fury. Use this Stratagem in your Shooting phase, when a KNIGHT PRECEPTOR model from your army is chosen to shoot with. Until the end of the phase, change the Type characteristic of the high intensity profile of the las-impulsor that model is equipped with to Heavy 6. | ||
1CP | ||
PACK TACTICS Imperial Knights Stratagem Hunting in teams, the Nobles who pilot Armiger Warglaives attack as one, rending apart their prey. Use this Stratagem in the Fight phase, when an ARMIGER WARGLAIVE model from your army is chosen to fight with. Select one enemy unit within 1" of that model. Until the end of the phase, increase the Attacks characteristic of that ARMIGER WARGLAIVE model, and all other friendly ARMIGER WARGLAIVE models within 1" of that enemy unit, by 1 for each other friendly ARMIGER WARGLAIVE model within 1" of that enemy unit (to a maximum of 2 additional attacks). | ||
1CP | ||
TROPHY CLAIM Imperial Knights Stratagem Taking down its monstrous foe, the Knight’s emitters blare its triumph, invigorated by the kill. Use this Stratagem when an enemy TITANIC model is destroyed as a result of an attack made with a melee weapon by an IMPERIAL KNIGHTS model from your army. Until the end of the battle, add 1 to the Attacks characteristic of that IMPERIAL KNIGHTS model. | ||
2CP | ||
ELECTROTHAUMIC OVERLOAD Imperial Knights Stratagem As the harpoon’s generator is dangerously overcharged, vengeful electrogheists roar as they surge outwards. Use this Stratagem in your Shooting phase, after inflicting any damage as a result of an attack made with a thundercoil harpoon by a KNIGHT VALIANT model from your army. Each enemy unit within 3" of the target of that attack suffers D3 mortal wounds. | ||
1CP | ||
REPULSING CONFLAGRATION Imperial Knights Stratagem A blistering heat barrier and concussive cannonades drive back even determined enemies. Use this Stratagem in your opponent’s Charge phase, after a KNIGHT VALIANT model from your army has fired Overwatch. Until the end of the turn, subtract 2 from charge rolls made for units that target that model with a charge. | ||
1CP | ||
BELLIGERENT MACHINE SPIRIT Imperial Knights Stratagem Knight Wardens are prone to sudden acts of impulsive pugnacity, unloading a ferocious rate of fire at anyone threatening their lines. Use this Stratagem in your Shooting phase, when a KNIGHT WARDEN model from your army is chosen to shoot with. Until the end of the phase, the range of that model’s avenger gatling cannon is changed to 8" and when resolving an attack made with it, do not make a hit roll: it automatically scores a hit. | ||
1CP | ||
SIEGEBREAKER BOMBARDMENT Imperial Knights Stratagem Overriding the servitor sub-arrays, the Castellan’s Noble unleashes a cataclysmic shelling, resulting in utter ruin. Use this Stratagem in your Shooting phase, when a KNIGHT CASTELLAN model from your army is chosen to shoot with. Until the end of the phase, so long as that model did not move in your previous Movement phase, add 1 to wound rolls for attacks made with twin siegebreaker cannons by that model. | ||
1CP | ||
LINEBREAKER Imperial Knights Stratagem Aggressively pushing through the swirl of melee, piles of dead in its wake, nothing can stop the Knight’s advance. Use this Stratagem in the Fight phase, when a KNIGHT GALLANT model from your army is chosen to fight with. Until the end of the phase, when making pile-in and consolidation moves, that model can move up to 6" instead of 3". | ||
1CP | ||
COVER THE ADVANCE Imperial Knights Stratagem The Knight Crusader unleashes a repressive barrage of firepower that cows the enemy before their power. Use this Stratagem in your Shooting phase, after an enemy model has lost any wounds as the result of an attack made with a rapid-fire battle cannon, avenger gatling cannon or thermal cannon by a KNIGHT CRUSADER model from your army. Until the end of the turn, that enemy model’s unit cannot fire Overwatch. | ||
1CP | ||
THUNDERSTRUCK Imperial Knights Stratagem With a roar like the clash of rival sky gods, the Knight Paladin’s cannon erupts in a lightning salvo of death. Use this Stratagem in your Shooting phase, when a KNIGHT PALADIN model from your army is chosen to shoot with. Until the end of the phase, the Damage characteristic of that model’s rapid-fire battle cannon or Thunder of Voltoris is 3. | ||
Whether they be fallen heroes, exiles seeking redemption, sole survivors or murderous lunatics, all Freeblade Knights possess traits and skills unique to themselves. For all their heroic qualities, these lonely warriors also carry terrible burdens, and it is these unusual martial facets – as much as their chosen panoply of war – that make each Freeblade distinct.
If your army is Battle-forged, then before the battle you can give one FREEBLADE model in each Detachment Qualities and Burdens. To do so, first either choose a single Quality from the table below, or roll two D6 to randomly generate two Qualities from the table (duplicate results have no effect). If your Battle-forged army includes Canis Rex, both CANIS REX and SIR HEKHTUR have the Legendary Hero and Last of their Line Qualities.D6 | QUALITY |
1 | Last of Their Line: With no kin left to stand beside but many to avenge, this Freeblade fights outnumbered but never outgunned. Re-roll hit rolls of 1 for the Freeblade’s attacks against units containing 10 or more models. |
2 | Sworn to a Quest: Whether to fell a sworn nemesis or reclaim a powerful relic, this Freeblade’s quest drives them ever onward. Re-roll hit rolls of 1 for this Freeblade when it targets the enemy Warlord. If this Freeblade is within range of an objective marker (as specified in the mission) it controls that objective marker even if there are more enemy models within range of the same objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. |
3 | MYSTERIOUS GUARDIAN: The Freeblade manifests as though from nowhere, an elemental force of vengeance against Mankind’s foes. This Freeblade can perform Heroic Interventions as if it were a CHARACTER; it can do so if any enemy units are within 6" of it at the end of the enemy’s charge phase, and can move up to 6" when doing so. |
4 | Peerless Warrior: Through endless battle and practice, this Freeblade seeks to become the greatest of all Noble warriors. When this Quality is chosen or generated, roll a D6: on a 1-3 add 2" to this Freeblade’s Move characteristic: on a 4-5 improve its Weapon Skill characteristic by 1 (e.g. WS3+ becomes WS2+); on a 6 improve its Ballistic Skill characteristic by 1 (e.g. BS3+ becomes BS2+). |
5 | Indomitable: This Freeblade is remarkable for their sheer resilience and bloody-minded determination. Add 1 to this Freeblade’s Wounds and Leadership characteristics. |
6 | Legendary Hero: Tales of this Freeblade’s exploits spread far and wide, and they are not exaggerations! Once per battle round, you can re-roll a single hit roll, wound roll, damage roll, charge roll or saving throw for this Freeblade. |
D6 | BURDEN |
1 | Exiled in Shame: This Freeblade bears a mantle of ignominy and shame that they can never set aside. Whilst this Burden applies, the Freeblade cannot be affected by any Stratagems (this includes using the Command Re-roll Stratagem to re-roll a dice for this Freeblade). |
2 | Weary Machine Spirit: So long has this Freeblade fought that their Knight suit has become worn down in spirit and deed. Whilst this Burden applies, halve the number of wounds the Freeblade has remaining for the purposes of determining what characteristics to use on their damage table. |
3 | Haunted by Failure: Only once did this Freeblade fail, but the consequences mean they now constantly second-guess themselves. Whilst this Burden applies, re-roll hit rolls of 6 for the Freeblade. |
4 | Obsessed with Vengeance: This Freeblade’s burning desire for retribution blinds them to all else. Whilst this Burden applies, the Freeblade can only target the nearest enemy unit that is visible to it in the Shooting phase, and it can only declare a charge against the nearest enemy unit in the Charge phase. |
5 | Driven to Slaughter: Blood-mad lunacy has consumed this Freeblade utterly. They are little more than wrath incarnate. Whilst this Burden applies, the Freeblade cannot Fall Back and its Ballistic Skill characteristic is changed to 6+. |
6 | Impetuous Nature: This Freeblade’s wild spirit leads them to make dangerous and irresponsible choices time and again. Whilst this Burden applies, every move that the Freeblade makes must take it closer to the nearest enemy model, and – unless it is already within 1" of an enemy unit – it must declare a charge against every enemy unit within 12" of it in your Charge phase. |
The Barons of the Questor Imperialis worlds are masterful tacticians and bellicose warriors, whilst the Princeps of the Questor Mechanicus Knight houses are augmetically enhanced martial savants. In either case, their command of their forces is absolute, and their performance in battle is awe-inspiring to behold.
If an IMPERIAL KNIGHTS CHARACTER is your Warlord, you can generate a Warlord Trait for them from the table below. Note that Imperial Knights Warlords cannot take Warlord Traits from the Warhammer 40,000 rulebook. You can either roll on the table to randomly generate a Warlord Trait, or you can select the one that best suits their style of waging war. If Canis Rex has a Warlord Trait, both CANIS REX and SIR HEKHTUR will have Fearsome Reputation.D6 | WARLORD TRAIT |
1 | CUNNING COMMANDER This Warlord is a master tactician, and instinctively knows how best to use the battlefield to their advantage. Once per battle, you can re-roll one hit roll, wound roll, damage roll or saving throw made for your Warlord. In addition, if your army is Battle-forged, you gain an additional Command Point. |
2 | ION BULWARK A survivor of countless battles, this Warlord has learnt to angle their Knight suit’s ion shield with exceptional deftness. Your Warlord has a 4+ invulnerable save against ranged weapons. |
3 | KNIGHT SENESCHAL Veteran warriors who have proved themselves worthy time and again in the fires of battle are awarded the rank of Knight Seneschal. To be named so is an honour beyond measure. Either through countless martial triumphs or by one truly heroic act, this Warlord has distinguished themselves above and beyond their peers and is a true paragon of their house. Add 1 to your Warlord’s Attacks characteristic. |
4 | LANDSTRIDER This Warlord has fought across hundreds of battlefields, and is an expert at reading strat-map inloads and coordinating their forces’ advance. Add 2 to all Advance and charge rolls made for friendly <HOUSEHOLD> units within 6" of your Warlord. |
5 | BLESSED BY THE SACRISTANS This Warlord bears a token of the favour of the Sacristans in the form of an artificer weapon of unrivalled quality. Choose one weapon (not an Heirloom of the Noble Houses) that your Warlord is equipped with. Each time you make an unmodified wound roll of 6 for that weapon, the target suffers a mortal wound in addition to the normal damage. |
6 | FEARSOME REPUTATION The deeds of this Knight are known across the galaxy, and all know that to confront it is to face certain death. Enemy units must subtract 1 from their Leadership characteristic whilst they are within 12" of your Warlord. Whilst they are within 6" of your Warlord, subtract 2 from their Leadership instead. |
HOUSEHOLD | TRAIT |
Terryn | Champion of the Household: Terryn’s rulers can always be found at the forefront of their house’s armies. You can re-roll failed charge rolls for your Warlord. |
Griffith | Master of the Joust: The lords of Griffith are experts at striking pinpoint blows while at full stride. Immediately after your Warlord completes a charge move, choose one enemy unit within 1" and roll a D6: on a 4+ that unit suffers D3 mortal wounds. |
Hawkshroud | Duty of the Forsworn: The champions of Hawkshroud often take to the field having sworn a binding oath to slay a particular foe. At the start of the first battle round, but before the first turn begins, select one unit in your opponent’s army. Add 1 to hit rolls made for your Warlord against that unit. |
Cadmus | Veteran of Gryphonne IV: Those Knights of Cadmus who survived the destruction of Gryphonne IV by Hive Fleet Leviathan proved their endurance time and again. Reduce all damage suffered by your Warlord in the Fight phase by 1 (to a minimum of 1). |
Mortan | Legacy of the Black Pall: The gloom of their home world of Kimdaria seems to cling to the Knights of House Mortan. Subtract 1 from hit rolls for attacks that target your Warlord at a range of more than 18". |
Raven | Master of the Trial: Those elite Nobles who emerge triumphant from House Raven’s Trial of the Companions are forever hardened by the experience. Add 1 to saving throws made for your Warlord against attacks that have an AP characteristic of -1 (this does not affect invulnerable saving throws). |
Taranis | Knight of Mars: The data-manifolds of House Taranis’ lords are thrice-blessed by the priests of the Red Planet. Each time you make a wound roll of 6+ for your Warlord in the Shooting phase, the AP characteristic of that attack is improved by 1 (e.g. AP0 becomes AP-1). |
Krast | First Knight: As exemplars of the first rediscovered Noble house, the leaders of Krast constantly strive to uphold a long and glorious history. Re-roll hit rolls of 1 for your Warlord. |
Vulker | Adamantium Knight: The most accomplished of House Vulker’s Knights are fitted with a sub-layer of adamantine weave. Wound rolls of 1, 2 or 3 made for attacks against your Warlord always fail, even if the attack has a Strength characteristic higher than your Warlord’s Toughness characteristic. |
If an IMPERIAL KNIGHTS CHARACTER model is your Warlord, you can use a Questor Allegiance Warlord Traits tables to determine what Warlord Trait they have instead of those presented in other publications. You can only use the Warlord Traits table that is relative to the model’s <QUESTOR ALLEGIANCE>. Either roll one D3 to randomly generate one, or you can select one.
D3 | WARLORD TRAIT |
1 | REVERED KNIGHT Never hesitating before honourless invaders, the Warlord is beheld as a towering and monolithic incarnation of the Imperium made manifest. This Warlord always fights first in the Fight phase, even if it did not charge. If the enemy has units that have charged or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. |
2 | STRIKE AND SHIELD Embodying their vow to defend the Emperor’s realm, this Warlord parries his enemies with masterful strokes, denying them an easy blow. When resolving an attack made with a melee weapon against this Warlord, subtract 1 from the hit roll. Whilst an enemy unit is within 1" of this Warlord, subtract 1 from the Attacks characteristic of each VEHICLE or MONSTER model in that unit. |
3 | TIRELESS DUTY Mortal enemies hold little fear for those whose only failure would be to balk, and this Warlord dives into the thick of the fray without hesitation. This Warlord can perform a Heroic Intervention if there are any enemy units within 6" of it instead of 3", and when doing so can move up to 6" instead of 3". |
D3 | WARLORD TRAIT |
1 | PARAGON OF THE OMNISSIAH This Warlord is a champion of the Machine God, a noble exemplar shielding the forge worlds from harm. The Omnissiah empowers their Knight’s core with a burning zeal that cannot be quenched. Add 2 to this Warlord’s Wounds characteristic. |
2 | COLD ERADICATION With an icy and calculating menace, this knightly lord establishes the end of the Omnissiah’s foes in violent displays of unremitting firepower. When determining the number of attacks this Warlord makes with a weapon that has a random number of attacks (e.g. Heavy D6), roll one additional dice and discard one of the dice. |
3 | CALCULATED TARGETING Judging their foes’ honour as swiftly and instinctively as they judge targeting data and fire arc parabola, this Warlord has yet to pardon any. When resolving an attack made with a ranged weapon by this Warlord (excluding Overwatch), an unmodified hit roll of 4+ is always successful. |
When the Knight worlds were rediscovered after the isolation and terror of the Age of Strife, there was a race for their allegiance between the Imperial Administratum and the Cult Mechanicus. Fealty and integrity are so intrinsic to the knightly households that these oaths remain a lynchpin of their existence millennia later.
These households pledged their undying allegiance to the Emperor, and swore to defend the Imperium with neither question nor hesitation. In the millennia since, their Knights have endured hardships and fought monstrous foes in fulfillment of those ancient oaths.
Add 1 to Advance and charge rolls made for a model with this Questor Allegiance Oath. This is not cumulative with any other modifiers (e.g. Landstrider).Questor Mechanicus: Sacristan Pledge Those households that swear allegiance to the Adeptus Mechanicus preserve the mutual pledge that saw their Knight worlds raised out of technological oblivion. Their failing Knight suits were restored and the arcane knowledge granted to the formative Sacristan orders raised them to a holy perfection of function.
At the start of your turn, a model with this Questor Allegiance Oath regains 1 lost wound.The ancient heirlooms of the Knight worlds are echoes of a bygone age. Some have endured since the first ships of the Long March colonised space in M15, and all are peerless examples of the artificer’s craft, superlative objects of ornate wargear whose might can turn the tide of battle.
If your army is led by an IMPERIAL KNIGHTS Warlord, then before the battle you may give one of the following Heirlooms of the Noble Houses to an IMPERIAL KNIGHTS CHARACTER. Named characters such as Canis Rex already have one or more artefacts and cannot be given any of the following heirlooms.
Note that some weapons replace one of the unit’s existing weapons. Where this is the case, if you are playing a matched play game or are otherwise using points values, you must still pay the cost of the weapon that is being replaced. Write down any Heirlooms of the Noble Houses your units have on your army roster.
ANGEL’S GRACE
This gilded halo fits into the data-couplings atop a Throne Mechanicum. It was crafted by the artificers of the Blood Angels Chapter to honour a debt to one of House Hawkshroud’s devoted Knights who fought alongside them on Theska II. Unnatural manifestations of empyric power, the malefic conjurations of damned sorcerers, and all other forms of foul witchery are warded away by the Angel’s Grace, lending credence to the claim that whoever sits their Throne beneath the ornate device enjoys the personal protection of the Primarch Sanguinius himself
HOUSE HAWKSHROUD model only. Roll a D6 each time the bearer suffers a mortal wound in your opponent’s psychic phase; on a 4+ the wound being rolled for is not lost.ARMOUR OF THE SAINTED ION
This exceptionally crafted carapace bodyglove is worn by the Noble pilot. It is studded with secondary couplings and electrosockets that couple with the machineries of the Throne Mechanicum in a similar fashion to the pilot’s neural jacks. Once bonded in this fashion, the micro-generators within the armour thrum to life. They project streams of ionic energy, not only wreathing the pilot and their Throne in a protective shield, but reinforcing and protecting the Knight’s internal systems. Thus, even shots and blows that penetrate the outer shell of the Knight’s armour may fail to cause any harm.
The wearer’s Knight has a Save characteristic of 2+.BANNER OF MACHARIUS TRIUMPHANT
A gift from Lord Solar Macharius himself to honour the knightly houses that accompanied his crusade, this banner was borne to battle by a Knight Seneschal in every engagement in which the Knights fought alongside the Warmaster. Legend has it that the Banner of Macharius Triumphant has never seen defeat: every time a Knight has carried it to war, a great victory has been won for the Imperium. To see its majestic form fluttering in the wind instils the Emperor’s warriors with great courage, for to fight in its shadow is to all but assure victory.
QUESTOR IMPERIALIS QUESTORIS CLASS model only. Add 1 to the Leadership characteristic of friendly IMPERIUM units within 6" of the bearer. In addition, if the bearer is within range of an objective marker (as specified in the mission), it controls that objective marker even if there are more enemy models within range of the same objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal – in this case, however, the bearer counts as 10 models.CAWL’S WRATH
During his centuries-long efforts to reduce the size and increase the portability of advanced plasma weaponry, Archmagos Cawl created this singular plasma decimator. Its enhanced containment fields and machine spirit data-shackles allow it to generate even more lethal volumes of energy than a typical example of such a weapon.
QUESTOR MECHANICUS model with a plasma decimator only. Cawl’s Wrath replaces the bearer’s plasma decimator and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Cawl’s Wrath (standard) | |||||
Cawl’s Wrath (standard) | 48" | Heavy 2D6 | 8 | -4 | 2 |
Abilities: Blast | |||||
Cawl’s Wrath (supercharge) | |||||
Cawl’s Wrath (supercharge) | 48" | Heavy 2D6 | 9 | -4 | 3 |
Abilities: Blast. When attacking with this weapon, choose one of the profiles above. When firing the supercharge profile, for each unmodified hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon’s shots have been resolved. |
ENDLESS FURY
This remarkable avenger gatling cannon is fitted with ballistic microfabricators that churn out fresh ammunition as fast as it can be fired. Rumours persist of the weapon’s wielders being driven slowly mad with bloodlust, but even if there is truth to these claims, it is seen as a small price to pay for the power unleashed.
Model with an avenger gatling cannon only. Endless Fury replaces the bearer’s avenger gatling cannon and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Endless Fury | |||||
Endless Fury | 36" | Heavy 14 | 6 | -2 | 2 |
Abilities: Each unmodified hit roll of 6 made with this weapon scores 2 hits instead of 1. |
FURY OF MARS
This remarkable weapon channels the fires of the Red Planet’s hottest forges, eradicating its victims even at extreme range. It is said that to face the Fury of Mars is to be subjected to the killing ire of the Omnissiah himself, and to be struck down without mercy.
HOUSE TARANIS model with a thermal cannon only. Fury of Mars replaces the bearer’s thermal cannon and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Fury of Mars | |||||
Fury of Mars | 48" | Heavy D6 | 9 | -4 | D6 |
Abilities: Blast. Roll two dice when inflicting damage with this weapon and discard the lowest result. |
HELM OF THE NAMELESS WARRIOR
Though many great heroes through the ages have mounted this fabled faceplate upon their Knight suits, the names of both the suit and the valiant pilot who first bore this helm have been lost to history. Regardless of its origins, the Helm of the Nameless Warrior has become synonymous with murderous ferocity in battle.
QUESTOR IMPERIALIS model only. Add 1 to hit rolls made for the wearer’s attacks in the Fight phase.HONOUR’S BITE
Honour’s Bite was fashioned by a conclave of artificer-magi from the forge world of Ionus X. It was created as payment for the heroic sacrifice of High King Garthalomew Mortan, who stood alone in his Knight Paladin Lord of the Hunt against three enraged Squiggoths during the Dastorvol evacuation. Garthalomew successfully held off the trio of greenskin beasts, slaying the third even as it laid him low. In the process, he protected the entire tech-magi conclave of Dastorvol, allowing them to escape their overrun planet without a single casualty. Garthalomew’s descendants have wielded Honour’s Bite in his name ever since.
HOUSE MORTAN model with a reaper chainsword only. Honour’s Bite replaces the bearer’s reaper chainsword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Honour’s Bite | |||||
Honour’s Bite | Melee | Melee | +6 | -4 | 6 |
Abilities: Each wound roll of 6 made for this weapon inflicts D3 mortal wounds on the target in addition to the normal damage. |
JUDGEMENT
This unique rocket pod fires self-propelled adamantine tipped warheads fitted with servitor brains and running venatoris auto-targeting protocols. Once launched, these projectiles mercilessly hunt their prey across the battlefield.
Model with a stormspear rocket pod only. Judgement replaces the bearer’s stormspear rocket pod and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Judgement | |||||
Judgement | 60" | Heavy 3 | 8 | -3 | D6 |
Abilities: You can re-roll failed hit rolls for this weapon. |
MARK OF THE LANCE
A Noble who has won victory in the fabled Field of Adamantium tourney earns the right to bear this unique mark of honour into battle. Micro-circuitry woven into the honour pennant sends jolts of electrical force surging through the Knight’s melee weaponry, enhancing the pilot’s already proven skill in one-to-one combat.
HOUSE GRIFFITH model only. Each time the bearer completes a charge move, choose an enemy unit within 1" of it and roll a D6. On a 2+ that unit suffers D3 mortal wounds; on a 6 it suffers 3 mortal wounds instead.MARK OF THE OMNISSIAH
A device forged in the shape of the cog of Mars, the Mark of the Omnissiah is an incredibly potent self-repair hub. If the Knight suit upon which it is affixed takes battle damage, reconstruction protocols automatically engage to repair rents and restore lost power.
QUESTOR MECHANICUS model only. Roll a D6 at the start of your turn. On a 6 the bearer regains D3 lost wounds; on any other result it regains 1 lost wound.RAVAGER
This storied reaper chainsword has claimed millions of lives during its long service to the knightly houses. The chainsword’s razor-sharp teeth were harvested from the canines of a long-extinct species of bio-horror called a Balethrox. What makes this fact so startling is that dozens of the fell creatures must have been hunted down and slain by brave Knights in order to secure enough fangs to line Ravager’s cutting blade. However, witnessing the murderous wrath of this chainblade’s touch in battle more than justifies the dedication of those long-dead Knights, and its bearer will fight all the harder to honour their sacrifice.
Model with a reaper chainsword only. Ravager replaces the bearer’s reaper chainsword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Ravager | |||||
Ravager | Melee | Melee | +8 | -4 | 6 |
Abilities: Re-roll hit rolls of 1 for this weapon. If the bearer has the Cold Fury Household Tradition, you can instead re-roll all failed hit rolls for this weapon. |
SANCTUARY
Despite whispers of xenos taint in its origins, the potent ion shield generator known as Sanctuary is a venerated war relic. Through the projection of rapidly modulating and overlapping energy fields, coupled with a steady emission of warding incense and a cycling barrage of data-hymnals, this device wards away the furious fire of the enemy. It does not even require tilting and angling like a typical ion shield, for its effects wreathe the Knight suit in an all-encompassing field of protective energies and holy wards. The resultant field clings to the Knight like an energised second skin, flexing and shifting with its movement and protecting it from even close-quarters attacks.
The bearer has a 5+ invulnerable save against ranged and melee weapons.SKYSHIELD
These formidable Icarus autocannons boast auto-predictive targeting cogitators and a vengeful machine spirit whose eternal vigilance is well proven.
Model with a twin Icarus autocannon only. Skyshield replaces the bearer’s twin Icarus autocannon and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Skyshield | |||||
Skyshield | 60" | Heavy 6 | 7 | -2 | 2 |
Abilities: Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls for this weapon against all other targets. |
THE AURIC MASK
A massive upscaling of the eerie masks worn by the Nobles of House Vulker, this faceplate radiates terrifying contra-empathetic waves that spread panic and terror throughout the foe’s ranks. Few can bear to even hold the gaze of the Knight suit that bears this mask, let alone stand defiant in battle against it.
HOUSE VULKER model only. The opposing player must roll an extra D6 when taking a Morale test for a unit within 12" of the bearer and use the highest result.THE BANNER INVIOLATE
Taken with reverence from the walls of the Keep Inviolate, this magnificent banner inspires all Knights of House Raven to greater glories. Those Nobles of House Raven who fight within sight of the banner feel the eyes of their ancestors upon them, and hear their whispered encouragements from the depths of their Thrones.
HOUSE RAVEN QUESTORIS CLASS model only. Re-roll hit rolls of 1 in the Fight phase for HOUSE RAVEN models whilst they are within 6" of the bearer.THE HEADSMAN’S MARK
The Nobles of House Krast have a particular hatred for the traitorous Legio Mortis, and hunt down Chaos Titans wherever they get the chance. Those amongst their ranks who have struck the killing blow against such an enemy earn the right to bear the Headsman’s Mark. More than just a badge of respect, this amulet feeds the pilot with targeting data that bolsters their giant-slaying skills still further.
HOUSE KRAST model only. Increase the Damage characteristic of the bearer’s weapons by 1 for attacks made against enemy units containing models with a Wounds characteristic of 10 or more. Increase the Damage characteristic by 2 instead for attacks made against TITANIC units.THE HELM DOMINATUS
This noospheric interface emits a temporary cerebral override that summons nearby bonded Armigers to aid the bearer.
QUESTOR MECHANICUS <HOUSEHOLD> QUESTORIS CLASS or DOMINUS CLASS model only. Once per battle round, at the start of either your Shooting phase or Fight phase, you can choose a unit from your opponent’s army that is within 24" of the bearer. Until the end of the phase, add 1 to hit rolls for attacks made by <HOUSEHOLD> ARMIGER CLASS models against that enemy unit whilst they are within 6" of the bearer.THE HUNTER’S EYE
This remarkable data-manifold was recovered by the Nobles of House Cadmus almost eight millennia ago, during a crusade amidst the blighted tech-graves of Kossok’s World. It surrounds a Noble’s Throne with a remarkable holo-projected bio-scan and engine-signature readout whose gaze penetrates the densest terrain as though it were not there. Thus, the pilot is able to direct their fury against even those enemies who believe themselves wholly safe and undetected.
HOUSE CADMUS model only. Enemy units do not receive the bonus to their saving throws for cover against the bearer’s ranged attacks.THE PARAGON GAUNTLET
It is believed that this masterwork weapon was the prototype for the thunderstrike gauntlet – the first, perfect copy fabricated by a longlost STC that was developed on Mars during the Age of Technology. It was that same STC that was integral to the founding of the Knight worlds themselves, by equipping Mankind’s first colonisation fleets with the knowledge to build the mighty armoured suits. If true, it would certainly explain the incredible level of artifice that went into the gauntlet’s creation.
Model with a thunderstrike gauntlet only. The Paragon Gauntlet replaces the bearer’s thunderstrike gauntlet and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Paragon Gauntlet | |||||
The Paragon Gauntlet | Melee | Melee | x2 | -4 | 8 |
Abilities: If a VEHICLE or MONSTER is slain by this weapon, pick an enemy unit within 9" of the bearer and roll a D6. On a 4+ that unit suffers D3 mortal wounds. |
THE THUNDER OF VOLTORIS
Originally, Thunder of Voltoris was a defensive cannon mounted upon the battlements of House Terryn’s mountainous stronghold. During the Khybus Schism, the traitors of the Sevenskull Cult attempted to assassinate the house’s ruler as he walked beyond the safety of his fortress walls. Thunder of Voltoris is said to have fired of its own volition, a miraculous discharge that slew the traitors in a ball of flame and saved High King Nathanial. To honour the weapon’s machine spirit, Nathanial had the artillery piece removed and fashioned into a battle cannon that could be borne to glory by his scions until the end of days.
HOUSE TERRYN model with rapid-fire battle cannon only. The Thunder of Voltoris replaces the bearer’s rapid-fire battle cannon and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Thunder of Voltoris | |||||
The Thunder of Voltoris | 72" | Heavy 2D6 | 9 | -2 | D3 |
Abilities: Blast. When determining how many shots this weapon fires, roll 3D6 and discard the lowest result. |
TRAITOR’S PYRE
This ornate conflagration cannon was borne upon a three-hundredand-fifty year pilgrimage to the cardinal world of Basphoria, so that it might be blessed by Saint Gauschwyn the Wrathful. The saint’s spiritual influence fortified the weapon’s machine spirit and greatly enhanced its ferocity, imparting a portion of Gauschwyn’s infamous wrath upon it.
QUESTOR IMPERIALIS model with a conflagration cannon only. Traitor’s Pyre replaces the bearer’s conflagration cannon and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Traitor’s Pyre | |||||
Traitor’s Pyre | 18" | Heavy 3D6 | 7 | -2 | 2 |
Abilities: This weapon automatically hits its target. You can re-roll failed wound rolls for this weapon. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Acastus autocannon | ||||||
Acastus autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
+5 Acastus lascannon | ||||||
+5 Acastus lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
Acheron flame cannon | ||||||
Acheron flame cannon | 18" | Heavy 2D6 | 7 | -2 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Acheron twin heavy bolter | ||||||
Acheron twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Archeotech pistol | ||||||
Archeotech pistol | 15" | Pistol 1 | 5 | -2 | 2 | - |
Armiger autocannon | ||||||
Armiger autocannon | 60" | Heavy 2D3 | 7 | -1 | 3 | - |
Asterius volkite culverin | ||||||
Asterius volkite culverin | 45" | Heavy 4 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Atrapos lascutter (shooting) | ||||||
Atrapos lascutter (shooting) | 9" | Heavy 1 | 12 | -4 | 6 | Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. |
Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. | ||||||
Avenger gatling cannon | ||||||
Avenger gatling cannon | 36" | Heavy 12 | 6 | -2 | 2 | - |
Castigator bolt cannon | ||||||
Castigator bolt cannon | 36" | Heavy 16 | 6 | -2 | 2 | - |
Cerastus shock lance (shooting) | ||||||
Cerastus shock lance (shooting) | 18" | Heavy 6 | 6 | -1 | D3 | - |
Conflagration cannon | ||||||
Conflagration cannon | 18" | Heavy 3D6 | 7 | -2 | 2 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
Graviton crusher | ||||||
Graviton crusher | 18" | Heavy D3 | 6 | -3 | 2 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
Graviton pulsar | ||||||
Graviton pulsar | 24" | Heavy D6 | 6 | -3 | 2 | Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
Graviton singularity cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Graviton singularity cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Contained | ||||||
- Contained | 36" | Heavy 4 | 8 | -3 | 3 | - |
- Singularity | ||||||
- Singularity | 36" | Heavy D6+4 | 14 | -4 | 3 | Each time you select this profile to shoot with roll one D6; on a 1-3, the bearer suffers D3 mortal wounds. |
Each time you select this profile to shoot with roll one D6; on a 1-3, the bearer suffers D3 mortal wounds. | ||||||
Heavy flamer | ||||||
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Heavy stubber | ||||||
Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+10 Helios defence missiles | ||||||
+10 Helios defence missiles | 60" | Heavy 2 | 8 | -2 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
+0..15 Ironstorm missile pod | ||||||
+0..15 Ironstorm missile pod | 72" | Heavy D6 | 5 | -1 | 2 | Blast. This weapon can target units that are not visible to the bearer. |
Blast. This weapon can target units that are not visible to the bearer. | ||||||
Karacnos mortar battery | ||||||
Karacnos mortar battery | 60" | Heavy 3D3 | 5 | -1 | 1 | Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. |
Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | ||||||
Las-impulsor | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
Las-impulsor | When attacking with this weapon, choose one of the profiles below. | |||||
- Low intensity | ||||||
- Low intensity | 36" | Heavy 2D6 | 6 | -2 | D3 | - |
- High intensity | ||||||
- High intensity | 18" | Heavy D6 | 12 | -4 | D6 | - |
Lightning cannon | ||||||
Lightning cannon | 48" | Heavy 8 | 7 | -2 | 3 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | ||||||
Lightning lock | ||||||
Lightning lock | 36" | Heavy 6 | 6 | -2 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | ||||||
+5 Meltagun | ||||||
+5 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Moirax conversion beam cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Moirax conversion beam cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Short range | ||||||
- Short range | 0-18" | Heavy D3 | 6 | 0 | 2 | Blast |
Blast | ||||||
- Medium range | ||||||
- Medium range | 18-42" | Heavy D3 | 8 | -1 | 3 | Blast |
Blast | ||||||
- Long range | ||||||
- Long range | 42-72" | Heavy D3 | 10 | -2 | 4 | Blast |
Blast | ||||||
Multi-laser | ||||||
Multi-laser | 36" | Heavy 3 | 6 | 0 | 1 | - |
Phased plasma-fusil | ||||||
Phased plasma-fusil | 24" | Rapid Fire 2 | 7 | -3 | 2 | - |
Plasma decimator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma decimator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 48" | Heavy 2D6 | 7 | -3 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 48" | Heavy 2D6 | 8 | -3 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Rad cleanser | ||||||
Rad cleanser | 9" | Assault D6 | 2 | 0 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. |
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | ||||||
+0..30 Rapid-fire battle cannon | ||||||
+0..30 Rapid-fire battle cannon | 72" | Heavy 2D6 | 8 | -2 | D3 | Blast |
Blast | ||||||
Shieldbreaker missile | ||||||
Shieldbreaker missile | 48" | Heavy 1 | 10 | -4 | D6 | Each shieldbreaker missile can only be fired once per battle, and a model can only fire one each turn. Invulnerable saving throws cannot be made against wounds caused by a shieldbreaker missile. |
Each shieldbreaker missile can only be fired once per battle, and a model can only fire one each turn. Invulnerable saving throws cannot be made against wounds caused by a shieldbreaker missile. | ||||||
+45 Stormspear rocket pod | ||||||
+45 Stormspear rocket pod | 48" | Heavy 3 | 8 | -2 | D6 | - |
Thermal cannon | ||||||
Thermal cannon | 36" | Heavy D6 | 9 | -4 | D6 | Blast. If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
Blast. If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | ||||||
Thermal spear | ||||||
Thermal spear | 30" | Assault D3 | 8 | -4 | D6 | Blast. If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
Blast. If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | ||||||
Thundercoil harpoon | ||||||
Thundercoil harpoon | 12" | Heavy 1 | 16 | -6 | 10 | You can re-roll failed hit rolls when targeting VEHICLE or MONSTER units with this weapon. In addition, if this weapon inflicts any damage, the target unit suffers an additional D3 mortal wounds. |
You can re-roll failed hit rolls when targeting VEHICLE or MONSTER units with this weapon. In addition, if this weapon inflicts any damage, the target unit suffers an additional D3 mortal wounds. | ||||||
Twin conversion beam cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Twin conversion beam cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Short range | ||||||
- Short range | 0-24" | Heavy 2D3 | 12 | -1 | 2 | Blast |
Blast | ||||||
- Medium range | ||||||
- Medium range | 24-48" | Heavy 2D3 | 14 | -2 | 4 | Blast |
Blast | ||||||
- Long range | ||||||
- Long range | 48-72" | Heavy 2D3 | 16 | -3 | 6 | Blast |
Blast | ||||||
+30 Twin Icarus autocannon | ||||||
+30 Twin Icarus autocannon | 48" | Heavy 4 | 7 | -1 | 2 | Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. |
Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. | ||||||
Twin magna lascannon | ||||||
Twin magna lascannon | 72" | Heavy 2D3 | 12 | -3 | 6 | Blast |
Blast | ||||||
Twin meltagun | ||||||
Twin meltagun | 12" | Assault 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Twin rad-cleanser | ||||||
Twin rad-cleanser | 12" | Assault 2D6 | 2 | 0 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. |
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | ||||||
+15 Twin siegebreaker cannon | ||||||
+15 Twin siegebreaker cannon | 48" | Heavy 2D3 | 7 | -1 | D3 | Blast |
Blast | ||||||
Volcano lance | ||||||
Volcano lance | 80" | Heavy D6 | 14 | -5 | 3D3 | Blast. You can re-roll failed wound rolls when targeting TITANIC units with this weapon. |
Blast. You can re-roll failed wound rolls when targeting TITANIC units with this weapon. | ||||||
Volkite chieorovile | ||||||
Volkite chieorovile | 45" | Heavy 5 | 8 | -3 | D6 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. | ||||||
Volkite veuglaire | ||||||
Volkite veuglaire | 36" | Heavy 5 | 6 | -1 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Atrapos lascutter (melee) | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Atrapos lascutter (melee) | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Sweep | ||||||
- Sweep | Melee | Melee | 6 | -2 | 3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
- Focus | ||||||
- Focus | Melee | Melee | 12 | -4 | 6 | Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. |
Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. | ||||||
Cerastus shock lance (melee) | ||||||
Before selecting targets, select one of the profiles below to make attacks with. You can only select the Charged profile if this model made a charge move this turn. | ||||||
Cerastus shock lance (melee) | Before selecting targets, select one of the profiles below to make attacks with. You can only select the Charged profile if this model made a charge move this turn. | |||||
- Standard | ||||||
- Standard | Melee | Melee | +6 | -4 | 6 | - |
- Charged | ||||||
- Charged | Melee | Melee | x2 | -4 | 8 | - |
Freedom’s Hand | ||||||
Freedom’s Hand | Melee | Melee | x2 | -4 | 2D6 | When attacking with this weapon, you must subtract 1 from the hit roll. Treat any damage roll less than 6 made with this weapon as 6 instead. If a VEHICLE or MONSTER is slain by this weapon, pick an enemy unit within 9" of the bearer and roll a D6. On a 4+ that unit suffers D3 mortal wounds. |
When attacking with this weapon, you must subtract 1 from the hit roll. Treat any damage roll less than 6 made with this weapon as 6 instead. If a VEHICLE or MONSTER is slain by this weapon, pick an enemy unit within 9" of the bearer and roll a D6. On a 4+ that unit suffers D3 mortal wounds. | ||||||
Hekaton siege claw | ||||||
Before selecting targets, select one of the prof iles below to make attacks with. | ||||||
Hekaton siege claw | Before selecting targets, select one of the prof iles below to make attacks with. | |||||
- Smash | ||||||
- Smash | Melee | Melee | User | -2 | 3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
- Crush | ||||||
- Crush | Melee | Melee | x2 | -4 | 6 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic of that attack. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic of that attack. | ||||||
Reaper chain-cleaver | ||||||
When attacking with this weapon, choose one of the profiles below: | ||||||
Reaper chain-cleaver | When attacking with this weapon, choose one of the profiles below: | |||||
- Strike | ||||||
- Strike | Melee | Melee | x2 | -3 | 3 | - |
- Sweep | ||||||
- Sweep | Melee | Melee | User | -2 | 1 | Make 2 hit rolls for each attack made with this weapon, instead of 1. |
Make 2 hit rolls for each attack made with this weapon, instead of 1. | ||||||
Reaper chainfist | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Reaper chainfist | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Sweep | ||||||
- Sweep | Melee | Melee | User | -2 | D3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
- Saw | ||||||
- Saw | Melee | Melee | x2 | -4 | 6 | - |
Reaper chainsword | ||||||
Reaper chainsword | Melee | Melee | +6 | -3 | 6 | - |
Siege claw | ||||||
Siege claw | Melee | Melee | x2 | -3 | D6 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or TITANIC unit, add 2 to the Damage characteristic. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or TITANIC unit, add 2 to the Damage characteristic. | ||||||
Tempest warblade | ||||||
Tempest warblade | Melee | Melee | +6 | -3 | 3 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
+0..5 Thunderstrike gauntlet | ||||||
+0..5 Thunderstrike gauntlet | Melee | Melee | x2 | -4 | 6 | When attacking with this weapon, you must subtract 1 from the hit roll. If a VEHICLE or MONSTER is slain by this weapon, pick an enemy unit within 9" of the bearer and roll a D6. On a 4+ that unit suffers D3 mortal wounds. |
When attacking with this weapon, you must subtract 1 from the hit roll. If a VEHICLE or MONSTER is slain by this weapon, pick an enemy unit within 9" of the bearer and roll a D6. On a 4+ that unit suffers D3 mortal wounds. | ||||||
Titanic feet | ||||||
Titanic feet | Melee | Melee | User | -2 | D3 | Make 3 hit rolls for each attack made with this weapon, instead of 1. |
Make 3 hit rolls for each attack made with this weapon, instead of 1. |
1CP | ||
DEATH GRIP Imperial Knights Stratagem The servo-articulated digits of the Knight’s fist close around the victim with piston pressure and begin to squeeze… Use this Stratagem immediately after fighting with an IMPERIAL KNIGHTS model from your army that is equipped with a thunderstrike gauntlet, the Paragon Gauntlet or Freedom’s Hand. Resolve an additional attack with that weapon against an enemy unit within 1" that consists of a single model. If the attack hits, the enemy model suffers D3 mortal wounds instead of the normal damage and is caught in a death grip: both players roll off and add their respective model’s Strength characteristic to their result. If your opponent rolled a 6, and/or if their result is equal to or higher than yours, the enemy model breaks free; otherwise, the enemy model suffers an additional D3 mortal wounds and both players roll off as before. Continue to do this until either the enemy model breaks free or it is slain. | ||
The QUESTOR MECHANICUS keyword is used in following Imperial Knights datasheets:
1CP | ||
COGNIS HEAVY STUBBERS Questor Mechanicus Stratagem The machine spirits of these heavy stubbers independently target incoming foes and provide excellent point-defence. Use this Stratagem before the battle. Choose one IMPERIAL KNIGHTS Detachment in your army. All heavy stubbers equipped on QUESTOR MECHANICUS models in that Detachment gain the following ability: ‘You can fire this weapon even if the bearer Advanced this turn, but you must subtract 2 from the hit rolls if you do so. When firing Overwatch with this weapon, the attacks are resolved using the firing model’s Ballistic Skill. You can re-roll failed hit rolls for this weapon if the bearer Advanced this turn and has the Relentless Advance Household Tradition, or if the bearer is firing Overwatch and has the Firestorm Protocols Household Tradition.’ | ||
The <QUESTOR ALLEGIANCE> keyword is used in following Imperial Knights datasheets:
|
|
The datasheets using TITANIC keyword can be found in following Factions:
Unaligned: Unaligned.The TITANIC keyword is used in following datasheets:
The ARMIGER CLASS keyword is used in following Imperial Knights datasheets:
The QUESTORIS CLASS keyword is used in following Imperial Knights datasheets:
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
1CP/3CP | ||
EXALTED COURT Imperial Knights Stratagem It is a truly glorious day for the Imperium when the Exalted Court takes to the battlefield. Led by their liege, these storied heroes bring wisdom and strength in equal measure. Use this Stratagem before the battle, after you have chosen your Warlord. Choose one QUESTORIS CLASS or DOMINUS CLASS model from your army for 1 CP, or choose two such models for 3 CP. Each model you chose gains the CHARACTER keyword, and you can choose an Imperial Knights Warlord Trait for them (note that this model is only regarded as your Warlord for the purposes of this Warlord Trait). All of the Imperial Knights Warlord Traits in your army must be different (if randomly generated, re-roll duplicate results), and no model can have more than one. You can only use this Stratagem once per battle. | ||
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The IMPERIAL KNIGHTS and CHARACTER keywords are used in following Imperial Knights datasheets:
1CP/3CP | ||
HEIRLOOMS OF THE HOUSEHOLD Imperial Knights Stratagem The catacombs beneath many knightly strongholds delve deep, and are replete with ancient technological wonders. Use this Stratagem before the battle. Choose one QUESTORIS CLASS or DOMINUS CLASS model from your army for 1 CP, or choose two such models for 3 CP. Each model you chose gains the CHARACTER keyword and can have one Heirloom of the Noble Houses. All of the Heirlooms of the Noble Houses that your army includes must be different and be given to different IMPERIAL KNIGHTS CHARACTERS. You can only use this Stratagem once per battle. | ||
The QUESTOR IMPERIALIS keyword is used in following Imperial Knights datasheets:
1CP | ||
IRONHAIL HEAVY STUBBERS Questor Imperialis Stratagem A technology recently adopted from the wider Imperium after centuries of Sacristan mistrust, these upgraded heavy stubbers slice through enemy armour with their fire. Use this Stratagem before the battle. Choose one IMPERIAL KNIGHTS Detachment from your army. The AP characteristic of all heavy stubbers equipped on QUESTOR IMPERIALIS models in that Detachment is changed to -1. | ||
3CP | ||
SALLY FORTH! Questor Imperialis Stratagem The aggressive temperaments of most Nobles, coupled with the long stride of their Knights, leads many lances to employ dynamic strategies to swiftly outflank the foe. Use this Stratagem during deployment. You can send one QUESTOR IMPERIALIS QUESTORIS CLASS or ARMIGER CLASS unit from your army to outflank the enemy instead of setting it up on the battlefield. At the end of any of your Movement phases this unit can join the battle – set it up so that it is within 6" of any battlefield edge and more than 9" away from any enemy models. You can only use this Stratagem once per battle. | ||
1CP | ||
MACHINE SPIRIT RESURGENT Questor Mechanicus Stratagem Through the broadcasting of auto-sequenced data-hymnals, the pilot reinvigorates their Knight’s machine spirit, stoking its predatory ire and directing it at the foe. Use this Stratagem at the start of any turn. Pick a QUESTOR MECHANICUS unit from your army. Until the end of this turn, use the top row of the model’s damage table, regardless of how many wounds it has left. This ends immediately if the model is reduced to 0 wounds. | ||
1CP | ||
FLANKING MANOEUVRE Imperial Knights Stratagem The Knight focuses on swiftly redeploying mid-battle, its titanic stride eating up the distance as it flanks the foe. Use this Stratagem in your Movement phase, when an IMPERIAL KNIGHTS model from your army is chosen to Advance. Add 8" to the model’s Move characteristic until the end of the phase instead of making an Advance roll. That model must end the move within 12" of a battlefield edge, and cannot charge this turn. | ||
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The datasheets using IMPERIUM keyword can be found in following Factions:
Chaos: Chaos Space Marines.The IMPERIUM keyword is used in following datasheets:
2CP | ||
ION AEGIS Imperial Knights Stratagem Redirecting power from its secondary plasma core, the Dominus-class Knight projects its ion shield over nearby allies. Use this Stratagem at the start of your opponent’s Movement phase. Choose a DOMINUS CLASS unit from your army. That unit cannot move until the end of its next turn for any reason, but until the start of your next turn, friendly IMPERIUM units have a 5+ invulnerable save against ranged weapons whilst they are wholly within 6" of that unit. | ||
The HOUSE CADMUS keyword is used in following Imperial Knights datasheets:
3CP | ||
BIO-SCRYER COGITATOR ARRAY House Cadmus Stratagem Some Knights of Cadmus mount specialised cogitator arrays within their cockpits, technology salvaged from Gryphonne IV that allows them to track their prey via bio-signatures. Use this Stratagem immediately after your opponent sets up a unit that is arriving on the battlefield as reinforcements within 12" of a HOUSE CADMUS model from your army. That model can immediately shoot at that enemy unit as if it were your Shooting phase. | ||
3CP | ||
OATHBREAKER GUIDANCE SYSTEM Imperial Knights Stratagem The Noble houses claim that the machine spirits of their shieldbreaker missiles can scent dishonour, hunting out those who would hide behind their thralls and explosively punishing them for their cowardice. Use this Stratagem before choosing a target for a shieldbreaker missile in your Shooting phase. When you select a target for that shieldbreaker missile, you can ignore the Look Out, Sir rule. | ||
The ARMIGER HELVERIN keyword is used in following Imperial Knights datasheets:
1CP | ||
SKYREAPER PROTOCOLS Imperial Knights Stratagem The Armiger Helverin’s pilot intones prayers to the machine spirits of their autocannons, beseeching them to guide their aim against fast-moving airborne targets. Use this Stratagem in your Shooting phase before an ARMIGER HELVERIN from your army makes its attacks against an enemy unit that can FLY. Until the end of the phase, you can re-roll failed hit rolls for that Armiger Helverin’s Armiger autocannons against that enemy unit. | ||
The KNIGHT WARDEN keyword is used in following Imperial Knights datasheets:
1CP | ||
BELLIGERENT MACHINE SPIRIT Imperial Knights Stratagem Knight Wardens are prone to sudden acts of impulsive pugnacity, unloading a ferocious rate of fire at anyone threatening their lines. Use this Stratagem in your Shooting phase, when a KNIGHT WARDEN model from your army is chosen to shoot with. Until the end of the phase, the range of that model’s avenger gatling cannon is changed to 8" and when resolving an attack made with it, do not make a hit roll: it automatically scores a hit. | ||
The KNIGHT PRECEPTOR keyword is used in following Imperial Knights datasheets:
1CP | ||
CAPACITOR CHARGE Imperial Knights Stratagem With soothing prayers whispered to its machine spirit, the Noble coaxes the las-impulsor to unleash its fury. Use this Stratagem in your Shooting phase, when a KNIGHT PRECEPTOR model from your army is chosen to shoot with. Until the end of the phase, change the Type characteristic of the high intensity profile of the las-impulsor that model is equipped with to Heavy 6. | ||
The KNIGHT ERRANT keyword is used in following Imperial Knights datasheets:
1CP | ||
CLOSE-QUARTERS DESTRUCTION Imperial Knights Stratagem Knights Errant are lethal close-range killers, skilled at ensuring the enemy’s utter annihilation. Use this Stratagem in your Shooting phase, when a KNIGHT ERRANT model from your army is chosen to shoot with. Until the end of the phase, when resolving an attack made with a ranged weapon by that model against a unit that is within half the weapon’s maximum range, you can re-roll the wound roll. | ||
The KNIGHT CRUSADER keyword is used in following Imperial Knights datasheets:
1CP | ||
COVER THE ADVANCE Imperial Knights Stratagem The Knight Crusader unleashes a repressive barrage of firepower that cows the enemy before their power. Use this Stratagem in your Shooting phase, after an enemy model has lost any wounds as the result of an attack made with a rapid-fire battle cannon, avenger gatling cannon or thermal cannon by a KNIGHT CRUSADER model from your army. Until the end of the turn, that enemy model’s unit cannot fire Overwatch. | ||
The KNIGHT VALIANT keyword is used in following Imperial Knights datasheets:
2CP | ||
ELECTROTHAUMIC OVERLOAD Imperial Knights Stratagem As the harpoon’s generator is dangerously overcharged, vengeful electrogheists roar as they surge outwards. Use this Stratagem in your Shooting phase, after inflicting any damage as a result of an attack made with a thundercoil harpoon by a KNIGHT VALIANT model from your army. Each enemy unit within 3" of the target of that attack suffers D3 mortal wounds. | ||
The KNIGHT CASTELLAN keyword is used in following Imperial Knights datasheets:
1CP | ||
SIEGEBREAKER BOMBARDMENT Imperial Knights Stratagem Overriding the servitor sub-arrays, the Castellan’s Noble unleashes a cataclysmic shelling, resulting in utter ruin. Use this Stratagem in your Shooting phase, when a KNIGHT CASTELLAN model from your army is chosen to shoot with. Until the end of the phase, so long as that model did not move in your previous Movement phase, add 1 to wound rolls for attacks made with twin siegebreaker cannons by that model. | ||
The ARMIGER HELVERIN keyword is used in following Imperial Knights datasheets:
1CP | ||
THIN THEIR RANKS Imperial Knights Stratagem Not even the largest horde can long survive the fusillade of bondsworn young Nobles. Use this Stratagem in your Shooting phase, when an ARMIGER HELVERIN model from your army is chosen to shoot with. Until the end of the phase, armiger autocannons that model is equipped with make 6 attacks when targeting a unit that contains 6 or more models, rather than 2D3. | ||
The KNIGHT PALADIN keyword is used in following Imperial Knights datasheets:
1CP | ||
THUNDERSTRUCK Imperial Knights Stratagem With a roar like the clash of rival sky gods, the Knight Paladin’s cannon erupts in a lightning salvo of death. Use this Stratagem in your Shooting phase, when a KNIGHT PALADIN model from your army is chosen to shoot with. Until the end of the phase, the Damage characteristic of that model’s rapid-fire battle cannon or Thunder of Voltoris is 3. | ||
The HOUSE GRIFFITH keyword is used in following Imperial Knights datasheets:
2CP | ||
DRAGONSLAYER House Griffith Stratagem The Nobles of House Griffith have a long and proud history of ruthlessly hunting down and expertly slaying the most monstrous of foes. Use this Stratagem before a HOUSE GRIFFITH model from your army makes its attacks in the Shooting or Fight phase. Until the end of the phase, add 1 to wound rolls made for that model’s attacks against units containing models with a Wounds characteristic of 10 or more. | ||
The HOUSE RAVEN keyword is used in following Imperial Knights datasheets:
3CP | ||
ORDER OF COMPANIONS House Raven Stratagem The Order of Companions use little in the way of visible markings to denote their elite status, but instead maintain a constant stream of noospheric communication to aid each other in battle. The first warning most enemies receive that such elite warriors are coordinating their demise is when a deadly-accurate volley of fire tears through their ranks. Use this Stratagem at the start of your Shooting phase. Pick a HOUSE RAVEN model from your army. Until the end of the phase, re-roll all rolls of 1 for that model (this includes hit rolls, wound rolls, damage rolls and rolls made to determine the number of shots fired by weapons that make a random number of attacks). | ||
The HOUSE VULKER keyword is used in following Imperial Knights datasheets:
1CP | ||
SATURATION BOMBARDMENT House Vulker Stratagem The saturation bombardments of House Vulker are infamous, their Nobles elevating their guns and letting fly on pre-cogitated trajectories. The enemy are caught in a firestorm as the Omnissiah’s wrath rains down upon them. Use this Stratagem in your Shooting phase before choosing a HOUSE VULKER model from your army to shoot with. Until the end of the phase, each unmodified hit roll of 6 made for that model’s shooting attacks scores 2 hits instead of 1. | ||
The HOUSE MORTAN keyword is used in following Imperial Knights datasheets:
1CP | ||
SLAYERS OF SHADOWS House Mortan Stratagem Used to fighting in the dark, House Mortan Nobles close their eyes and let their ancestors’ whispers guide their aim. Use this Stratagem in your Shooting phase before choosing a HOUSE MORTAN unit from your army to shoot with. Until the end of the phase, that unit ignores all modifiers (positive and negative) when making its attacks. | ||
The IMPERIAL KNIGHTS and VEHICLE keywords are used in following Imperial Knights datasheets:
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
1CP/3CP | ||
ROTATE ION SHIELDS Imperial Knights Stratagem Veteran Knight pilots can swiftly angle their ion shields to better deflect incoming fire. Use this Stratagem when an enemy unit targets an IMPERIAL KNIGHTS VEHICLE unit from your army that has an invulnerable save (this Stratagem costs 3 CPs if the targeted unit is a DOMINUS CLASS unit, otherwise it costs 1 CP). Until the end of the phase, that vehicle unit’s invulnerable save is improved by 1 (to a maximum of 4+). | ||
The IMPERIAL KNIGHTS and TITANIC keywords are used in following Imperial Knights datasheets:
1CP | ||
DEVASTATING REACH Imperial Knights Stratagem Even cowering in ruined buildings or climbing to towering heights cannot save the enemy from their just fate. Use this Stratagem in your Charge phase. Choose a TITANIC IMPERIAL KNIGHTS model from your army that has not yet charged, then choose one enemy unit that is entirely on ruins or a Sector Mechanicus structure (and none of its models are on the ground floor) as the target of its charge. If your model can end its charge move within 2" horizontally and 6" vertically of that enemy unit, the charge is successful and you can make close combat attacks against it in the ensuing Fight phase (all hit rolls made using titanic feet automatically fail). If you cannot end your charge move within the above mentioned distances, the charge fails. | ||
2CP | ||
FULL TILT Imperial Knights Stratagem With the enemy before them, their Knight’s machine spirit snarling, and the rush of battle coursing through their veins, the Noble pilot pours power into their motive actuators and thunders into the fight. Use this Stratagem in your Charge phase. Choose an IMPERIAL KNIGHTS VEHICLE from your army that Advanced this turn. That model can declare a charge even though it Advanced this turn. | ||
The <HOUSEHOLD> and ARMIGER WARGLAIVE keywords are used in following Imperial Knights datasheets:
1CP | ||
PACK HUNTERS Imperial Knights Stratagem Armiger Warglaives fight like hunting hounds; once one has engaged the enemy and brought them to bay, the rest of the pack swiftly falls upon the hapless victims. Use this Stratagem after a <HOUSEHOLD> ARMIGER WARGLAIVE from your army has charged. Until the end of the phase, you can re-roll failed charge rolls for friendly <HOUSEHOLD> ARMIGER WARGLAIVES whilst they are within 12" of that model. | ||
The KNIGHT VALIANT keyword is used in following Imperial Knights datasheets:
1CP | ||
REPULSING CONFLAGRATION Imperial Knights Stratagem A blistering heat barrier and concussive cannonades drive back even determined enemies. Use this Stratagem in your opponent’s Charge phase, after a KNIGHT VALIANT model from your army has fired Overwatch. Until the end of the turn, subtract 2 from charge rolls made for units that target that model with a charge. | ||
The QUESTORIS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The <HOUSEHOLD> and ARMIGER CLASS keywords are used in following Imperial Knights datasheets:
1CP | ||
BONDED OATHSMEN Imperial Knights Stratagem Knights who have been neurally bonded to Armiger pilots will often call upon them to charge to their aid, turning the tables on the attacking foe. Use this Stratagem at the end of the enemy Charge phase. Choose a <HOUSEHOLD> QUESTORIS CLASS or DOMINUS CLASS unit from your army that has been charged this turn. All friendly <HOUSEHOLD> ARMIGER CLASS units that are within 6" of that unit can immediately perform a Heroic Intervention as if they were CHARACTERS; each can move up to 6" when doing so, and must end its move closer to the nearest enemy unit. | ||
The HOUSE HAWKSHROUD keyword is used in following Imperial Knights datasheets:
2CP | ||
STAUNCH ALLIES House Hawkshroud Stratagem So ingrained is House Hawkshroud’s reputation for loyalty that they won’t hesitate to come to an ally’s aid, opening fire with their guns before storming in to join the fray. Use this Stratagem immediately after an enemy unit declares a charge against an IMPERIUM unit from your army. Choose a friendly HOUSE HAWKSHROUD model that is more than 1" from any enemy units and within 12" of the unit that is the target of the charge. That model fires Overwatch at the charging unit as if it were itself targeted by the charge. Furthermore, if the resulting charge is successful, that model can perform a Heroic Intervention against the unit that charged at the end of the phase as if it were a CHARACTER; if it does so it can move up to 2D6", but must end this move closer to the unit that charged and cannot move within 1" of any other enemy unit. | ||
1CP | ||
CHAINSWEEP Imperial Knights Stratagem With a snarl, the Noble swings their Knight’s chainsword in a howling arc that rips through the enemy ranks and sends sundered foes tumbling through the blood-misted air. Use this Stratagem immediately after fighting with an IMPERIAL KNIGHTS model from your army that is equipped with a reaper chainsword, Ravager or Honour’s Bite. Roll a D6 for each enemy model within 3" of that model; on a 6 that enemy model’s unit suffers a mortal wound. | ||
The KNIGHT GALLANT keyword is used in following Imperial Knights datasheets:
1CP | ||
LINEBREAKER Imperial Knights Stratagem Aggressively pushing through the swirl of melee, piles of dead in its wake, nothing can stop the Knight’s advance. Use this Stratagem in the Fight phase, when a KNIGHT GALLANT model from your army is chosen to fight with. Until the end of the phase, when making pile-in and consolidation moves, that model can move up to 6" instead of 3". | ||
The ARMIGER WARGLAIVE keyword is used in following Imperial Knights datasheets:
1CP | ||
PACK TACTICS Imperial Knights Stratagem Hunting in teams, the Nobles who pilot Armiger Warglaives attack as one, rending apart their prey. Use this Stratagem in the Fight phase, when an ARMIGER WARGLAIVE model from your army is chosen to fight with. Select one enemy unit within 1" of that model. Until the end of the phase, increase the Attacks characteristic of that ARMIGER WARGLAIVE model, and all other friendly ARMIGER WARGLAIVE models within 1" of that enemy unit, by 1 for each other friendly ARMIGER WARGLAIVE model within 1" of that enemy unit (to a maximum of 2 additional attacks). | ||
1CP | ||
THUNDERSTOMP Imperial Knights Stratagem The Knight brings its foot crashing down with the force of an industrial piledriver. Few can survive such a blow. Use this Stratagem immediately after fighting with a TITANIC IMPERIAL KNIGHTS model from your army. Choose an enemy INFANTRY or SWARM unit within 1" of that model and roll a dice; on a 4+ the enemy unit suffers D3 mortal wounds. | ||
The HOUSE KRAST keyword is used in following Imperial Knights datasheets:
The datasheets using CHAOS keyword can be found in following Factions:
Chaos: Chaos Daemons, Chaos Knights, Chaos Space Marines, Death Guard, Heretic Titan Legions, Renegades and Heretics, Thousand Sons.The CHAOS keyword is used in following datasheets:
1CP | ||
CONTROLLED AGGRESSION House Krast Stratagem When the Knights of House Krast enter close-quarters combat, they do so certain in the knowledge that their attack speed and aggression protocols are optimal. Use this Stratagem in the Fight phase before choosing a HOUSE KRAST unit to fight with. Until the end of the phase, each unmodified hit roll of 6 made for that unit’s attacks scores 2 hits instead of 1, or 3 hits instead of 1 if the target is a CHAOS unit. A model cannot be affected by both the Controlled Aggression Stratagem and the Thunderstomp, Death Grip or Chainsweep Stratagems in the same turn. | ||
The HOUSE TERRYN keyword is used in following Imperial Knights datasheets:
3CP | ||
GLORY IN HONOUR! House Terryn Stratagem Drawing upon the heroism that is their birthright, inspired by the spirits of the Noble ancients within their Throne Mechanicum, the pilot unleashes their full fury upon the foe. Use this Stratagem after a HOUSE TERRYN unit from your army has fought in the Fight phase. That unit can fight an additional time this phase. | ||
The KNIGHT GALLANT keyword is used in following Imperial Knights datasheets:
1CP | ||
LINEBREAKER Imperial Knights Stratagem Aggressively pushing through the swirl of melee, piles of dead in its wake, nothing can stop the Knight’s advance. Use this Stratagem in the Fight phase, when a KNIGHT GALLANT model from your army is chosen to fight with. Until the end of the phase, when making pile-in and consolidation moves, that model can move up to 6" instead of 3". | ||
The ARMIGER WARGLAIVE keyword is used in following Imperial Knights datasheets:
1CP | ||
PACK TACTICS Imperial Knights Stratagem Hunting in teams, the Nobles who pilot Armiger Warglaives attack as one, rending apart their prey. Use this Stratagem in the Fight phase, when an ARMIGER WARGLAIVE model from your army is chosen to fight with. Select one enemy unit within 1" of that model. Until the end of the phase, increase the Attacks characteristic of that ARMIGER WARGLAIVE model, and all other friendly ARMIGER WARGLAIVE models within 1" of that enemy unit, by 1 for each other friendly ARMIGER WARGLAIVE model within 1" of that enemy unit (to a maximum of 2 additional attacks). | ||
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
2CP | ||
NOBLE SACRIFICE Imperial Knights Stratagem Sensing their end drawing close, the pilot overloads their Knight’s plasma core to take the enemy with them. Use this Stratagem before rolling to see if an IMPERIAL KNIGHTS model from your army explodes. If it is an ARMIGER CLASS or QUESTORIS CLASS model, it explodes on a roll of 4+. If it is a DOMINUS CLASS model, it explodes if either roll is 4+; if both rolls are 4+ then all units within 3D6" are affected. | ||
1CP | ||
BENEVOLENCE OF THE MACHINE GOD Questor Mechanicus Stratagem As the forces of the enemy rain destruction down upon the Knight, its Noble pilot offers up a binharic prayer to the Omnissiah for protection. Use this Stratagem when a QUESTOR MECHANICUS model from your army suffers a mortal wound. Roll a D6 for that mortal wound and each other mortal wound inflicted on that model for the rest of the phase: on a 5+ the mortal wound being rolled for is ignored. | ||
The HOUSE TARANIS keyword is used in following Imperial Knights datasheets:
3CP | ||
OUR DARKEST HOUR House Taranis Stratagem House Taranis were almost annihilated once before. The same tenacity that saved them then still runs in the blood of their Nobles and the mechanical veins of their Knights. Use this Stratagem when a HOUSE TARANIS model from your army is reduced to 0 wounds but did not explode. Roll a D6; on a 4+ set the model up again at the end of the phase, as close as possible to its previous position and more than 1" from any enemies, with D3 wounds remaining. | ||
2CP | ||
VALIANT LAST STAND Questor Imperialis Stratagem Badly wounded, their Knight’s generator on the verge of overload, still the Noble fights on, drawing upon their reserves of chivalric heroism to sell their life as dearly as they can. Use this Stratagem when a QUESTOR IMPERIALIS model from your army is reduced to 0 wounds but did not explode. Before removing it from the battlefield, that model can immediately either shoot as if it were your Shooting phase or fight as if it were your Fight phase. When resolving these attacks, assume the model has 1 wound remaining when determining which characteristics to use on its damage table. | ||
1CP | ||
HURLED WRECKAGE Imperial Knights Stratagem Spying another brutish silhouette, the Noble unerringly hurls the remains of their Knight’s victim towards it. Use this Stratagem when an enemy VEHICLE or MONSTER model is destroyed as a result of an attack made with a thunderstrike gauntlet, Freedom’s Hand or the Paragon Gauntlet by an IMPERIAL KNIGHTS model from your army. When resolving that weapon’s ability as a result of that enemy model being destroyed, if an enemy VEHICLE or MONSTER unit is selected as the target of the weapon’s ability, that unit automatically suffers 3 mortal wounds – do not roll a dice. | ||
1CP | ||
TROPHY CLAIM Imperial Knights Stratagem Taking down its monstrous foe, the Knight’s emitters blare its triumph, invigorated by the kill. Use this Stratagem when an enemy TITANIC model is destroyed as a result of an attack made with a melee weapon by an IMPERIAL KNIGHTS model from your army. Until the end of the battle, add 1 to the Attacks characteristic of that IMPERIAL KNIGHTS model. | ||
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The ARMIGER HELVERIN keyword is used in following Imperial Knights datasheets:
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The IMPERIAL KNIGHTS and CHARACTER keywords are used in following Imperial Knights datasheets:
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The <HOUSEHOLD> and ARMIGER WARGLAIVE keywords are used in following Imperial Knights datasheets:
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
The KNIGHT ERRANT keyword is used in following Imperial Knights datasheets:
The ARMIGER HELVERIN keyword is used in following Imperial Knights datasheets:
The KNIGHT PRECEPTOR keyword is used in following Imperial Knights datasheets:
The ARMIGER WARGLAIVE keyword is used in following Imperial Knights datasheets:
The KNIGHT VALIANT keyword is used in following Imperial Knights datasheets:
The KNIGHT VALIANT keyword is used in following Imperial Knights datasheets:
The KNIGHT WARDEN keyword is used in following Imperial Knights datasheets:
The KNIGHT CASTELLAN keyword is used in following Imperial Knights datasheets:
The KNIGHT GALLANT keyword is used in following Imperial Knights datasheets:
The KNIGHT CRUSADER keyword is used in following Imperial Knights datasheets:
The KNIGHT PALADIN keyword is used in following Imperial Knights datasheets:
The IMPERIAL KNIGHTS and CHARACTER keywords are used in following Imperial Knights datasheets:
The IMPERIAL KNIGHTS and CHARACTER keywords are used in following Imperial Knights datasheets:
The IMPERIAL KNIGHTS and CHARACTER keywords are used in following Imperial Knights datasheets:
The QUESTOR IMPERIALIS and QUESTORIS CLASS keywords are used in following Imperial Knights datasheets:
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The QUESTOR MECHANICUS keyword is used in following Adeptus Mechanicus datasheets:
The HOUSE RAVEN and QUESTORIS CLASS keywords are used in following Imperial Knights datasheets:
The QUESTOR MECHANICUS, <HOUSEHOLD> and QUESTORIS CLASS keywords are used in following Imperial Knights datasheets:
The DOMINUS CLASS and <HOUSEHOLD> keywords are used in following Imperial Knights datasheets:
Acastus autocannon used in following datasheets:
Acastus lascannon used in following datasheets:
Acheron flame cannon used in following datasheets:
Acheron twin heavy bolter used in following datasheets:
Archeotech pistol used in following datasheets:
Armiger autocannon used in following datasheets:
Asterius volkite culverin used in following datasheets:
Atrapos lascutter (shooting) used in following datasheets:
Avenger gatling cannon used in following datasheets:
Castigator bolt cannon used in following datasheets:
Cerastus shock lance (shooting) used in following datasheets:
Conflagration cannon used in following datasheets:
Graviton crusher used in following datasheets:
Graviton pulsar used in following datasheets:
Graviton singularity cannon used in following datasheets:
Heavy flamer used in following datasheets:
Heavy stubber used in following datasheets:
Helios defence missiles used in following datasheets:
Ironstorm missile pod used in following datasheets:
Karacnos mortar battery used in following datasheets:
Las-impulsor used in following datasheets:
Lightning cannon used in following datasheets:
Lightning lock used in following datasheets:
Meltagun used in following datasheets:
Moirax conversion beam cannon used in following datasheets:
Multi-laser used in following datasheets:
Phased plasma-fusil used in following datasheets:
Plasma decimator used in following datasheets:
Rad cleanser used in following datasheets:
Rapid-fire battle cannon used in following datasheets:
Shieldbreaker missile used in following datasheets:
Stormspear rocket pod used in following datasheets:
Thermal cannon used in following datasheets:
Thermal spear used in following datasheets:
Thundercoil harpoon used in following datasheets:
Twin conversion beam cannon used in following datasheets:
Twin Icarus autocannon used in following datasheets:
Twin magna lascannon used in following datasheets:
Twin meltagun used in following datasheets:
Twin rad-cleanser used in following datasheets:
Twin siegebreaker cannon used in following datasheets:
Volcano lance used in following datasheets:
Volkite chieorovile used in following datasheets:
Volkite veuglaire used in following datasheets:
Atrapos lascutter (melee) used in following datasheets:
Cerastus shock lance (melee) used in following datasheets:
Freedom’s Hand used in following datasheets:
Hekaton siege claw used in following datasheets:
Reaper chain-cleaver used in following datasheets:
Reaper chainfist used in following datasheets:
Reaper chainsword used in following datasheets:
Siege claw used in following datasheets:
Tempest warblade used in following datasheets:
Thunderstrike gauntlet used in following datasheets:
Titanic feet used in following datasheets: