The Adepta Sororitas, also known as the Sisters of Battle, are an elite sisterhood of warriors raised from infancy to believe unquestioningly in the supreme power of the Emperor of Mankind. The perfervid, unshakeable nature of their faith is a potent weapon indeed, manifesting as divine inspiration that drives the Sisters of Battle to incredible feats of martial prowess. Their fanatical devotion and unwavering purity are a bulwark against corruption, heresy and alien attack, and once battle has been joined they will stop at nothing until their enemies are utterly crushed.

This section contains all of the datasheets that you will need in order to fight battles with your Adepta Sororitas miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Adepta Sororitas units – these are described below and referenced on the datasheets.

Books

BookKindEditionVersionLast update
  Imperium 2
  Imperium 2Index81.3April 2018
  Warhammer Legends: Adepta Sororitas
  Warhammer Legends: Adepta SororitasDataslate8December 2019
  Adepta Sororitas
  Adepta SororitasCodex8Indomitus 1.1July 2020
  Psychic Awakening: Pariah
  Psychic Awakening: PariahExpansion8Indomitus 1.0July 2020
  Chapter Approved ’2020
  Chapter Approved ’2020Expansion9Indomitus 1.1August 2020

FAQ

Index: Imperium 2

 Q: If I can use more than one Act of Faith during the same turn, how do I resolve them? Do I resolve them one at a time and do I need to declare which ones I will attempt before rolling to see if they are performed?
A:
You roll for and resolve Acts of Faith one at a time. There is no need to declare which Acts of Faith you will choose in advance.
 Q: Does Celestine’s ability to return to the battle via Miraculous Intervention require the controlling player to have reinforcement points for it?
A:
No.
 Q: Can a unit with the Acts of Faith ability use that ability while embarked inside a transport?
A:
No.
 Q: Can models that are not on the battlefield benefit from Acts of Faith?
A:
No.
 Q: If I am playing a mission such as The Relic, which has an objective marker that a unit can carry, and Celestine is carrying that objective marker when she is slain and then returns to battle via Miraculous Intervention, what happens?
A:
The objective marker is dropped where Celestine was slain – she does not retain it when set up on the board again via the Miraculous Intervention ability.

Codex: Adepta Sororitas

 Q: When making attacks with a unit, how many Miracle dice can be used when making several rolls simultaneously using fast dice rolling?
A:
One. Note, however, that if the unit was equipped with a Simulacrum Imperialis or within range of the Triumph of Saint Katherine’s Icon of the Valorous Heart ability, this would allow multiple simultaneous rolls to be replaced with Miracle dice, up to the number of Acts of Faith that unit is permitted to perform during that phase.

Designer’s Note: Where the Acts of Faith ability states players can choose to use ‘one or more Miracle dice’, this is in reference to replacing one or more of the dice for a roll that involves multiple dice (e.g. a charge roll). Utilising fast dice rolling does not enable the player to treat several rolls made simultaneously as a ‘single roll’ for this purpose. For example, four hit rolls made simultaneously are still considered to be four separate rolls, and so only one of the roll’s dice can be replaced with a Miracle dice.
 Q: When determining a randomised number of mortal wounds (e.g. D3), is this treated as a damage roll for the purposes of Acts of Faith?
A:
No.
 Q: If I use the Moment of Grace Stratagem to modify a hit roll or wound roll, why would I discard more than 1 Miracle dice, given that these rolls cannot be modified by more than -1 or +1?
A:
While hit rolls and wounds rolls cannot be modified by more than -1 or +1, this limit takes effect after all applicable modifiers have been applied, some of which may cancel each other out.

For example, a model makes an attack against a unit hiding in a terrain feature that has the Dense Cover terrain trait. The terrain feature applies a -1 modifier to that attack’s hit roll, and so the model’s controlling player uses the Moment of Grace Stratagem and discards 2 Miracle dice to also give a +2 modifier to the roll. Applying both of these modifiers to the hit roll results in a final modifier of +1.
 Q: If I use the Faith and Fury Stratagem, is reusing the same Miracle dice for the wound roll of that attack treated as an additional Act of Faith?
A:
No.
 Q: If I use the Storm of Retribution Stratagem to affect a Retributor unit when they fire Overwatch, are attacks made with heavy bolters by models in the unit affected by the modifier to the hit roll?
A:
No.
 Q: Assuming there are no modifiers to its Attacks characteristic, how many hit rolls are made by a Mortifier equipped with 2 penitent flails?
A:
15.

Keywords

Throughout this section you will come across the <ORDER> keyword. This is shorthand for a keyword of your choosing, as described below.

<ORDER>

All members of the Adepta Sororitas belong to an Order. Some datasheets specify which Order a unit is from (e.g. Junith Eruita has the ORDER OF OUR MARTYRED LADY keyword, and so is from the Order of Our Martyred Lady). If an Adepta Sororitas datasheet has the <ORDER> keyword, when you include such a unit in your army, you must nominate which Order that unit is from. You then replace the <ORDER> keyword in every instance on its datasheet with the name of your chosen Order. This could be one of the Orders detailed in this book or another Warhammer 40,000 publication, or one of your own design.

For example, if you include a Canoness in your army, and you decide she is from the Order of the Bloody Rose, her <ORDER> Faction keyword becomes ORDER OF THE BLOODY ROSE, and her Lead the Righteous ability reads ‘Re-roll hit rolls of 1 for attacks made by models in friendly ORDER OF THE BLOODY ROSE units whilst their unit is within 6" of this model.’

Abilities

The following abilities are common to several units in this section:

Acts of Faith

Through the prayers of the faithful is the Emperor’s will made manifest.

If your army contains at least one unit with this ability, you can perform one Act of Faith in each phase. To do so, you will use Miracle dice.

Gaining Miracle Dice

You gain one Miracle dice at the beginning of each battle round, and you gain one at the end of a phase if one or more of the following conditions are met one or more times during that phase:

Vengeance: A unit from your army with the Acts of Faith ability destroys an enemy unit.

Sacrifice: A CHARACTER unit from your army with the Acts of Faith ability is destroyed.

Purity: A psychic power is resisted by a unit from your army with the Acts of Faith ability (without performing an Act of Faith to do so, as described below).

Valour: You roll an unmodified 1 for a Morale test taken for a unit with the Acts of Faith ability (without performing an Act of Faith to do so, as described below).

When you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed unless a rule states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool.

Performing an Act of Faith

Before making a dice roll for a model or unit from your army with the Acts of Faith ability, you can choose to use one or more of the dice from your Miracle dice pool instead. For each individual dice that is being rolled as part of the dice roll, you can select one Miracle dice from your Miracle dice pool to be substituted in place of that dice. The dice that it is being substituted for is not rolled, and instead the value of the chosen Miracle dice is used as if it had been rolled. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll any remaining, unsubstituted dice that are a part of the dice roll.

You can use Miracle dice to perform an Act of Faith for any of the following types of dice roll:

Advance roll
Charge roll
Deny the Witch test
Hit roll
Wound roll
Saving throw
• Damage roll
Morale test

For example, instead of rolling a D6 to see what value is added to a unit’s Move characteristic when that unit Advances, you could use a dice from your Miracle dice pool. If the value of that dice was 5, you would add 5" to the Move characteristic of all models in the unit for that Movement phase.

A Miracle dice is not a modifier or an inherently modified dice (so, for example, if you use a Miracle dice with a value of 1 for a Morale test, that is considered to be an unmodified roll of 1).

When re-rolling a dice roll, no new Miracle dice may be substituted. The number and values of any Miracle dice that have already been substituted in the dice roll remain the same for the re-roll.

Sacred Rites

The Adepta Sororitas pray for the Emperor to guide them and fill them with strength.

If every unit in your army has the ADEPTA SORORITAS and/or ADEPTUS MINISTORUM Faction keywords, this unit gains an ability depending on which Sacred Rite is active for your army. Determine which Sacred Rite is active for all units from your army with this ability at the start of the battle. To do so, after deployment, but before the first battle round begins, select one Sacred Rite from the following table to be active. Alternatively, you can roll two D6 to randomly generate two Sacred Rites to be active (a duplicate result has no additional effect, but is considered to be active for the purposes of the Battle Rites Stratagem). In either case, Sacred Rites are active until the end of the battle.
D6Sacred Rite
1Hand of the Emperor: The Sororitas are imbued with a boundless font of vigour.
When a unit with this Sacred Rite Advances, add 1 to the Advance roll. When you make a charge roll for a unit with this Sacred Rite, add 1 to the result. 
2Spirit of the Martyr: Even with their dying act the Sororitas mete out the Emperor’s judgement.
When a model with this Sacred Rite is destroyed, roll one D6 before removing the model from play. On a 5+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase (if the model has a damage table, use the bottom row of that table when shooting with that ranged weapon or resolving that attack with a melee weapon). 
3Aegis of the Emperor: The Sororitas do not suffer the vile trickery of witches.
When a Deny the Witch test is taken for a unit with this Sacred Rite, add 3 to the total. 
4Divine Guidance: Seeing the weak points in their enemies’ armour, the Sisters of Battle strike out to shatter it with contemptuous ease.
When resolving an attack made with a ranged weapon by a model with this Sacred Rite, on an unmodified wound roll of 6 the Armour Penetration characteristic of that weapon is improved by 1 for that attack (e.g. AP 0 becomes AP -1). 
5The Passion: The Sororitas are filled with a burning passion to inflict suffering upon the faithless.
When resolving an attack made with a melee weapon by a model with this Sacred Rite, an unmodified hit roll of 6 scores 1 additional hit. 
6Light of the Emperor: The Emperor’s radiance shines upon his warriors, emboldening them amidst the thick of battle.
When a Morale test is taken for a unit with this Sacred Rite, you can re-roll the dice. 

Shield of Faith

Conviction is the greatest armour.

Models in this unit have a 6+ invulnerable save.

In addition, one model in this unit can attempt to resist one psychic power in your opponent’s Psychic phase in the same manner as a PSYKER by taking a Deny the Witch test, if that model is within 24" of the enemy model manifesting that psychic power. When taking that Deny the Witch test, roll one D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.

Zealot

With righteous fervour, the Emperor’s faithful deliver his furious judgement.

When resolving an attack made with a melee weapon by a model in this unit, you can re-roll the hit roll if that model’s unit made a charge move, was charged or performed a Heroic Intervention this turn.

Bolt, Flame and Melta Weapons

Some rules refer to ‘bolt weapons’, ‘flame weapons’ and/or ‘melta weapons’. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (bolt pistol, boltgun, condemnor boltgun, etc.), and any Relic that replaces a bolt weapon (e.g. Annunciation of the Creed). Rules that apply to bolt weapons also apply to the boltgun profile of combi-weapons, and the bolter profile of Relics that replace combi-weapons.

A flame weapon is any weapon whose profile includes the word ‘flame’ (flamer, immolation flamers, etc.), and any Relic that replaces a flame weapon. Rules that apply to flame weapons also apply to the flamer profile of combi-flamers, and the flamer profile of Relics that replace combi-flamers.

A melta weapon is any weapon whose profile includes the word ‘melta’ (meltagun, multi-melta, etc.), inferno pistols, and any Relic that replaces a melta weapon. Rules that apply to melta weapons also apply to the meltagun profile of combi-meltas, and the meltagun profile of Relics that replace combi-meltas.

Detachment Rules

In this section you will find rules for Battle-forged armies that include ADEPTA SORORITAS Detachments – that is, any Detachment that includes only ADEPTA SORORITAS units.


Abilities

ADEPTA SORORITAS Detachments gain the following abilities:

Order Convictions

Each Order of the Adepta Sororitas has developed its own specialised combat philosophy, suited to the unique skills and traits of its Sisters.

If your army is Battle-forged, all <ORDER> units in an ADEPTA SORORITAS Detachment gain an Order Conviction, so long as every unit in that Detachment is from the same Order. The Order Conviction gained depends upon the Order they are drawn from. For example, an ORDER OF THE EBON CHALICE unit with the Order Convictions ability gains the Daughters of the Emperor conviction.

If your Order does not have an associated Order Conviction, you may select the conviction that you feel best represents the fighting style and strategies of the warriors in your army.

Strength of Faith

The warriors of the Ecclesiarchy have an unshakeable faith, and never doubt the righteousness of their cause. While a single believer stands, the Imperial Creed will be spread through word and fire.

If your army is Battle-forged, all Troops units in ADEPTA SORORITAS Detachments gain this ability. If a unit with this ability is within range of an objective marker (as specified in the mission), it controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit with a similar ability is within range of the same objective marker, then the objective marker is controlled by the player who has the most models within range of it as normal.

The Pious and the Penitent

The units listed below can be included in an ADEPTA SORORITAS Detachment, even though some of them do not have the ADEPTA SORORITAS keyword. Furthermore, the units listed below can be included in an ADEPTA SORORITAS Detachment without preventing other units in that Detachment from gaining an Order Conviction. Note that the units listed below can never themselves benefit from an Order Conviction.

Celestine
Geminae Superia
Hospitaller
Dialogus
Mortifiers
Penitent Engines
Triumph of Saint Katherine
• Units consisting entirely of MINISTORUM PRIEST or ECCLESIARCHY BATTLE CONCLAVE models

Matched Play Rules

If you are using a Battle-forged army in a matched play game, the following rule applies:

Priestly Delegation

A Detachment that does not include any MINISTORUM PRIESTS can only include one ECCLESIARCHY BATTLE CONCLAVE unit.

Order Convictions


Argent Shroud: Deeds, Not Words

It is the strong belief of those within the Order of the Argent Shroud that one’s conviction is best shown through bold action. Thus is battle the best way to prove their unquenchable faith, for there they may smite the Emperor’s foes and demonstrate the depths of their devotion.

When a unit with this conviction Advances, it can fire ranged weapons as if it had moved without Advancing.

Bloody Rose: Quick to Anger

Once their battle fury is roused, none prosecute the wars of the Adeptus Ministorum with greater fervour than do those warriors who belong to the Order of the Bloody Rose.

When resolving an attack made with a melee weapon or a Pistol weapon by a model with this conviction, that weapon’s Armour Penetration characteristic is improved by 1 for that attack (e.g. AP 0 becomes AP -1). In addition, add 1 to the Attacks characteristic of a model with this conviction during any turn in which it made a charge move, was charged or performed a Heroic Intervention.

Ebon Chalice: Daughters of the Emperor

The Order of the Ebon Chalice is the oldest of the Orders Militant, and they strive to be exemplars, both martial and spiritual, to the followers of the God-Emperor. Their purity and nobility of spirit can see them perform miraculous acts of survival.

When a model with this conviction would lose a wound as a result of a mortal wound, roll one D6; on a 5+ that wound is not lost. In addition, when you would perform an Act of Faith for a model or unit with this conviction, you can first discard one Miracle dice. If you do, one Miracle dice you use in that Act of Faith is considered to be a 6.

Our Martyred Lady: The Blood of Martyrs

So dedicated are the Sisters of the Order of Our Martyred Lady that nothing can keep them from fulfilling their Emperor-given duty. When the fighting is fiercest and the casualties highest, these holy warriors fight with renewed conviction and purpose, inspired by their desire to avenge the deaths of their fallen.

Gain one Miracle dice at the end of any phase (other than the Morale phase) in which any units with this conviction were destroyed. This is in addition to any Miracle dice gained at the end of a phase in which a CHARACTER unit with the Acts of Faith ability was destroyed. In addition, when resolving an attack made by a model with this conviction, add 1 to the hit roll if one or more models from that model’s unit have been destroyed in this battle, even if they have been subsequently returned to the battlefield.

Sacred Rose: Devout Serenity

The Sisters of the Order of the Sacred Rose are renowned for their calm and implacable resolve in battle. Even in the face of overwhelming odds, the heirs of Saint Arabella stand unyielding.

Each time a Combat Attrition test is taken for this unit, it is automatically passed. In addition, after you perform an Act of Faith for a model or unit with this conviction, roll one D6; on a 5+ you gain one Miracle dice. In addition, when resolving an Overwatch attack made by a model with this conviction, a hit roll of 5 or 6 scores a hit.

Valorous Heart: Stoic Endurance

Like their patron saint, Lucia, those of the Order of the Valorous Heart are willing to bear any agony in the name of atonement. Such is their willingness to suffer for their cause that they can shrug off seemingly mortal wounds without breaking stride.

When a model with this conviction would lose a wound, roll one D6; on a 6 that wound is not lost. In addition, when resolving an attack made with a weapon with an Armour Penetration characteristic of -1 against a unit with this conviction, that weapon has an Armour Penetration characteristic of 0 for that attack. Whilst a unit with this conviction is under the effect of an Imagifier’s Tale of the Stoic ability, weapons with an Armour Penetration characteristic of -2 are also treated as having an Armour Penetration characteristic of 0 when resolving attacks against that unit.

Stratagems by Phase

Before battle

HEROINE IN THE MAKING

OPEN THE RELIQUARIES

During deployment

VENERATED SAINT

Battle Round

At the start of battle round

BATTLE RITES

Movement phase

VESSEL OF THE EMPEROR’S WILL

JUDGEMENT OF THE FAITHFUL

DEADLY DESCENT

Psychic phase

BLAZING PIETY

Enemy Psychic phase

VESSEL OF THE EMPEROR’S WILL

PURITY OF FAITH

TEST OF FAITH

Shooting phase

FAITH AND FURY

MOMENT OF GRACE

SUFFER NOT THE WITCH

VESSEL OF THE EMPEROR’S WILL

FURIOUS RECITAL

HOLY TRINITY

BLESSED BOLTS

DEVASTATING REFRAIN

EXCEPTIONAL PROFICIENCY

STORM OF RETRIBUTION

BLIND FAITH (Order of the Valorous Heart)

CLEANSING FLAMES (Order of the Ebon Chalice)

THE EMPEROR’S JUDGEMENT (Order of the Sacred Rose)

Being targeted

FINAL REDEMPTION

Charge phase

HOLY RAGE

Enemy Charge phase

FAITH AND FURY

MOMENT OF GRACE

VESSEL OF THE EMPEROR’S WILL

BLESSED BOLTS

DEVASTATING REFRAIN

EXCEPTIONAL PROFICIENCY

STORM OF RETRIBUTION

CLEANSING FLAMES (Order of the Ebon Chalice)

THE EMPEROR’S JUDGEMENT (Order of the Sacred Rose)

Fight phase

EMBODIED PROPHECY

FAITH AND FURY

MOMENT OF GRACE

SUFFER NOT THE WITCH

VESSEL OF THE EMPEROR’S WILL

EXTREMIS TRIGGER WORD

EXCEPTIONAL PROFICIENCY

DESPERATE FOR REDEMPTION

TEAR THEM DOWN (Order of the Bloody Rose)

Morale phase

LAST RITES

VESSEL OF THE EMPEROR’S WILL

TEST OF FAITH

Taking casualties

DIVINE INTERVENTION

MARTYR’S IMMOLATION

MARTYRED

FAITH IS OUR SHIELD (Order of the Argent Shroud)

HONOUR THE MARTYRS (Order of Our Martyred Lady)


Stratagems

If your army is Battle-forged and includes any Adepta Sororitas Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown below, meaning you can spend Command Points to activate them. These help to reflect the holy crusades and strategies used by the Sisters of Battle on the battlefield.


1CP

OPEN THE RELIQUARIES

Adepta Sororitas Stratagem

In the direst circumstances, even the most sacred of the Ministorum’s holy artefacts are brought forth to aid the faithful.

Use this Stratagem before the battle. Your army can have one extra Relic of the Ecclesiarchy. All of the Relics your army includes must be different and be given to different models.
1CP

EMBODIED PROPHECY

Adepta Sororitas Stratagem

The Zephyrim are said to embody the God-Emperor’s promise. Where they lead, victory must surely follow.

Use this Stratagem at the start of the Fight phase. Select one ZEPHYRIM SQUAD unit from your army. Until the end of that phase, when resolving an attack made with a melee weapon by a model in a friendly ADEPTA SORORITAS unit within 6" of that Zephyrim unit, re-roll a wound roll of 1.
1CP

FURIOUS RECITAL

Adepta Sororitas Stratagem

At the hands of a skilled organist the Exorcist becomes a psychological weapon just as potent as its payload.

Use this Stratagem in your Shooting phase, when an EXORCIST model from your army is chosen to shoot with. Until the end of the turn, subtract 1 from the Leadership characteristic of models in enemy units whilst their unit is within 12" of that Exorcist model (subtract 2 from the Leadership characteristic of models in enemy CHAOS units whilst their unit is within 12" of that Exorcist model instead).
1CP

BLAZING PIETY

Adepta Sororitas Stratagem

The holy words of a Dialogus can steady a battle line, inspire a heroic charge, and occasionally cause combustion in the case of heretics.

Use this Stratagem at the start of your Psychic phase. Select one enemy CHAOS unit within 6" of any DIALOGUS models from your army. That enemy unit suffers 1 mortal wound. If that enemy unit is a DAEMON unit, it suffers D3 mortal wounds instead.
1CP

BATTLE RITES

Adepta Sororitas Stratagem

The observance of battle-rites and the chanting of blessed psalms stir the hearts of the faithful.

Use this Stratagem at the start of the battle round if your Warlord has the Sacred Rites ability and is on the battlefield. Select one active Sacred Rite. Roll one D6 to randomly generate a new Sacred Rite. You may re-roll this result if the new Sacred Rite is the same as one that is currently active. The selected Sacred Rite is no longer active, and the new Sacred Rite is active.
1CP

MOMENT OF GRACE

Adepta Sororitas Stratagem

For a split second, it seems as though the world reshapes itself to the will of a single warrior.

Use this Stratagem after making a hit roll or wound roll for an attack made by an ADEPTA SORORITAS model from your army, or after making a saving throw for an ADEPTA SORORITAS model from your army. Discard 1-3 Miracle dice. Add 1 to the result of the roll for each Miracle dice you discarded.
1CP

FINAL REDEMPTION

Adepta Sororitas Stratagem

Even the most grievous wound cannot stop a Sister Repentia in her quest to earn redemption in the eyes of the Emperor.

Use this Stratagem when a SISTERS REPENTIA unit from your army is chosen as the target for an attack made with a melee weapon. Until the end of that phase, roll one D6 when a model in that unit is destroyed as a result of an attack made with a melee weapon by a model in an enemy unit. On a 4+ that enemy unit suffers 1 mortal wound after it has fought.
1CP

MARTYR’S IMMOLATION

Adepta Sororitas Stratagem

The inferno claims the martyr and heretic alike.

Use this Stratagem when an IMMOLATOR model from your army is destroyed. Do not roll a dice for that model’s Explodes ability: it automatically explodes.
1CP

HOLY TRINITY

Adepta Sororitas Stratagem

With bolter, flamer and melta is the foe purged.

Use this Stratagem in your Shooting phase, after you have declared how you will split the shots of an ADEPTA SORORITAS unit from your army, if that unit shoots all of its weapons at the same target, and that target is within the range of at least one bolt weapon being shot by a model in the unit, one flame weapon being shot by a model in the unit, and one melta weapon being shot by a model in the unit (see Bolt, Flame and Melta Weapons). Until the end of that phase, when resolving an attack made by a model in that unit, add 1 to the wound roll.
1CP

HEROINE IN THE MAKING

Adepta Sororitas Stratagem

This warrior stands pre-eminent in her Order as a shining example of everything a devout Sister aspires to.

Use this Stratagem before the battle, after nominating your Warlord. Select one ADEPTA SORORITAS CHARACTER (other than your Warlord, Celestine, Junith Eruita, EPHRAEL STERN or the Triumph of Saint Katherine) and generate one Warlord Trait for it; it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle.
2CP

DIVINE INTERVENTION

Adepta Sororitas Stratagem

Sometimes, a brush with death is so close that the only explanation seems to be direct intervention.

Use this Stratagem when an ADEPTA SORORITAS CHARACTER model (other than Celestine, EPHRAEL STERN, a Geminae Superia, Junith Eruita or the Triumph of Saint Katherine) from your army is destroyed (before any Miracle dice are gained as a result). Discard 1-3 Miracle dice. At the end of the phase, return that model to play with a number of wounds remaining equal to the number of Miracle dice you discarded, placing it as close as possible to its previous position and more than 1" away from any enemy models. You do not gain a Miracle dice for the destruction of that model this turn. Each ADEPTA SORORITAS CHARACTER model can only returned to the battlefield by this Stratagem once per battle.
1CP

HOLY RAGE

Adepta Sororitas Stratagem

With psalms on their lips, the faithful hurl themselves forwards.

Use this Stratagem at the start of your Charge phase. Select one ADEPTA SORORITAS unit from your army. That unit can charge, even if it Advanced this turn.
2CP

FAITH AND FURY

Adepta Sororitas Stratagem

With the Emperor watching over them, the righteous zeal of the Sisters of Battle burns ever brighter, fuelling their attacks.

Use this Stratagem after you perform an Act of Faith for a hit roll. You can reuse the same Miracle dice for the wound roll for that attack.
1CP

MARTYRED

Adepta Sororitas Stratagem

The Sisters of Battle do not give in to despair when their leaders are slain. Instead, the blood of these martyred heroes only strengthens their resolve.

Use this Stratagem at the end of any phase in which your Warlord was destroyed, if your Warlord is an ADEPTA SORORITAS CHARACTER model. If your Warlord is Celestine, perform any rolls for the model’s Miraculous Intervention ability before using this Stratagem. This Stratagem may not be used if your Warlord is returned to the battlefield using the Miraculous Intervention ability or the Divine Intervention Stratagem. You gain D3 Command Points.
1CP

VENERATED SAINT

Adepta Sororitas Stratagem

This Imagifier bears the remains of a venerated saint of the Imperium, and exhorts her comrades to follow their example.

Use this Stratagem during deployment, after you have set up an IMAGIFIER model from your army. You can select two different tales for that model’s Litany of Deeds ability, instead of one. You can only use this Stratagem once per battle.
1CP

SUFFER NOT THE WITCH

Adepta Sororitas Stratagem

Those who would wield sorcery against the righteous often find themselves facing the full fury of the Ecclesiarchy.

Use this Stratagem at the start of the Shooting or Fight phase. Select one ADEPTA SORORITAS unit from your army. Until the end of that phase, when resolving an attack made by a model in that unit against a PSYKER unit, you can re-roll the wound roll.
2CP

STORM OF RETRIBUTION

Adepta Sororitas Stratagem

A nimbus of glory surrounds the Retributors as they unleash the full fury of their vengeance on their enemies.

Use this Stratagem when a RETRIBUTOR SQUAD unit from your army fires Overwatch or is chosen to shoot with. Select one of the following:
  • Until the end of the phase, when resolving an attack made with a heavy bolter by a model in that unit, add 1 to the hit roll.
  • Until the end of the phase, when resolving an attack made with a heavy flamer by a model in that unit, you can re-roll the wound roll.
  • Until the end of the phase, add 12" to the Range characteristic of multi-meltas models in that unit are equipped with, and when resolving an attack made with a multi-melta by a model in that unit, add 1 to the damage roll.
1CP

LAST RITES

Adepta Sororitas Stratagem

The words spoken over a dying comrade remind those still fighting that there is nothing better than to die in battle in the Emperor’s name.

Use this Stratagem at the start of the Morale phase. Select one HOSPITALLER model from your army. Until the end of that phase, when a Morale test is taken for a friendly ADEPTA SORORITAS unit within 6" of that model, do not add the number of models from that unit that have been destroyed that turn.
1CP

DEVASTATING REFRAIN

Adepta Sororitas Stratagem

With a resounding flourish, missiles streak into the skies to bring glorious destruction to the enemies of the God-Emperor.

Use this Stratagem when an EXORCIST model from your army fires Overwatch or is chosen to shoot with. Until the end of the phase, you can re-roll any or all of the dice rolled to determine the Type characteristic of an Exorcist missile launcher or Exorcist conflagration rockets that model is equipped with.
1CP

DEADLY DESCENT

Adepta Sororitas Stratagem

Seraphim arrive on the battlefield in a blaze of glory, spreading death from on high to scour the foe as they descend.

Use this Stratagem after a SERAPHIM SQUAD unit from your army is set up on the battlefield from high in the sky. Until the end of that phase, add 6" to the Range characteristic of Pistol weapons models in that unit are equipped with. That unit can shoot as if it were your Shooting phase.
1CP

VESSEL OF THE EMPEROR’S WILL

Adepta Sororitas Stratagem

The Emperor’s grace extends from his chosen leaders to those who follow them into battle.

Use this Stratagem after you perform an Act of Faith for an ADEPTA SORORITAS CHARACTER unit from your army. Gain one Miracle dice.
1CP

TEST OF FAITH

Adepta Sororitas Stratagem

The Adepta Sororitas will not be found wanting in the eyes of the Emperor. When a test of faith is required, they will answer it with steel in their hearts and a prayer on their lips.

Use this Stratagem at the end of a phase in which you gained a Miracle dice as the result of Purity or Valour. Gain D3 Miracle dice, in addition to the one you would normally gain.
2CP

EXCEPTIONAL PROFICIENCY

Adepta Sororitas Stratagem

Celestians are exemplary in their battlecraft.

Use this Stratagem when a CELESTIAN SQUAD from your army fires Overwatch or is chosen to shoot or fight with. Until the end of the phase, when resolving an attack made by a model in that unit, you can re-roll the hit roll and you can re-roll the wound roll.
1CP

BLESSED BOLTS

Adepta Sororitas Stratagem

It takes an artificer a lifetime to produce just one of these blessed bolts, which are said to be imbued with the Emperor’s divine vengeance.

Use this Stratagem when an ADEPTA SORORITAS INFANTRY unit from your army fires Overwatch or is chosen to shoot with. Until the end of the phase, storm bolters that models in that unit are equipped with have an Armour Penetration characteristic of -2 and a Damage characteristic of 2.
1CP

PURITY OF FAITH

Adepta Sororitas Stratagem

The faith of the Adepta Sororitas steels their hearts and bodies against psychic assaults.

Use this Stratagem when an enemy PSYKER model manifests a psychic power within 24" of an ADEPTA SORORITAS unit from your army, after any Deny the Witch attempt. Roll one D6; on a 4+ that psychic power is resisted.
2CP

JUDGEMENT OF THE FAITHFUL

Adepta Sororitas Stratagem

Even the most hopeless battle can be turned by a spark of divine inspiration.

Use this Stratagem after an ADEPTA SORORITAS unit from your army Falls Back. That unit can shoot during the Shooting phase of this turn, and charge in the Charge phase of this turn.
2CP

EXTREMIS TRIGGER WORD

Adepta Sororitas Stratagem

Arco-flagellants are conditioned with sacred trigger words that release their cerebral inhibitors and unleash their killing rage.

Use this Stratagem in the Fight phase, when an ARCO-FLAGELLANTS unit from your army is chosen to fight with. Until the end of that phase, change the ability of arco-flails models in that unit are equipped with to ‘Make 3 hit rolls for each attack made with this weapon, instead of 1.’ At the end of that phase, roll one D6 for each model in that unit; for each 6, one model in that unit is destroyed.
3CP

DESPERATE FOR REDEMPTION

Adepta Sororitas Stratagem

Those bound to the Penitent Engines have only one hope of end to their torment, and they seek it out with unmatched zeal.

Use this Stratagem at the end of the Fight phase. Select one PENITENT ENGINES, MORTIFIERS or SISTERS REPENTIA unit from your army within 1" of any enemy units; that unit from your army can fight as if it were the Fight phase.
1CP

HONOUR THE MARTYRS

Order of Our Martyred Lady Stratagem

When a leader of the Order of Our Martyred Lady dies in battle, those who remain only become more determined.

Use this Stratagem when an ORDER OF OUR MARTYRED LADY CHARACTER model from your army is destroyed as a result of an attack made by an enemy unit. Until the end of the battle, when resolving an attack made by a model in an ORDER OF OUR MARTYRED LADY unit from your army against that enemy unit, re-roll a hit roll of 1.
1CP

BLIND FAITH

Order of the Valorous Heart Stratagem

When the zeal of battle is upon them, the Sisters of the Valorous Heart will trust the Emperor to guide their aim.

Use this Stratagem at the start of your Shooting phase. Select one ORDER OF THE VALOROUS HEART unit from your army. Until the end of that phase, when resolving an attack made by a model in that unit, ignore hit roll modifiers.
1CP

TEAR THEM DOWN

Order of the Bloody Rose Stratagem

In the fury of battle, the Sisters of the Bloody Rose channel their rage into devastating blows with gun stocks, fists and blades.

Use this Stratagem in the Fight phase, when an ORDER OF THE BLOODY ROSE unit from your army is chosen to fight with. Until the end of that phase, when resolving an attack made with a melee weapon by a model in that unit, add 1 to the wound roll.
2CP

CLEANSING FLAMES

Order of the Ebon Chalice Stratagem

When the Ebon Chalice go to war, they bring with them cleansing flames.

Use this Stratagem when an ORDER OF THE EBON CHALICE unit from your army fires Overwatch or is chosen to shoot with. Until the end of the phase, do not roll to determine the Type characteristic of flame weapons models in that unit are equipped with; they have their maximum values (e.g. a Heavy D6 weapon makes 6 shots).
1CP

FAITH IS OUR SHIELD

Order of the Argent Shroud Stratagem

The unwavering faith of the warriors of the Argent Shroud allows them to fight on through the most terrible psychic onslaughts.

Use this Stratagem in the Psychic phase, when a model in an ORDER OF THE ARGENT SHROUD unit from your army would lose a wound as a result of a mortal wound. Until the end of that phase, when a model in that unit would lose a wound as a result of a mortal wound, roll one D6; on a 5+ that wound is not lost.
1CP

THE EMPEROR’S JUDGEMENT

Order of the Sacred Rose Stratagem

None may escape the Emperor’s gaze, and where he sees wickedness, there will the Sacred Rose punish.

Use this Stratagem when an ORDER OF THE SACRED ROSE unit from your army fires Overwatch or is chosen to shoot with. Until the end of the phase, when resolving an attack made with a bolt weapon by a model in that unit, an unmodified hit roll of 6 scores 1 additional hit.

Warlord Traits

From fervent preachers to militant commanders, those who lead the warriors of the Adeptus Ministorum to battle are as varied as they are deeply pious in their devotion to the Emperor.

If an ADEPTA SORORITAS CHARACTER model is your Warlord, you can use the table here to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. If a MINISTORUM PRIEST model is your Warlord, their Warlord Trait can be the Righteous Rage Warlord Trait.

D6WARLORD TRAIT
1

INSPIRING ORATOR

Those who hear this leader’s stirring words are inspired to great feats of bravery.

Add 1 to this Warlord’s Leadership characteristic. Friendly <ORDER> units can use this Warlord’s Leadership characteristic instead of their own whilst they are within 6" of this Warlord.

2

RIGHTEOUS RAGE

With burning indignation, this servant of the divine can barely contain their desire to strike down the unfaithful.

When making a charge roll for this Warlord, you can re-roll any or all of the dice. When resolving an attack made with a melee weapon by this Warlord in a turn in which this Warlord made a charge move, was charged or performed a Heroic Intervention, you can re-roll the wound roll.

3

EXECUTIONER OF HERETICS

This Sister has a fearsome reputation for hunting down the Ecclesiarchy’s enemies and slaying them without mercy.

Subtract 1 from the Leadership characteristic of enemy units whilst they are within 6" of this Warlord.

4

BEACON OF FAITH

This Adepta Sororitas leader is a shining beacon of faith, a spiritual as well as a military leader, who inspires intense devotion in her warriors.

At the start of your turn, if this Warlord is on the battlefield, you gain one Miracle dice.

5

INDOMITABLE BELIEF

This chosen champion has such strength of belief that their followers refuse to yield before the Emperor’s enemies.

The invulnerable save friendly <ORDER> INFANTRY models receive from the Shield of Faith ability is improved by 1, to a maximum of 4+, whilst their unit is within 6" of this Warlord.

6

PURE OF WILL

With a will of adamant, this devout servant’s faith can turn aside even the most foul witchcraft.

This Warlord can attempt to deny one additional psychic power in your opponent’s Psychic phase, as described in the Shield of Faith ability. Subtract 1 from Psychic tests taken for enemy models whilst they are within 12" of this Warlord.


Order Warlord Traits

If you wish, you can select an Order Warlord Trait from the list below instead of from the Warlord Traits table above, but only if your Warlord is from the relevant Order.
ORDERTRAIT
Order of Our Martyred LadyShield Bearer: This leader believes in facing every threat at the head of her Order, leading from the front.
Add 1 to the Wounds characteristic of this Warlord. Improve this Warlord’s Save characteristic by 1, to a maximum of 2+ (e.g. a Save characteristic of 3+ would become a Save characteristic of 2+). 
Order of the Valorous HeartImpervious to Pain: Following the example of Saint Lucia, this leader will endure any suffering, fighting on long past the limit of mortal endurance.
When this Warlord would lose a wound, roll one D6; on a 5+ that wound is not lost. 
Order of the Bloody RoseBlazing Ire: This warrior was born for battle, and will allow nothing to stay her wrath.
Add 1 to the Attacks characteristics of this Warlord. This Warlord can charge in a turn in which they Advanced
Order of the Ebon ChaliceTerrible Knowledge: This leader is one of the few that has shared in the terrible knowledge imparted by the Matriarch of the Order after her communion with the Emperor.
If this Warlord is on the battlefield, the Miracle dice you gain at the start of the first battle round is a 6. At the start of the first battle round, if your army is Battle-forged and this Warlord is on the battlefield, you gain D3 Command Points
Order of the Argent ShroudSelfless Heroism: Rather than allow harm to come to her followers, this leader will bravely take the fight to any foe.
This Warlord can perform a Heroic Intervention if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3" when performing a Heroic Intervention, so long as they end the move closer to the nearest enemy model. In addition, if this Warlord is charged or made a Heroic Intervention, they always fight first in the Fight phase, even if they did not charge. If there are enemy units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. 
Order of the Sacred RoseLight of the Emperor: The Emperor’s divinity seems to shine from this leader, and she strides through the battle with a beatific expression as she deals death to all who oppose her.
When you perform an Act of Faith for this Warlord, gain one Miracle dice (do not roll for this Warlord’s Devout Serenity Order Conviction). 

Named Characters and Warlord Traits

If one of the following characters is your Warlord, they must have the associated Warlord Trait shown below:
NAMED CHARACTERWARLORD TRAIT
Triumph of Saint KatherinePure of Will 
Junith EruitaInspiring Orator 
CelestineBeacon of Faith 

Relics of the Ecclesiarchy

A religious organisation as vast as the Adeptus Ministorum has no shortage of icons, relics, religious artefacts and other paraphernalia. Whilst many of these are fakes, crafted by charlatans to sell to the uninformed masses, those held by the mightiest servants of the Ecclesiarchy are powerful tools of faith.

If your army is led by an ADEPTA SORORITAS Warlord, then before the battle you may give one of the following Relics of the Ecclesiarchy to an ADEPTA SORORITAS CHARACTER model. If your army includes any MINISTORUM PRIESTS, you can instead give one of them the Book of Saint Lucius. GEMINAE SUPERIA, and named characters such as Celestine and the Triumph of Saint Katherine, cannot be given any of the following Relics.

Note that some Relics are weapons that replace one of the character’s existing weapons. Where this is the case you must, if you are using points values, still pay the cost of the weapon that is being replaced. Write down any Relics of the Ecclesiarchy your models may have on your army roster.

ANNUNCIATION OF THE CREED

The traditionalists of the Order of the Ebon Chalice eagerly grasp any opportunity to apply the undeniable letter of the Imperial Creed. Upon the craven heretic who shirks his sentence, or the witch hiding behind her puppets, this sacred condemnor boltgun announces their deviancy in unavoidable utterances of destructive justice.

ORDER OF THE EBON CHALICE model equipped with a condemnor boltgun only. This Relic replaces a condemnor boltgun and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Annunciation of the Creed
Annunciation of the Creed
24"
Rapid Fire 1
5
-2
D3
Abilities: This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon against a PSYKER unit, this weapon has a Damage characteristic of 3 for that attack.

BENEFICENCE

This fearsomely savage chainsword is lauded amongst the Order of the Bloody Rose for its perfection of weight and the deepness of its pious bite. As the deep-red armour of its wielder plunges ferociously into dense knots of faithless idolaters, Beneficence sends arterial sprays across the battlefield with each cut of enemy flesh. Terrified mutants and witches fall before its blessing, as ground won for the Emperor is consecrated in sweeps of viscera.

ORDER OF THE BLOODY ROSE model equipped with a chainsword only. This Relic replaces a chainsword and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Beneficence
Beneficence
Melee
Melee
+1
-2
2
Abilities: When the bearer fights, it makes 3 additional attacks with this weapon.

BLADE OF ADMONITION

This blessed power sword is the very blade carried into battle by Alicia Dominica – the founding saint of the Adepta Sororitas – and was famously used to cut the head from the traitor Goge Vandire and bring an end to the Reign of Blood. Saint Dominica wielded this blade in the decades following the reformation of the Ecclesiarchy, and a thousand more false prophets and heretics were slain upon its razor edge before Alicia’s eventual martyrdom.

Model equipped with a blessed blade only. This Relic replaces a blessed blade and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Blade of Admonition
Blade of Admonition
Melee
Melee
+2
-3
3

BOOK OF SAINT LUCIUS

This tome contains the complete writings of Saint Lucius of Agathea, the first Arch-confessor. Such was Saint Lucius’ zeal and devotion that his book was penned with his own blood. Even now, centuries after his death, it is believed that a fraction of his essence still pervades the book’s pages, and whoever holds the revered relic speaks with all the deceased Arch-confessor’s holy authority.

Add 3" to the range of the aura abilities of a model with this Relic.

BRAZIER OF ETERNAL FLAME

The Brazier of Eternal Flame burns above the faithful, its blazing light driving back the darkness and protecting the true servants of the Emperor from foul sorceries.

Model with a brazier of holy fire only. This Relic replaces a brazier of holy fire. When a Psychic test is taken for an enemy model within 18" of a model from your army with this Relic, subtract 2 from the result.

CASKET OF PENANCE

Within this unadorned ebonite box lies a relic so suffused with the Emperor’s divine spark that it radiates a ferocious aura. Its holiness is so powerful that it scarifies its guardians’ flesh, yet one worthy enough to carry the casket into battle welcomes the chance to prove the strength of her faith and will. To the unbeliever who approaches too close, it is an incapacitating and sickening draining of the soul.

ORDER OF THE VALOROUS HEART model only. Subtract 1 from the Toughness characteristic of enemy units whilst they are within 1" of a model from your army with this Relic.

IRON SURPLICE OF SAINT ISTAELA

Worked upon by generations of artificers, consecrated with holy oils and steeped in the smoke of sacred incense, this suit of power armour is amongst the most battle-proven relics held by the Orders Militant. Saint Istaela was the last surviving member of her Order, a minor sisterhood whose very name has passed beyond recall. Scorched and dented, her armour was recovered still intact from the battlefield and may be granted to a Sister whose faith is held to be strong enough.

A model with this Relic has a Save characteristic of 2+. In addition, when resolving an attack made against that model, an unmodified wound roll of 1, 2 or 3 always fails, irrespective of any abilities that the weapon or the model making that attack may have.

LIGHT OF SAINT AGNAETHA

Emanating from within an adamantine brazier inscribed with the deeds of the Matriarch of the Sacred Rose, Arabella, the Light of Saint Agnaetha is a blinding illumination against the shadows of the Great Rift. Laying bare the truth of evil, those who embody the foulness of the Daemon are cowed. The touch of its actinic glare, when lifted high with serene grace, causes impure flesh to char and combust in a conflagration of holy fire.

ORDER OF THE SACRED ROSE model with a brazier of holy fire only. This Relic replaces a brazier of holy fire. Subtract 1 from the Leadership characteristic of enemy DAEMON units whilst they are within 6" of a model from your army with this Relic. In addition, once per phase, when that model fires Overwatch or is chosen to shoot with, it can unleash the Light of Saint Agnaetha’s holy flames. When it does, select one enemy unit within 12" of that model (if firing Overwatch, you must select the charging unit) and roll one D6; on 2+ that enemy unit suffers D3 mortal wounds. If that enemy unit is a DAEMON unit, it suffers D6 mortal wounds instead.

When a model from your army with this Relic unleashes the holy flames, after its effects have been resolved, you can discard one Miracle dice. If you do not, that model cannot unleash the Light of Saint Agnaetha’s holy flames again during this battle.

LITANIES OF FAITH

When Sebastian Thor was declared Ecclesiarch in the wake of the Age of Apostasy, his first sermon was transcribed onto scrolls by an army of scribes. Today, only a single original copy remains, kept in a stasis vault beneath the Convent Prioris on Terra and released only with the sanction of the Ecclesiarch himself. This unassuming parchment is one of the holiest relics in the Ministorum’s charge, its mere presence enough to fill the hearts of the faithful with righteous fervour.

Once per turn, if a model from your army with this Relic is on the battlefield when you gain a Miracle dice, you can re-roll that dice.

MANTLE OF OPHELIA

The Mantle of Ophelia was once the badge of office for the Prioress of the Convent Sanctorum, and was worn by Helena the Virtuous, a Living Saint and one of the most revered leaders in the history of the Adepta Sororitas. The mantle is thought to have sacred powers of protection, for Helena was said to have anointed it with the Tears of the Emperor, a phial of blood-like liquid meticulously collected over a century from weeping statues of the Emperor found across the cardinal worlds of the Imperium.

CANONESS model only. A model with this Relic has a 3+ invulnerable save.

MARTYRS’ VENGEANCE

Baffling the greatest Tech-Adepts with its seemingly miraculous emanations, Martyrs’ Vengeance was the sidearm of Saint Valpurgis, an especially selfless Celestian Superior. The few Sisters who survived the Defence of Ghem’s Gate told of Valpurgis striding calmly in front of her squad as an enemy war engine barrelled towards her. In the instant before the impact, the Emperor’s own light speared from the outstretched pistol, cleaving through the onrushing machine and detonating its stored ammunition in a divine conflagration.

ORDER OF OUR MARTYRED LADY model equipped with an inferno pistol only. This Relic replaces an inferno pistol and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Martyrs’ Vengeance
Martyrs’ Vengeance
12"
Pistol 1
9
-4
D6
Abilities: When resolving an attack made with this weapon, roll two D6 when inflicting damage with it and discard one of the results.

QUICKSILVER VEIL

Shifting in and out of vision as it catches the fires of battle and the haloes of unearthly light surrounding the faithful, this gossamerthin nano-fibre dazzles the eyes of heretics and baffles the targeting matrices of xenos. As the wearer moves as swift as a silver dart to the enemy’s heart, shots fire wide and blade thrusts miss their mark.

ORDER OF THE ARGENT SHROUD model only. When resolving an attack made against a model with this Relic, subtract 1 from the hit roll.

TRIPTYCH OF THE MACHARIAN CRUSADE

The Macharian Crusade re-illuminated vast stretches of the Emperor’s domain that had not seen his light in generations. The Lord Commander Solar was accompanied by thousands of members of the Missionarius Galaxia, each a devout proselytiser who was hardened to life on the fringes of Imperial space. This ancient triptych, the only one to survive the internecine warfare that followed the crusade, glorifies three Missionaries who together saved the souls of millions. Carried onto the most isolated and fire-swept of battlefields, the images of the Macharian Trinity embodied by the small adamantine-sheathed relic remind the bearer that faith alone can weather the most grievous of adversities.

When a model with this Relic would lose a wound, roll one D6; on a 5+ that wound is not lost.

WRATH OF THE EMPEROR

The highly ornate bolt pistol known as the Wrath of the Emperor fires shells imbued with incendiary charges. Upon detonation, these immolate their unfortunate victims in a flash of holy flame. Senior Sisters who have been granted dispensation to unleash the Wrath of the Emperor upon the enemies of faith have testified that its shining flurries of vengeance have leapt gladly from the muzzle. The holy weapon yearns to stitch its fiery sermon through the blackest of hearts.

Model equipped with a bolt pistol only. This Relic replaces a bolt pistol and has the following profile:
WEAPON
RANGE
TYPE
S
AP
D
Wrath of the Emperor
Wrath of the Emperor
18"
Pistol 4
5
-2
2

Wargear

Many of the units you will find on this page reference one or more of the following wargear lists (e.g. Ranged Weapons). When this is the case, the unit may take any item from the appropriate list below.

RANGED WEAPONS

 • Bolt pistol

 • Boltgun

 • Combi-flamer

 • Combi-melta

 • Combi-plasma

 • Condemnor boltgun

SPECIAL WEAPONS

 • Flamer

 • Meltagun

 • Storm bolter

PISTOLS

 • Bolt pistol

 • Hand flamer1

 • Plasma pistol

 • Inferno pistol

1 Cannot be taken by a Canoness

MELEE WEAPONS

 • Chainsword

 • Power maul

 • Power sword

HEAVY WEAPONS

 • Heavy bolter

 • Heavy flamer

 • Multi-melta


Reference


Wargear


Ranged Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
0
Autogun
0
Autogun
24"
Rapid Fire 1
3
0
1
-
0
Bolt pistol
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
10
Combi-flamer
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon.
10
Combi-flamer
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
 - Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
10
Combi-melta
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon.
10
Combi-melta
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
 - Meltagun
12"
Assault 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
10
Combi-plasma
When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected.
10
Combi-plasma
When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected.
 - Boltgun
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
5
Condemnor boltgun
5
Condemnor boltgun
24"
Rapid Fire 1
4
0
1
When resolving an attack made with this weapon against a PSYKER unit, this weapon has a Damage characteristic of D3 for that attack.
When resolving an attack made with this weapon against a PSYKER unit, this weapon has a Damage characteristic of D3 for that attack.
0
Exorcist conflagration rockets
0
Exorcist conflagration rockets
48"
Heavy 3D6
5
-2
1
Blast
Blast
30
Exorcist missile launcher
30
Exorcist missile launcher
48"
Heavy 3D3
8
-3
D6
Blast
Blast
5
Flamer
5
Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
0
Frag grenades
0
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Hand flamer
Hand flamer
6"
Pistol D6
3
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
Heavy bolter
Heavy bolter
36"
Heavy 3
5
-1
1
-
Heavy flamer
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
5
Hunter-killer missile
5
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with this weapon once per battle.
The bearer can only shoot with this weapon once per battle.
30
Immolation flamers
30
Immolation flamers
12"
Assault 2D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
5
Inferno pistol
5
Inferno pistol
6"
Pistol 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
0
Krak grenades
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
0
Laspistol
0
Laspistol
12"
Pistol 1
3
0
1
-
10
Meltagun
10
Meltagun
12"
Assault 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
Multi-melta
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
0
Plasma grenades
0
Plasma grenades
6"
Grenade D6
4
-1
1
Blast
Blast
13
Plasma gun
When attacking with this weapon, choose one of the profiles below.
13
Plasma gun
When attacking with this weapon, choose one of the profiles below.
 - Standard
 - Standard
24"
Rapid Fire 1
7
-3
1
-
 - Supercharge
 - Supercharge
24"
Rapid Fire 1
8
-3
2
On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
5
Plasma pistol
When you choose this weapon to shoot with, select one of the profiles below.
5
Plasma pistol
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
0
Shotgun
0
Shotgun
12"
Assault 2
3
0
1
When resolving an attack made with this weapon against a unit that is within half range, this weapon has a Strength characteristic of 4 for that attack.
When resolving an attack made with this weapon against a unit that is within half range, this weapon has a Strength characteristic of 4 for that attack.
3
Storm bolter
3
Storm bolter
24"
Rapid Fire 2
4
0
1
-
The Ardent Blade (shooting)
The Ardent Blade (shooting)
8"
Assault D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
The Redeemer
The Redeemer
24"
Assault 2
4
-1
1
When resolving an attack made with this weapon, on a wound roll of 6+, this weapon has a Damage characteristic of 2 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+, this weapon has a Damage characteristic of 2 for that attack.
30
Twin heavy bolter
30
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
50
Twin multi-melta
50
Twin multi-melta
24"
Heavy 2
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.

Melee Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
0
Arco-flails
0
Arco-flails
Melee
Melee
+1
-1
1
Make D3 hit rolls for each attack made with this weapon, instead of 1.
Make D3 hit rolls for each attack made with this weapon, instead of 1.
10
Blessed blade
10
Blessed blade
Melee
Melee
+2
-3
D3
-
0
Chainsword
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
0
Chirurgeon’s tools
0
Chirurgeon’s tools
Melee
Melee
User
-1
1
-
0
Death Cult power blades
0
Death Cult power blades
Melee
Melee
User
-3
1
-
0
Dialogus staff
0
Dialogus staff
Melee
Melee
+1
0
1
-
0
Dozer ram
0
Dozer ram
Melee
Melee
User
-1
1
Against INFANTRY units make three hit rolls for each attack rather than one if the Sororitas Repressor has successfully completed a charge this turn.
Against INFANTRY units make three hit rolls for each attack rather than one if the Sororitas Repressor has successfully completed a charge this turn.
11
Eviscerator
11
Eviscerator
Melee
Melee
x2
-4
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
When resolving an attack made with this weapon, subtract 1 from the hit roll.
6
Harlequin’s kiss
6
Harlequin’s kiss
Melee
Melee
+1
-1
D3
-
Mace of Valaan
Mace of Valaan
Melee
Melee
+2
-3
2
-
0
Neural whips
0
Neural whips
Melee
Melee
User
-2
1
When resolving an attack made with this weapon against a unit (other than a VEHICLE unit) in which no model has a Leadership characteristic higher than 7, add 1 to the wound roll.
When resolving an attack made with this weapon against a unit (other than a VEHICLE unit) in which no model has a Leadership characteristic higher than 7, add 1 to the wound roll.
0
Penitent buzz-blade
0
Penitent buzz-blade
Melee
Melee
+3
-3
2
If the bearer is equipped with two of this weapon, then when the bearer fights, it makes 1 additional attack using this profile.
If the bearer is equipped with two of this weapon, then when the bearer fights, it makes 1 additional attack using this profile.
0
Penitent eviscerator
0
Penitent eviscerator
Melee
Melee
x2
-3
2
When resolving an attack made with this weapon, subtract 1 from the hit roll.
When resolving an attack made with this weapon, subtract 1 from the hit roll.
0
Penitent flail
0
Penitent flail
Melee
Melee
+1
-2
1
Make 3 hit rolls for each attack made with this weapon, instead of 1. If the bearer is equipped with two of this weapon, then when the bearer fights, it makes 1 additional attack using this profile.
Make 3 hit rolls for each attack made with this weapon, instead of 1. If the bearer is equipped with two of this weapon, then when the bearer fights, it makes 1 additional attack using this profile.
5
Power axe
5
Power axe
Melee
Melee
+1
-2
1
-
5
Power axe
5
Power axe
Melee
Melee
+1
-2
1
-
5
Power maul
5
Power maul
Melee
Melee
+2
-1
1
-
5
Power sword
5
Power sword
Melee
Melee
User
-3
1
-
Relic weapons
Relic weapons
Melee
Melee
+2
-1
1
-
Sanctity
Sanctity
Melee
Melee
+1
-3
2
-
The Ardent Blade (melee)
The Ardent Blade (melee)
Melee
Melee
+4
-3
2
-
The Mace of Castigation
The Mace of Castigation
Melee
Melee
+2
-1
2
-
The Martyr’s Sword
The Martyr’s Sword
Melee
Melee
+3
-3
2
When the bearer fights, no more than 4 attacks can be made with this weapon.
When the bearer fights, no more than 4 attacks can be made with this weapon.
The Outcast’s Blades
The Outcast’s Blades
Melee
Melee
User
-1
1
Make 2 hit rolls for each attack made with this weapon instead of 1.
Make 2 hit rolls for each attack made with this weapon instead of 1.

Other Wargear

OTHER WARGEAR
ABILITIES 
5
Armorium Cherub
If this unit has an Armorium Cherub, then after a model in this unit shoots with a ranged weapon, that Armorium Cherub can reload that model’s weapon. If it does, that Armorium Cherub is removed from play and that model can immediately shoot with that ranged weapon again.

An Armorium Cherub is represented by an Armorium Cherub model, but does not count as a model for any rules purposes. Whilst a unit with an Armorium Cherub is on the battlefield, that Armorium Cherub must be within 2" of it.
5
Armorium Cherub
If this unit has an Armorium Cherub, then after a model in this unit shoots with a ranged weapon, that Armorium Cherub can reload that model’s weapon. If it does, that Armorium Cherub is removed from play and that model can immediately shoot with that ranged weapon again.

An Armorium Cherub is represented by an Armorium Cherub model, but does not count as a model for any rules purposes. Whilst a unit with an Armorium Cherub is on the battlefield, that Armorium Cherub must be within 2" of it.
10
Brazier of Holy Fire
Whilst any models from your army that have braziers of holy fire are within 6" of any enemy DAEMON units, subtract 1 from the Leadership characteristic of each of those enemy units. In addition, if this model has a brazier of holy fire, then once per battle, when this model fires Overwatch or is chosen to shoot with, it can unleash the brazier’s holy flames. When it does, select one enemy unit within 12" of this model (if firing Overwatch, you must select the unit that has declared a charge against this model) and roll one D6; on a 2+ that enemy unit suffers D3 mortal wounds (if that enemy unit is a DAEMON, it suffers D6 mortal wounds instead).
10
Brazier of Holy Fire
Whilst any models from your army that have braziers of holy fire are within 6" of any enemy DAEMON units, subtract 1 from the Leadership characteristic of each of those enemy units. In addition, if this model has a brazier of holy fire, then once per battle, when this model fires Overwatch or is chosen to shoot with, it can unleash the brazier’s holy flames. When it does, select one enemy unit within 12" of this model (if firing Overwatch, you must select the unit that has declared a charge against this model) and roll one D6; on a 2+ that enemy unit suffers D3 mortal wounds (if that enemy unit is a DAEMON, it suffers D6 mortal wounds instead).
5
Incensor Cherub
If this unit has an Incensor Cherub, then once per battle, at the beginning of a phase, that Incensor Cherub can intercede. If it does, that Incensor Cherub is removed from play and you gain one Miracle dice: roll two D6 when you do so and select which one to keep. The Miracle dice you gain can only be used to perform an Act of Faith for this unit, and only in that phase – at the end of the phase, if the dice has not been used, it is lost.

An Incensor Cherub is represented by an Incensor Cherub model, but does not count as a model for any rules purposes. Whilst a unit with an Incensor Cherub is on the battlefield, that Incensor Cherub must be within 2" of it.
5
Incensor Cherub
If this unit has an Incensor Cherub, then once per battle, at the beginning of a phase, that Incensor Cherub can intercede. If it does, that Incensor Cherub is removed from play and you gain one Miracle dice: roll two D6 when you do so and select which one to keep. The Miracle dice you gain can only be used to perform an Act of Faith for this unit, and only in that phase – at the end of the phase, if the dice has not been used, it is lost.

An Incensor Cherub is represented by an Incensor Cherub model, but does not count as a model for any rules purposes. Whilst a unit with an Incensor Cherub is on the battlefield, that Incensor Cherub must be within 2" of it.
10
Null Rod
If this model has a null rod, then it cannot be targeted or affected by psychic powers. In addition, whilst any models from your army that have null rods are within 18" of any enemy PSYKER models, subtract 1 from Psychic tests and Deny the Witch tests taken for those enemy models.
10
Null Rod
If this model has a null rod, then it cannot be targeted or affected by psychic powers. In addition, whilst any models from your army that have null rods are within 18" of any enemy PSYKER models, subtract 1 from Psychic tests and Deny the Witch tests taken for those enemy models.
5
Rod of Office
If this model has a rod of office, add 3" to the range of its Lead the Righteous ability.
5
Rod of Office
If this model has a rod of office, add 3" to the range of its Lead the Righteous ability.
5
Simulacrum Imperialis
If a model in this unit has a Simulacrum Imperialis then once per phase you can perform one Act of Faith for this unit, even if you have already performed one or more Acts of Faith in that phase.
5
Simulacrum Imperialis
If a model in this unit has a Simulacrum Imperialis then once per phase you can perform one Act of Faith for this unit, even if you have already performed one or more Acts of Faith in that phase.
0
Storm Shield
Models in this unit have a 3+ invulnerable save.
0
Storm Shield
Models in this unit have a 3+ invulnerable save.
5
Zephyrim Pennant
You can re-roll charge rolls made for <ORDER> units whilst they are within 6" of any friendly units with a Zephyrim pennant when the roll is made.
5
Zephyrim Pennant
You can re-roll charge rolls made for <ORDER> units whilst they are within 6" of any friendly units with a Zephyrim pennant when the roll is made.
Acts of Faith

Through the prayers of the faithful is the Emperor’s will made manifest.

If your army contains at least one unit with this ability, you can perform one Act of Faith in each phase. To do so, you will use Miracle dice.
Gaining Miracle Dice
You gain one Miracle dice at the beginning of each battle round, and you gain one at the end of a phase if one or more of the following conditions are met one or more times during that phase:

Vengeance: A unit from your army with the Acts of Faith ability destroys an enemy unit.

Sacrifice: A CHARACTER unit from your army with the Acts of Faith ability is destroyed.

Purity: A psychic power is resisted by a unit from your army with the Acts of Faith ability (without performing an Act of Faith to do so, as described below).

Valour: You roll an unmodified 1 for a Morale test taken for a unit with the Acts of Faith ability (without performing an Act of Faith to do so, as described below).

When you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed unless a rule states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.
Charging with a Unit
Once you have chosen an eligible unit to declare a charge with, you must select one or more enemy units within 12" of it as the targets of its charge. The target(s) of this charge do not need to be visible to the charging unit. You then make a charge roll for your unit by rolling 2D6. This is the maximum number of inches each model in the charging unit can now be moved if they can make the charge move. To make a charge move, the unit’s charge roll must be sufficient that it is able to end that move in unit coherency and within Engagement Range of every unit that was a target of its charge, without moving within Engagement Range of any enemy units that were not a target of its charge. If this is possible, then the charge is successful and the models in the unit make a charge move so as to fulfil the above conditions. If this is impossible, the charge fails and no models in the charging unit move this phase.

  • Declare targets of the charge (must be within 12").
  • Charge roll = 2D6".
  • If insufficient to move charging unit into Engagement Range of all targets, charge fails.
  • If charge successful, models make their charge move.
  • Cannot make a charge move within Engagement Range of any unit that was not the target of the charge.
Hit Roll
When a model makes an attack, make one hit roll for that attack by rolling one D6. If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. If not, the attack fails and the attack sequence ends.

If an attack is made with a weapon that has an ability that says it ‘automatically hits the target’, no hit roll is made – that attack simply scores one hit on the target unit. An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. A hit roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts 1 point of damage on the target unit, and they are always applied one at a time. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit. Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to the normal damage, resolve the normal damage first. If an attack inflicts mortal wounds in addition to the normal damage, but the normal damage is subsequently saved, the target unit still suffers the mortal wounds, as described before. If an ability modifies the damage inflicted by a weapon, and that weapon can inflict mortal wounds in addition to the normal damage, the modifier does not apply to any mortal wounds that are inflicted (unless the rule specifically states otherwise).

  • Each mortal wound inflicted on a unit causes one model in the unit to lose one wound.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved.
1CP

MOMENT OF GRACE

Adepta Sororitas Stratagem

For a split second, it seems as though the world reshapes itself to the will of a single warrior.

Use this Stratagem after making a hit roll or wound roll for an attack made by an ADEPTA SORORITAS model from your army, or after making a saving throw for an ADEPTA SORORITAS model from your army. Discard 1-3 Miracle dice. Add 1 to the result of the roll for each Miracle dice you discarded.
Wound Roll
Each time an attack scores a hit against a target unit, make a wound roll for that attack by rolling one D6 to see if that attack successfully wounds the target. The result required is determined by comparing the attacking weapon’s Strength (S) characteristic with the target’s Toughness (T) characteristic, as shown on the following table:

WOUND ROLL
ATTACK’S STRENGTH vs TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength TWICE (or more) than the Toughness?2+
Is the Strength GREATER than the Toughness?3+
Is the Strength EQUAL to the Toughness?4+
Is the Strength LOWER than the Toughness?5+
Is the Strength HALF (or less) than the Toughness?6+

If the result of the wound roll is less than the required number, the attack fails and the attack sequence ends. An unmodified wound roll of 6 always successfully wounds the target, and an unmodified wound roll of 1 always fails. A wound roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a wound roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a wound roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
Dense Cover
If this terrain feature is at least 3" in height, then subtract 1 from the hit roll when resolving an attack with a ranged weapon unless you can draw straight lines, 1mm in thickness, to every part of at least one model’s base (or hull) in the target unit from a single point on the attacking model's base (or hull) without any of those lines passing over or through any part of any terrain feature with this trait. Models that are on or within an Area Terrain feature with this trait do not suffer this penalty if the only terrain feature these lines pass over or through is the terrain feature that the attacking model is on or within. Models within 3" of an Obstacle terrain feature with this trait do not suffer this penalty if the only terrain feature these lines pass over or through is the terrain feature that the attacking model is within 3" of. The height of a terrain feature is measured from the highest point on that terrain feature.

Models do not suffer this penalty to their hit rolls when making an attack with a ranged weapon that targets an AIRCRAFT unit, or a unit that includes any models with a Wounds (W) characteristic of 18 or more, even if this terrain feature is between it and the firing model (note that the reverse is not true).

  • Subtract 1 from hit rolls made for ranged weapons if at least 3” tall.
  • Does not apply to models that are only shooting through their own terrain feature.
  • No penalty when shooting at AIRCRAFT and units with W characteristic of 18+.
2CP

FAITH AND FURY

Adepta Sororitas Stratagem

With the Emperor watching over them, the righteous zeal of the Sisters of Battle burns ever brighter, fuelling their attacks.

Use this Stratagem after you perform an Act of Faith for a hit roll. You can reuse the same Miracle dice for the wound roll for that attack.

The Retributor Squad keyword is used in following Adepta Sororitas datasheets:

2CP

STORM OF RETRIBUTION

Adepta Sororitas Stratagem

A nimbus of glory surrounds the Retributors as they unleash the full fury of their vengeance on their enemies.

Use this Stratagem when a RETRIBUTOR SQUAD unit from your army fires Overwatch or is chosen to shoot with. Select one of the following:
  • Until the end of the phase, when resolving an attack made with a heavy bolter by a model in that unit, add 1 to the hit roll.
  • Until the end of the phase, when resolving an attack made with a heavy flamer by a model in that unit, you can re-roll the wound roll.
  • Until the end of the phase, add 12" to the Range characteristic of multi-meltas models in that unit are equipped with, and when resolving an attack made with a multi-melta by a model in that unit, add 1 to the damage roll.
Overwatch
Certain rules enable units to fire Overwatch at an enemy unit before it can charge. If an enemy unit declares a charge that targets one or more units from your army that have such a rule, each of those units can fire Overwatch before the charge roll is made. A unit cannot fire Overwatch if there are any enemy units within Engagement Range of it. Overwatch is resolved like a normal shooting attack (albeit one resolved in the Charge phase) and uses all the normal rules, except that an unmodified hit roll of 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any hit roll modifiers. In addition, when a model fires Overwatch, it does so at the charging unit. Any rule that states the unit cannot be targeted unless it is the closest target (e.g. Look Out, Sir) does not apply when firing Overwatch.

  • Overwatch: Before charge roll made, all charge targets that can fire Overwatch can do so.
  • Can never fire Overwatch while enemy units are in Engagement Range.
  • When firing Overwatch, shoot with unit, but attacks only hit on unmodified 6s.
Performing an Act of Faith
Before making a dice roll for a model or unit from your army with the Acts of Faith ability, you can choose to use one or more of the dice from your Miracle dice pool instead. For each individual dice that is being rolled as part of the dice roll, you can select one Miracle dice from your Miracle dice pool to be substituted in place of that dice. The dice that it is being substituted for is not rolled, and instead the value of the chosen Miracle dice is used as if it had been rolled. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll any remaining, unsubstituted dice that are a part of the dice roll.

You can use Miracle dice to perform an Act of Faith for any of the following types of dice roll:

Advance roll
Charge roll
Deny the Witch test
Hit roll
Wound roll
Saving throw
• Damage roll
Morale test

For example, instead of rolling a D6 to see what value is added to a unit’s Move characteristic when that unit Advances, you could use a dice from your Miracle dice pool. If the value of that dice was 5, you would add 5" to the Move characteristic of all models in the unit for that Movement phase.

A Miracle dice is not a modifier or an inherently modified dice (so, for example, if you use a Miracle dice with a value of 1 for a Morale test, that is considered to be an unmodified roll of 1).

When re-rolling a dice roll, no new Miracle dice may be substituted. The number and values of any Miracle dice that have already been substituted in the dice roll remain the same for the re-roll.
Morale Tests
To take a Morale test, roll one D6 and add the number of models from the unit that have been destroyed this turn. If the result is equal to or less than the highest Leadership (Ld) characteristic in the unit, the Morale test is passed and nothing else happens. An unmodified roll of 1 also always results in a passed Morale test, irrespective of the total result. In any other case, the Morale test is failed, one model flees that unit, and you must then take Combat Attrition tests for the remaining models in the unit. You decide which model from your unit flees – that model is removed from play and counts as having been destroyed, but it never triggers any rules that are used when a model is destroyed.

  • Morale test = D6 + number of models destroyed this turn.
  • Unmodified roll of 1 always a success (no models flee).
  • If Morale test exceeds unit’s Ld, one model flees and other models must take Combat Attrition tests.
Advance
When a unit makes an Advance, make an Advance roll for the unit by rolling one D6. Add the result in inches to the Move (M) characteristic of each model in that unit until the end of the current phase. Each model in that unit can then move a distance in inches equal to or less than this total, but no model can be moved within Engagement Range of enemy models. A unit cannot shoot or declare a charge in the same turn that it made an Advance.

  • Advance: Models move up to M+D6".
  • Cannot move within Engagement Range of enemy models.
  • Units that Advance cannot shoot or charge this turn.
Deny the Witch
When a Psyker unit attempts to deny a psychic power, you must take a Deny the Witch test for that unit by rolling 2D6. If the total is greater than the result of the Psychic test, the Deny the Witch test is passed and the psychic power is denied. Only one attempt can be made to deny a psychic power. If a Psyker unit can attempt to deny more than one psychic power in a psychic phase, this will be listed on its datasheet.

  • Deny the Witch: Passed if 2D6 exceeds result of the opposing Psyker’s Psychic test.
  • Only one attempt can be made to deny each psychic power.
Saving Throw
The player commanding the target unit then makes one saving throw by rolling one D6 and modifying the roll by the Armour Penetration (AP) characteristic of the weapon that the attack was made with. For example, if the weapon has an AP of -1, then 1 is subtracted from the saving throw roll. If the result is equal to, or greater than, the Save (Sv) characteristic of the model the attack was allocated to, then the saving throw is successful and the attack sequence ends. If the result is less than the model’s Save characteristic, then the saving throw fails and the model suffers damage. An unmodified roll of 1 always fails.
Invulnerable Saves
Some models have an invulnerable save. Each time an attack is allocated to a model with an invulnerable save, you can choose to use either its normal Save (Sv) characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.

  • Invulnerable save: Saving throw that is never modified by attacking weapon’s AP.
  • A model with an invulnerable save can use it instead of its normal Sv.
Psychic Tests
When a Psyker unit attempts to manifest a psychic power, you must take a Psychic test for that unit by rolling 2D6. If the total is equal to or greater than that power’s warp charge value, the Psychic test is passed. If you roll a double 1 or a double 6 when taking a Psychic test, that unit immediately suffers Perils of the Warp.

  • Psychic test: Passed if 2D6 equals or exceeds psychic power’s warp charge.
  • If double 1 or double 6 rolled, Psyker suffers Perils of the Warp.
Performing a Heroic Intervention
When a unit performs a Heroic Intervention, you can move each model in that unit up to 3" – this is a Heroic Intervention move. Each model in the unit must finish its Heroic Intervention move closer to the closest enemy model. Remember that a unit must finish any type of move in unit coherency.

  • Heroic Intervention: Move up to 3".
  • Must end closer to the closest enemy model.

The Ministorum Priest keyword is used in following Adepta Sororitas datasheets:

The Ecclesiarchy Battle Conclave keyword is used in following Adepta Sororitas datasheets:

PISTOL
Due to their compact size, pistols can even be used in melee to shoot at point-blank range.
A model can make attacks with a Pistol even when its unit is within Engagement Range of enemy units, but it must target an enemy unit that is within Engagement Range of its own unit when it does so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

When a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with its other ranged weapons. Choose which it will fire (Pistols or non-Pistols) before selecting targets.

  • Can be shot even if firing model’s unit is within Engagement Range of enemy unit.
  • Cannot be shot alongside any other type of weapon.
Combat Attrition Tests
If a unit fails a Morale test, then after the first model has fled the unit, you must take Combat Attrition tests. To do so, roll one D6 for each remaining model in that unit, subtracting 1 from the result if the unit is below Half-strength; for each result of 1, one additional model flees that unit. You decide which models from your unit flee – those models are removed from play and count as having been destroyed, but they never trigger any rules that are used when a model is destroyed.

  • Combat Attrition tests: Roll one D6 for each remaining model in unit; for each 1, one additional model flees.
  • Subtract 1 from Combat Attrition tests if unit is below Half-strength.

The Ephrael Stern keyword is used in following Adepta Sororitas datasheets:

1CP

HEROINE IN THE MAKING

Adepta Sororitas Stratagem

This warrior stands pre-eminent in her Order as a shining example of everything a devout Sister aspires to.

Use this Stratagem before the battle, after nominating your Warlord. Select one ADEPTA SORORITAS CHARACTER (other than your Warlord, Celestine, Junith Eruita, EPHRAEL STERN or the Triumph of Saint Katherine) and generate one Warlord Trait for it; it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle.
1CP

OPEN THE RELIQUARIES

Adepta Sororitas Stratagem

In the direst circumstances, even the most sacred of the Ministorum’s holy artefacts are brought forth to aid the faithful.

Use this Stratagem before the battle. Your army can have one extra Relic of the Ecclesiarchy. All of the Relics your army includes must be different and be given to different models.

The Imagifier keyword is used in following Adepta Sororitas datasheets:

Elites
1CP

VENERATED SAINT

Adepta Sororitas Stratagem

This Imagifier bears the remains of a venerated saint of the Imperium, and exhorts her comrades to follow their example.

Use this Stratagem during deployment, after you have set up an IMAGIFIER model from your army. You can select two different tales for that model’s Litany of Deeds ability, instead of one. You can only use this Stratagem once per battle.
1CP

BATTLE RITES

Adepta Sororitas Stratagem

The observance of battle-rites and the chanting of blessed psalms stir the hearts of the faithful.

Use this Stratagem at the start of the battle round if your Warlord has the Sacred Rites ability and is on the battlefield. Select one active Sacred Rite. Roll one D6 to randomly generate a new Sacred Rite. You may re-roll this result if the new Sacred Rite is the same as one that is currently active. The selected Sacred Rite is no longer active, and the new Sacred Rite is active.
1CP

VESSEL OF THE EMPEROR’S WILL

Adepta Sororitas Stratagem

The Emperor’s grace extends from his chosen leaders to those who follow them into battle.

Use this Stratagem after you perform an Act of Faith for an ADEPTA SORORITAS CHARACTER unit from your army. Gain one Miracle dice.
2CP

JUDGEMENT OF THE FAITHFUL

Adepta Sororitas Stratagem

Even the most hopeless battle can be turned by a spark of divine inspiration.

Use this Stratagem after an ADEPTA SORORITAS unit from your army Falls Back. That unit can shoot during the Shooting phase of this turn, and charge in the Charge phase of this turn.

The Seraphim Squad keyword is used in following Adepta Sororitas datasheets:

Fast Attack
1CP

DEADLY DESCENT

Adepta Sororitas Stratagem

Seraphim arrive on the battlefield in a blaze of glory, spreading death from on high to scour the foe as they descend.

Use this Stratagem after a SERAPHIM SQUAD unit from your army is set up on the battlefield from high in the sky. Until the end of that phase, add 6" to the Range characteristic of Pistol weapons models in that unit are equipped with. That unit can shoot as if it were your Shooting phase.

The Dialogus keyword is used in following Adepta Sororitas datasheets:

Elites
1CP

BLAZING PIETY

Adepta Sororitas Stratagem

The holy words of a Dialogus can steady a battle line, inspire a heroic charge, and occasionally cause combustion in the case of heretics.

Use this Stratagem at the start of your Psychic phase. Select one enemy CHAOS unit within 6" of any DIALOGUS models from your army. That enemy unit suffers 1 mortal wound. If that enemy unit is a DAEMON unit, it suffers D3 mortal wounds instead.
1CP

PURITY OF FAITH

Adepta Sororitas Stratagem

The faith of the Adepta Sororitas steels their hearts and bodies against psychic assaults.

Use this Stratagem when an enemy PSYKER model manifests a psychic power within 24" of an ADEPTA SORORITAS unit from your army, after any Deny the Witch attempt. Roll one D6; on a 4+ that psychic power is resisted.
1CP

TEST OF FAITH

Adepta Sororitas Stratagem

The Adepta Sororitas will not be found wanting in the eyes of the Emperor. When a test of faith is required, they will answer it with steel in their hearts and a prayer on their lips.

Use this Stratagem at the end of a phase in which you gained a Miracle dice as the result of Purity or Valour. Gain D3 Miracle dice, in addition to the one you would normally gain.
1CP

SUFFER NOT THE WITCH

Adepta Sororitas Stratagem

Those who would wield sorcery against the righteous often find themselves facing the full fury of the Ecclesiarchy.

Use this Stratagem at the start of the Shooting or Fight phase. Select one ADEPTA SORORITAS unit from your army. Until the end of that phase, when resolving an attack made by a model in that unit against a PSYKER unit, you can re-roll the wound roll.

The Exorcist keyword is used in following Adepta Sororitas datasheets:

Heavy Support
1CP

FURIOUS RECITAL

Adepta Sororitas Stratagem

At the hands of a skilled organist the Exorcist becomes a psychological weapon just as potent as its payload.

Use this Stratagem in your Shooting phase, when an EXORCIST model from your army is chosen to shoot with. Until the end of the turn, subtract 1 from the Leadership characteristic of models in enemy units whilst their unit is within 12" of that Exorcist model (subtract 2 from the Leadership characteristic of models in enemy CHAOS units whilst their unit is within 12" of that Exorcist model instead).
1CP

HOLY TRINITY

Adepta Sororitas Stratagem

With bolter, flamer and melta is the foe purged.

Use this Stratagem in your Shooting phase, after you have declared how you will split the shots of an ADEPTA SORORITAS unit from your army, if that unit shoots all of its weapons at the same target, and that target is within the range of at least one bolt weapon being shot by a model in the unit, one flame weapon being shot by a model in the unit, and one melta weapon being shot by a model in the unit (see Bolt, Flame and Melta Weapons). Until the end of that phase, when resolving an attack made by a model in that unit, add 1 to the wound roll.
1CP

BLESSED BOLTS

Adepta Sororitas Stratagem

It takes an artificer a lifetime to produce just one of these blessed bolts, which are said to be imbued with the Emperor’s divine vengeance.

Use this Stratagem when an ADEPTA SORORITAS INFANTRY unit from your army fires Overwatch or is chosen to shoot with. Until the end of the phase, storm bolters that models in that unit are equipped with have an Armour Penetration characteristic of -2 and a Damage characteristic of 2.
1CP

DEVASTATING REFRAIN

Adepta Sororitas Stratagem

With a resounding flourish, missiles streak into the skies to bring glorious destruction to the enemies of the God-Emperor.

Use this Stratagem when an EXORCIST model from your army fires Overwatch or is chosen to shoot with. Until the end of the phase, you can re-roll any or all of the dice rolled to determine the Type characteristic of an Exorcist missile launcher or Exorcist conflagration rockets that model is equipped with.

The Celestian Squad keyword is used in following Adepta Sororitas datasheets:

2CP

EXCEPTIONAL PROFICIENCY

Adepta Sororitas Stratagem

Celestians are exemplary in their battlecraft.

Use this Stratagem when a CELESTIAN SQUAD from your army fires Overwatch or is chosen to shoot or fight with. Until the end of the phase, when resolving an attack made by a model in that unit, you can re-roll the hit roll and you can re-roll the wound roll.
1CP

BLIND FAITH

Order of the Valorous Heart Stratagem

When the zeal of battle is upon them, the Sisters of the Valorous Heart will trust the Emperor to guide their aim.

Use this Stratagem at the start of your Shooting phase. Select one ORDER OF THE VALOROUS HEART unit from your army. Until the end of that phase, when resolving an attack made by a model in that unit, ignore hit roll modifiers.
2CP

CLEANSING FLAMES

Order of the Ebon Chalice Stratagem

When the Ebon Chalice go to war, they bring with them cleansing flames.

Use this Stratagem when an ORDER OF THE EBON CHALICE unit from your army fires Overwatch or is chosen to shoot with. Until the end of the phase, do not roll to determine the Type characteristic of flame weapons models in that unit are equipped with; they have their maximum values (e.g. a Heavy D6 weapon makes 6 shots).
1CP

THE EMPEROR’S JUDGEMENT

Order of the Sacred Rose Stratagem

None may escape the Emperor’s gaze, and where he sees wickedness, there will the Sacred Rose punish.

Use this Stratagem when an ORDER OF THE SACRED ROSE unit from your army fires Overwatch or is chosen to shoot with. Until the end of the phase, when resolving an attack made with a bolt weapon by a model in that unit, an unmodified hit roll of 6 scores 1 additional hit.

The Sisters Repentia keyword is used in following Adepta Sororitas datasheets:

1CP

FINAL REDEMPTION

Adepta Sororitas Stratagem

Even the most grievous wound cannot stop a Sister Repentia in her quest to earn redemption in the eyes of the Emperor.

Use this Stratagem when a SISTERS REPENTIA unit from your army is chosen as the target for an attack made with a melee weapon. Until the end of that phase, roll one D6 when a model in that unit is destroyed as a result of an attack made with a melee weapon by a model in an enemy unit. On a 4+ that enemy unit suffers 1 mortal wound after it has fought.
1CP

HOLY RAGE

Adepta Sororitas Stratagem

With psalms on their lips, the faithful hurl themselves forwards.

Use this Stratagem at the start of your Charge phase. Select one ADEPTA SORORITAS unit from your army. That unit can charge, even if it Advanced this turn.

The Zephyrim Squad keyword is used in following Adepta Sororitas datasheets:

1CP

EMBODIED PROPHECY

Adepta Sororitas Stratagem

The Zephyrim are said to embody the God-Emperor’s promise. Where they lead, victory must surely follow.

Use this Stratagem at the start of the Fight phase. Select one ZEPHYRIM SQUAD unit from your army. Until the end of that phase, when resolving an attack made with a melee weapon by a model in a friendly ADEPTA SORORITAS unit within 6" of that Zephyrim unit, re-roll a wound roll of 1.

The Arco-flagellants keyword is used in following Adepta Sororitas datasheets:

2CP

EXTREMIS TRIGGER WORD

Adepta Sororitas Stratagem

Arco-flagellants are conditioned with sacred trigger words that release their cerebral inhibitors and unleash their killing rage.

Use this Stratagem in the Fight phase, when an ARCO-FLAGELLANTS unit from your army is chosen to fight with. Until the end of that phase, change the ability of arco-flails models in that unit are equipped with to ‘Make 3 hit rolls for each attack made with this weapon, instead of 1.’ At the end of that phase, roll one D6 for each model in that unit; for each 6, one model in that unit is destroyed.

The Penitent Engines keyword is used in following Adepta Sororitas datasheets:

Heavy Support

The Mortifiers keyword is used in following Adepta Sororitas datasheets:

Heavy Support
3CP

DESPERATE FOR REDEMPTION

Adepta Sororitas Stratagem

Those bound to the Penitent Engines have only one hope of end to their torment, and they seek it out with unmatched zeal.

Use this Stratagem at the end of the Fight phase. Select one PENITENT ENGINES, MORTIFIERS or SISTERS REPENTIA unit from your army within 1" of any enemy units; that unit from your army can fight as if it were the Fight phase.
1CP

TEAR THEM DOWN

Order of the Bloody Rose Stratagem

In the fury of battle, the Sisters of the Bloody Rose channel their rage into devastating blows with gun stocks, fists and blades.

Use this Stratagem in the Fight phase, when an ORDER OF THE BLOODY ROSE unit from your army is chosen to fight with. Until the end of that phase, when resolving an attack made with a melee weapon by a model in that unit, add 1 to the wound roll.

The Hospitaller keyword is used in following Adepta Sororitas datasheets:

1CP

LAST RITES

Adepta Sororitas Stratagem

The words spoken over a dying comrade remind those still fighting that there is nothing better than to die in battle in the Emperor’s name.

Use this Stratagem at the start of the Morale phase. Select one HOSPITALLER model from your army. Until the end of that phase, when a Morale test is taken for a friendly ADEPTA SORORITAS unit within 6" of that model, do not add the number of models from that unit that have been destroyed that turn.
2CP

DIVINE INTERVENTION

Adepta Sororitas Stratagem

Sometimes, a brush with death is so close that the only explanation seems to be direct intervention.

Use this Stratagem when an ADEPTA SORORITAS CHARACTER model (other than Celestine, EPHRAEL STERN, a Geminae Superia, Junith Eruita or the Triumph of Saint Katherine) from your army is destroyed (before any Miracle dice are gained as a result). Discard 1-3 Miracle dice. At the end of the phase, return that model to play with a number of wounds remaining equal to the number of Miracle dice you discarded, placing it as close as possible to its previous position and more than 1" away from any enemy models. You do not gain a Miracle dice for the destruction of that model this turn. Each ADEPTA SORORITAS CHARACTER model can only returned to the battlefield by this Stratagem once per battle.

The Immolator keyword is used in following Adepta Sororitas datasheets:

Dedicated Transport
1CP

MARTYR’S IMMOLATION

Adepta Sororitas Stratagem

The inferno claims the martyr and heretic alike.

Use this Stratagem when an IMMOLATOR model from your army is destroyed. Do not roll a dice for that model’s Explodes ability: it automatically explodes.
1CP

MARTYRED

Adepta Sororitas Stratagem

The Sisters of Battle do not give in to despair when their leaders are slain. Instead, the blood of these martyred heroes only strengthens their resolve.

Use this Stratagem at the end of any phase in which your Warlord was destroyed, if your Warlord is an ADEPTA SORORITAS CHARACTER model. If your Warlord is Celestine, perform any rolls for the model’s Miraculous Intervention ability before using this Stratagem. This Stratagem may not be used if your Warlord is returned to the battlefield using the Miraculous Intervention ability or the Divine Intervention Stratagem. You gain D3 Command Points.
1CP

FAITH IS OUR SHIELD

Order of the Argent Shroud Stratagem

The unwavering faith of the warriors of the Argent Shroud allows them to fight on through the most terrible psychic onslaughts.

Use this Stratagem in the Psychic phase, when a model in an ORDER OF THE ARGENT SHROUD unit from your army would lose a wound as a result of a mortal wound. Until the end of that phase, when a model in that unit would lose a wound as a result of a mortal wound, roll one D6; on a 5+ that wound is not lost.

The Order of Our Martyred Lady and Character keywords are used in following Adepta Sororitas datasheets:

1CP

HONOUR THE MARTYRS

Order of Our Martyred Lady Stratagem

When a leader of the Order of Our Martyred Lady dies in battle, those who remain only become more determined.

Use this Stratagem when an ORDER OF OUR MARTYRED LADY CHARACTER model from your army is destroyed as a result of an attack made by an enemy unit. Until the end of the battle, when resolving an attack made by a model in an ORDER OF OUR MARTYRED LADY unit from your army against that enemy unit, re-roll a hit roll of 1.
Command Points
The starting number of CPs each player starts with for Battle-forging their army depends on the size of the battle you are playing. This is usually defined in the mission pack that is being played, but if one is not presented in the mission pack, use the following table. Note that the total Power Level is based on the combined power of all the models used in the battle (so the combined Power Level of both your and your opponent's armies). If you are using a game that uses points values, then the points limit is the maximum points limit per side.

COMMAND POINTS
BATTLE SIZETOTAL POWER LEVELPOINTS LIMITCOMMAND POINTS
Combat PatrolUp to 50Up to 5003
Incursion51-100501-10006
Strike Force101-2001001-200012
Onslaught201-3002001-300018

  • Starting number of Command points varies with battle size.
The Warlord
While mustering your army, you can nominate one model (except a model with the FORTIFICATION keyword) to be your Warlord. That model gains the WARLORD keyword. If this model is a CHARACTER, you can also assign a Warlord Trait to it. Note, that more than one model in your army can have a Warlord Trait (e.g. by using Stratagems), but they are only considered your Warlord for the purpose of that trait.
Sacred Rites

The Adepta Sororitas pray for the Emperor to guide them and fill them with strength.

If every unit in your army has the ADEPTA SORORITAS and/or ADEPTUS MINISTORUM Faction keywords, this unit gains an ability depending on which Sacred Rite is active for your army. Determine which Sacred Rite is active for all units from your army with this ability at the start of the battle. To do so, after deployment, but before the first battle round begins, select one Sacred Rite from the following table to be active. Alternatively, you can roll two D6 to randomly generate two Sacred Rites to be active (a duplicate result has no additional effect, but is considered to be active for the purposes of the Battle Rites Stratagem). In either case, Sacred Rites are active until the end of the battle.
D6Sacred Rite
1Hand of the Emperor: The Sororitas are imbued with a boundless font of vigour.
When a unit with this Sacred Rite Advances, add 1 to the Advance roll. When you make a charge roll for a unit with this Sacred Rite, add 1 to the result. 
2Spirit of the Martyr: Even with their dying act the Sororitas mete out the Emperor’s judgement.
When a model with this Sacred Rite is destroyed, roll one D6 before removing the model from play. On a 5+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase (if the model has a damage table, use the bottom row of that table when shooting with that ranged weapon or resolving that attack with a melee weapon). 
3Aegis of the Emperor: The Sororitas do not suffer the vile trickery of witches.
When a Deny the Witch test is taken for a unit with this Sacred Rite, add 3 to the total. 
4Divine Guidance: Seeing the weak points in their enemies’ armour, the Sisters of Battle strike out to shatter it with contemptuous ease.
When resolving an attack made with a ranged weapon by a model with this Sacred Rite, on an unmodified wound roll of 6 the Armour Penetration characteristic of that weapon is improved by 1 for that attack (e.g. AP 0 becomes AP -1). 
5The Passion: The Sororitas are filled with a burning passion to inflict suffering upon the faithless.
When resolving an attack made with a melee weapon by a model with this Sacred Rite, an unmodified hit roll of 6 scores 1 additional hit. 
6Light of the Emperor: The Emperor’s radiance shines upon his warriors, emboldening them amidst the thick of battle.
When a Morale test is taken for a unit with this Sacred Rite, you can re-roll the dice. 
Manifesting Psychic Powers
The same Psyker unit cannot attempt to manifest Smite more than once during the same battle round. When you select a Psyker unit to manifest psychic powers, you select one psychic power that unit knows and attempt to manifest it. With the exception of Smite, you cannot attempt to manifest the same psychic power more than once in the same battle round, even with different Psyker units.

To manifest the psychic power, you must first pass a Psychic test. The opposing player can then select one of their Psyker units that is within 24" of the Psyker unit attempting to manifest the power and attempt to deny that power before its effects are resolved by passing a Deny the Witch test.

So long as the Psychic test was successful and the psychic power was not denied by a successful Deny the Witch test, the psychic power is successfully manifested and its effects, which will be described in the power itself, are then resolved. If the Psyker unit can attempt to manifest more than one psychic power in its Psychic phase, you can then attempt to manifest those, one at a time, as described above. The number of psychic powers each Psyker unit can attempt to manifest in its Psychic phase is listed on its datasheet.

  • Select psychic power.
  • You cannot select the same psychic power more than once per battle round, unless that power is Smite.
  • Attempt to manifest the psychic power by taking a Psychic test.
  • The opponent can attempt to deny the psychic power by taking a Deny the Witch test.
  • If successfully manifested, resolve the psychic power’s effects.
  • Select another psychic power.
Fall Back
When a unit Falls Back, each model in that unit can move a distance in inches equal to or less than the Move (M) characteristic shown on its datasheet, and when doing so you can move it within Engagement Range of enemy models, but it cannot end its move within Engagement Range of any enemy models – if it cannot do this then it cannot Fall Back. A unit cannot declare a charge in the same turn that it Fell Back. A unit cannot shoot or attempt to manifest a psychic power in the same turn that it Fell Back unless it is Titanic.

  • Fall Back: Models move up to M".
  • Units that Fall Back cannot charge this turn.
  • Units that Fall Back cannot shoot or manifest psychic powers this turn unless they are Titanic.
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an Infantry model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is Infantry and its unit has moved this turn.
Warlord Traits
Warlord Trait is a bonus that your Warlord receives upon being nominated. Such Traits can be found in Codices, Supplements and another Games Workshop publications. Any Warlord can have the Inspiring Leader Warlord Trait. Normally, only one Warlord Trait can be given to the Warlord, but there are ways to bypass this restriction (e.g. by using Stratagems). You can choose a Warlord Trait randomly by rolling a dice, or simply pick one. Note, that named characters usually have predetermined Warlord Traits and receive them after being nominated as Warlord.
Shield of Faith

Conviction is the greatest armour.

Models in this unit have a 6+ invulnerable save.

In addition, one model in this unit can attempt to resist one psychic power in your opponent’s Psychic phase in the same manner as a PSYKER by taking a Deny the Witch test, if that model is within 24" of the enemy model manifesting that psychic power. When taking that Deny the Witch test, roll one D6 instead of 2D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.

The Geminae Superia keyword is used in following Adepta Sororitas datasheets:

Characters
Some models have the CHARACTER keyword. These models can make Heroic Interventions in Charge Phase and are not easy targets in the Shooting Phase (see Look out, Sir, rule). If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page).

Note that CHARACTERS cannot use their Aura Abilities while performing actions.
RAPID FIRE
Rapid fire weapons are versatile armaments capable of aimed single shots at long range or controlled bursts of fire at close quarters.
When a model shoots a Rapid Fire weapon, double the number of attacks it makes if its target is within half the weapon’s range.

  • Double number of attacks made if target is within half range.
Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.
Aura Abilities
Some abilities affect models or units in a given range – these are aura abilities. A model with an aura ability is always within range of its effect. The effects of multiple, identically named aura abilities are not cumulative (i.e. if a unit is within range of two models with the same aura ability, that aura ability only applies to the unit once).

The Canoness keyword is used in following Adepta Sororitas datasheets:

Autogun used in following datasheets:

ASSAULT
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
If a unit includes any models equipped with Assault weapons, that unit is still eligible to shoot with in your Shooting phase even if it has Advanced this turn, but you can only resolve attacks using those Assault weapons when you select that unit to shoot with. If a model shoots an Assault weapon in the same turn in which its unit has Advanced, subtract 1 from hit rolls when resolving that weapon’s attacks.

  • Can be shot even if firing model’s unit Advanced.
  • Subtract 1 from hit rolls if the firing model’s unit Advanced.

Exorcist conflagration rockets used in following datasheets:

Heavy Support
Blast Weapons
Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons:
  1. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit.
  2. When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit.
Blast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a Vehicle or a Monster – firing high-explosives at point-blank range is simply unwise.

  • Blast Weapons: Minimum three attacks against units with 6+ models. Always make maximum number of attacks against units with 11+ models.
  • Can never be used to attack units within the firing unit’s Engagement Range.

Exorcist missile launcher used in following datasheets:

Heavy Support
GRENADE
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
When a unit shoots, one model that is equipped with a Grenade in that unit can resolve attacks with it instead of shooting any other weapons.

  • Only one model can use a Grenade when its unit shoots.
SERAPHIM/other model
INFANTRY/other model

Hunter-killer missile used in following datasheets:

Heavy Support

Immolation flamers used in following datasheets:

Dedicated Transport

Laspistol used in following datasheets:

Plasma grenades used in following datasheets:

Plasma gun used in following datasheets:

Shotgun used in following datasheets:

The Ardent Blade (shooting) used in following datasheets:

The Redeemer used in following datasheets:

Twin heavy bolter used in following datasheets:

Dedicated Transport

Twin multi-melta used in following datasheets:

Dedicated Transport

Arco-flails used in following datasheets:

Blessed blade used in following datasheets:

Chirurgeon’s tools used in following datasheets:

Death Cult power blades used in following datasheets:

Dialogus staff used in following datasheets:

Elites

Dozer ram used in following datasheets:

Dedicated Transport

Eviscerator used in following datasheets:

Harlequin’s kiss used in following datasheets:

Mace of Valaan used in following datasheets:

Neural whips used in following datasheets:

Penitent buzz-blade used in following datasheets:

Penitent eviscerator used in following datasheets:

Penitent flail used in following datasheets:

Relic weapons used in following datasheets:

Sanctity used in following datasheets:

The Ardent Blade (melee) used in following datasheets:

The Mace of Castigation used in following datasheets:

The Martyr’s Sword used in following datasheets:

The Outcast’s Blades used in following datasheets:

Armorium Cherub used in following datasheets:

Brazier of Holy Fire used in following datasheets:

Null Rod used in following datasheets:

Rod of Office used in following datasheets:

Storm Shield used in following datasheets:

Elites

Zephyrim Pennant used in following datasheets:

© Vyacheslav Maltsev 2013-2020