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YnnariThe Visarch
4

The Visarch

NAME M WS BS S T W A Ld Sv
The Visarch 8" 2+ 2+ 3 3 5 5 9 3+
The Visarch is a single model equipped with: Asu-var, the Sword of Silent Screams. He has a forceshield. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Asu-var, the Sword of Silent Screams
Melee
Melee
+2
-3
D3
If any models in a unit are destroyed as a result of an attack made with this weapon in a turn, subtract 1 from the Leadership characteristic of that unit until the end of that turn.
ABILITIES
Strength from Death

Champion of Ynnead: When another AELDARI model is slain within 6” of this model, you can roll one D6; on a 4+ this model regains 1 lost wound. If that model was a CHARACTER, add 1 to this model’s Attacks characteristic.

Way of the Blade: Re-roll hit rolls of 1 for attacks made with melee weapons by friendly YNNARI models whilst their unit is within 6" of this model.

Warden of Yvraine: When a friendly YVRAINE model within 3" of this model would lose any wounds as a result of an attack made against that model, this model can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and this unit suffers 1 mortal wound for each of those wounds.

Forceshield: This model has a 4+ invulnerable save.

Revered Figurehead: This model can embark aboard any AELDARI TRANSPORT model, regardless of that model’s transport restrictions.
WARLORD TRAIT
Master of Death: When resolving an attack made with a melee weapon by this Warlord, an unmodified hit roll of 6 scores 1 additional hit.
FACTION KEYWORDS
AELDARI, YNNARI
KEYWORDS
CHARACTER, INFANTRY, THE VISARCH

This datasheet has HQ Battlefield Role. Full list of Ynnari units sharing same Battlefield Role follows:

Includes wargear
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Strength from Death

To the Ynnari, the life forces released by the newly dead are invigorating in the extreme, the souls of the fallen spurring a burst of activity.

When a unit is destroyed, units from your army with this ability draw strength from death until the end of the turn.

If a unit is drawing strength from death, that unit fights first in the Fight phase, even if it did not charge. If the enemy has units that have charged, or that have an ability that allows them to fight first in the Fight phase, then alternate choosing units to fight with, starting with the player whose turn is taking place.

When resolving an attack made with a melee weapon by a model that is drawing strength from death, and that made a charge move this turn or has another ability that allows it to fight first in the Fight phase, add 1 to the hit roll.
Characters
Some models are noted as being a Character on their datasheet. These heroes, officers, prophets and warlords are powerful individuals that can have a great impact on the course of a battle. The swirling maelstrom of the battlefield can make it difficult to pick out such individuals as targets, however.

An enemy CHARACTER with a Wounds characteristic of less than 10 can only be chosen as a target in the Shooting phase if it is both visible to the firing model and it is the closest enemy unit to the firing model. Ignore other enemy CHARACTERS with a Wounds characteristics of less than 10 when determining if the target is the closest enemy unit to the firing model.

This means that if any other enemy units (other than other CHARACTERS with a Wounds characteristics of less than 10) are closer, whether they are visible or not, then the enemy CHARACTER cannot be targeted.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.

The YVRAINE keyword is used in following Ynnari datasheets:

HQ
• Yvraine
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.

The profiles using AELDARI and TRANSPORT keywords can be found in following Factions:

Aeldari: Craftworlds, Drukhari, Harlequins.

The AELDARI and TRANSPORT keywords are used in following datasheets:

Dedicated Transport
• Raider
• Venom
Heavy Support
• Falcon
Lords of War

The AELDARI keyword is used in following Ynnari datasheets:

HQ
• Yvraine

The YNNARI keyword is used in following Ynnari datasheets:

HQ
• Yvraine

The CHARACTER keyword is used in following Ynnari datasheets:

HQ
• Yvraine

The INFANTRY keyword is used in following Ynnari datasheets:

HQ
• Yvraine
© Vyacheslav Maltsev 2013-2019