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World EatersMutilators
6

Mutilators

NAME M WS BS S T W A Ld Sv
Mutilator 4" 3+ 3+ 5 4 3 3 8 2+
This unit contains 3 Mutilators. Each Mutilator is armed with fleshmetal weapons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Fleshmetal weapons
Melee
Melee
+D3
-D3
D3
See Fleshmetal Weapons ability
ABILITIES
Death to the False Emperor

Fleshmetal Weapons: When a unit of Mutilators is chosen to fight, roll three D3, one after the other. For that fight, the first roll is added to the Mutilators’ Strength for the unit’s attacks, the second roll is the AP for the unit’s attacks, and the third roll is the Damage for the unit’s attacks. For example, if the rolls were a 1, followed by a 3, followed by a 2, then all of the unit’s attacks for that fight would have a Strength of +1, an AP of -3, and a Damage of 2.

Daemonic: Models in this unit have a 5+ invulnerable save.

Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS
CHAOS, KHORNE, HERETIC ASTARTES, WORLD EATERS
KEYWORDS
INFANTRY, DAEMON, CULT OF DESTRUCTION, MUTILATORS
Does not include wargear
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Death to the False Emperor
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.

The CULT OF DESTRUCTION keyword is used in following World Eaters datasheets:

Elites
Heavy Support

The DAEMON keyword is used in following World Eaters datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

This datasheet has Elites Battlefield Role. Full list of World Eaters units sharing same Battlefield Role follows:

The HERETIC ASTARTES keyword is used in following World Eaters datasheets:

The INFANTRY keyword is used in following World Eaters datasheets:

© Vyacheslav Maltsev 2013-2019