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World EatersDefiler
9

Defiler

NAME M WS BS S T W A Ld Sv
Defiler * 4+ * 8 7 14 * 8 3+
A Defiler is a single model equipped with a battle cannon, a reaper autocannon, a twin heavy flamer and Defiler claws.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
8-14+
8"
4+
4
4-7
6"
5+
3
1-3
4"
5+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Battle cannon
72"
Heavy D6
8
-2
D3
-
6
Havoc launcher
48"
Heavy D6
5
0
1
-
10
Reaper autocannon
36"
Heavy 4
7
-1
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
0
Defiler claws
Melee
Melee
x2
-3
D6
-
12
Defiler scourge
Melee
Melee
+4
-2
3
Each time the bearer fights, it can make 3 additional attacks with this weapon.
WARGEAR OPTIONS
 • This model may replace its twin heavy flamer with a havoc launcher or Defiler scourge.
 • This model may replace its reaper autocannon with a twin heavy bolter or twin lascannon.
 • This model may take one item from the Combi-weapons list.
ABILITIES
Daemonic: This model has a 5+ invulnerable save.

Infernal Regeneration: At the start of your turn, this model regains 1 lost wound.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.
FACTION KEYWORDS
CHAOS, KHORNE, HERETIC ASTARTES, WORLD EATERS
KEYWORDS
VEHICLE, DAEMON, DAEMON ENGINE, DEFILER
Does not include wargear
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Combi-weapons
 • Combi-bolter
2
 • Combi-flamer
8
 • Combi-melta
15
 • Combi-plasma
11
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Wound Roll
WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength
TWICE (or more)
than the Toughness?
2+
Is the Strength
GREATER
than the Toughness?
3+
Is the Strength
EQUAL
to the Toughness?
4+
Is the Strength
LOWER
than the Toughness?
5+
Is the Strength
HALF (or less)
than the Toughness?
6+
If an attack scores a hit, you will then need to roll another dice to see if the attack successfully wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the table to the right:

If the roll is less than the required number, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The DAEMON keyword is used in following World Eaters datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The DAEMON ENGINE keyword is used in following World Eaters datasheets:

Flyers
Heavy Support
• Defiler
Lords of War

This datasheet has Heavy Support Battlefield Role. Full list of World Eaters units sharing same Battlefield Role follows:

The HERETIC ASTARTES keyword is used in following World Eaters datasheets:

The VEHICLE keyword is used in following World Eaters datasheets:

Dedicated Transport
Elites
Flyers
Heavy Support
• Defiler
Lords of War
© Vyacheslav Maltsev 2013-2019