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World EatersChaos Space Marines
4

Chaos Space Marines

NAME M WS BS S T W A Ld Sv
Chaos Space Marine 6" 3+ 3+ 4 4 1 1 7 3+
Aspiring Champion 6" 3+ 3+ 4 4 1 2 8 3+
This unit contains 1 Aspiring Champion and 4 Chaos Space Marines. It can include up to 5 additional Chaos Space Marines (Power Rating +4), up to 10 additional Chaos Space Marines (Power Rating +7) or up to 15 additional Chaos Space Marines (Power Rating +10). Each model is armed with a boltgun, bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
5
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer is slain.
0
Chainsword
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • The Aspiring Champion may replace his bolt pistol and boltgun with items from the Champion Equipment list.
 • Any Chaos Space Marine may replace his boltgun with a chainsword.
 • One Chaos Space Marine may replace his bolt pistol with a plasma pistol, or replace his boltgun with one item from the Special Weapons or Heavy Weapons lists.
 • If the unit numbers ten or more models, an additional Chaos Space Marine may take one item from the Special Weapons or Heavy Weapons lists.
 • One model may take a Chaos Icon.
ABILITIES
Death to the False Emperor
FACTION KEYWORDS
CHAOS, KHORNE, HERETIC ASTARTES, WORLD EATERS
KEYWORDS
INFANTRY, CHAOS SPACE MARINES
Does not include wargear
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
single/pair
Champion Equipment

The champion can take up to two weapons chosen from the following list:

 • Bolt pistol
0
 • Chainaxe
1
 • Chainsword
0
 • Lightning claw
 • Plasma pistol
5
 • Power axe
5
 • Power fist
9
 • Power maul
4
 • Power sword
4

Alternatively, the champion can take one weapon chosen from the following list:

 • Boltgun
0
 • Combi-bolter
2
 • Combi-flamer
8
 • Combi-melta
15
 • Combi-plasma
11
Special Weapons
 • Flamer
6
 • Meltagun
14
 • Plasma gun
11
Heavy Weapons
 • Autocannon
10
 • Heavy bolter
10
 • Lascannon
25
 • Missile launcher
20
Death to the False Emperor
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.

The HERETIC ASTARTES keyword is used in following World Eaters datasheets:

The INFANTRY keyword is used in following World Eaters datasheets:

This datasheet has Troops Battlefield Role. Full list of World Eaters units sharing same Battlefield Role follows:

© Vyacheslav Maltsev 2013-2019