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UnalignedVengeance Weapon Batteries
7

Vengeance Weapon Batteries

NAME M WS BS S T W A Ld Sv
Vengeance Weapon Battery - - 5+ - 8 10 - - 3+
This unit contains 1 Vengeance Weapon Battery. It can additionally contain 1 Vengeance Weapon Battery (Power Rating +7). Every model is equipped with: punisher gatling cannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
30
Battle cannon
72"
Heavy D6
8
-2
D3
-
20
Punisher gatling cannon
24"
Heavy 20
5
0
1
-
70
Quad Icarus lascannon
96"
Heavy 4
9
-3
D6
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
WARGEAR OPTIONS
 • Any model can be equipped with one of the following instead of 1 punisher gatling cannon: 1 battle cannon; 1 quad Icarus lascannon.
ABILITIES
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. When resolving an attack made against this model in the Fight phase, do not make a hit roll: it automatically scores a hit. This model can shoot in your Shooting phase even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model.

Fully Automated Weapons: This model’s weapons can only target the closest visible enemy unit. Attacks made with a quad Icarus lascannon can instead target the closest visible enemy unit that can FLY. In either case, if two or more units are equally close, you can choose which is targeted.

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D3 mortal wounds.

Designer’s Note: If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then regardless of whether it explodes or not, it is wrecked – from that point on, models can no longer target it, it can no longer shoot etc.
FACTION KEYWORDS
UNALIGNED
KEYWORDS
BUILDING, VEHICLE, WALL OF MARTYRS, VENGEANCE WEAPON BATTERIES
Does not include wargear

Battle cannon used in following datasheets:

Fortifications
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Punisher gatling cannon used in following datasheets:

Fortifications

Quad Icarus lascannon used in following datasheets:

Fortifications
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The WALL OF MARTYRS keyword is used in following Unaligned datasheets:

Fortifications
Faction Rules
© Vyacheslav Maltsev 2013-2020