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UnalignedVengeance Weapon Batteries
6

Vengeance Weapon Batteries

NAME M WS BS S T W A Ld Sv
Vengeance Weapon Battery - - 5+ - 8 10 - - 3+
A Vengeance Weapon Battery is a single model equipped with a punisher gatling cannon. It can include 1 additional Vengeance Weapon Battery (Power Rating +6).
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
22
Battle cannon
72"
Heavy D6
8
-2
D3
-
20
Punisher gatling cannon
24"
Heavy 20
5
0
1
-
70
Quad Icarus lascannon
96"
Heavy 4
9
-3
D6
Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets.
WARGEAR OPTIONS
 • This model may replace its punisher gatling cannon with a battle cannon or a quad Icarus lascannon.
ABILITIES
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model.

Fully Automated Weapons: This model’s weapons can only target the nearest visible enemy. Quad Icarus lascannons can instead choose to target the nearest visible enemy that can FLY. In either case, if two units are equally close, you may choose which is targeted.

Magazine Explosion: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 its magazine explodes, and each unit within 2D6" suffers D3 mortal wounds.

Designer’s Note: If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then regardless of whether its magazine explodes or not, it is wrecked – from that point on, models can no longer target it, it can no longer shoot etc.

FACTION KEYWORDS
UNALIGNED
KEYWORDS
BUILDING, VEHICLE, WALL OF MARTYRS, VENGEANCE WEAPON BATTERIES
Does not include wargear

Battle cannon used in following datasheets:

Fortifications
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Punisher gatling cannon used in following datasheets:

Fortifications

Quad Icarus lascannon used in following datasheets:

Fortifications
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The WALL OF MARTYRS keyword is used in following Unaligned datasheets:

Fortifications
Faction Rules
© Vyacheslav Maltsev 2013-2019