This model cannot move for any reason, nor can it fight in the Fight phase
. When resolving an attack made against this model in the Fight phase, do not make a hit roll
: it automatically scores a hit. This model can shoot in your Shooting phase
even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model.
Landing Pad Configuration:
Units can move across this model as if it were a terrain
feature. When this model is set up on the battlefield, select either the Shielded or Unfurled configuration to be in effect. At the start of your Movement phase
, if there are no enemy models within 1" of the Skyshield Landing Pad, you can change which configuration is in effect:
Designer’s Note: If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then it is wrecked – from that point on, you can no longer use its abilities.
- Shielded: Whilst this configuration is in effect, models that are on top of the Skyshield Landing Pad have a 5+ invulnerable save against attacks made in the Shooting phase if the attacking model is not also on top of the Skyshield Landing Pad. The Skyshield Landing Pad itself does not receive an invulnerable save in this manner.
- Unfurled: Whilst this configuration is in effect, if a friendly VEHICLE unit with the Flyer Battlefield Role spends its entire turn on top of a Skyshield Landing Pad in this configuration, that model regains up to D3 lost wounds at the end of the turn.