This model cannot move for any reason, nor can it fight in the Fight phase
. Enemy models automatically hit this model in the Fight phase – do not make hit rolls
. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model.
Landing Pad Configuration:
At the start of your turn, if there are no enemy models within 1" of the Skyshield Landing Pad, a friendly model within 1" of it can change the Skyshield Landing Pad’s configuration to one of the following:
- Shielded: All models (friend or foe) that are on top of the Skyshield Landing Pad in this configuration receive a 5+ invulnerable save against any attacks made in the Shooting phase (unless the firing model is also on top of the Skyshield Landing Pad). Note, however, that the Skyshield Landing Pad itself does not receive an invulnerable save in this manner.
- Unfurled: Any friendly unit with the Flyer Battlefield Role that spends its entire turn on top of a Skyshield Landing Pad in this configuration regains D3 lost wounds at the end of the turn as a result of the landing pad’s auto-repair systems.
Wrecked Landing Pad:
If a Skyshield Landing Pad is destroyed, do not remove the model. Instead, all of its other abilities cease to apply, and it is treated as ruins
(see the Battlefield Terrain
section of the Warhammer 40,000 rulebook) for the rest of the battle.
Enemy models can move within 1" of a Skyshield Landing Pad (and can move on top of it) as if it were a terrain feature. In addition, they do not need to Fall Back
in order to move away from it if they start their turn within 1" of it, and being within 1" of a Skyshield Landing Pad in the Shooting phase
does not prevent an enemy unit from shooting.