This model cannot move for any reason, nor can it fight in the Fight phase
. When resolving an attack made against this model in the Fight phase, do not make a hit roll
: it automatically scores a hit. This model can shoot in your Shooting phase
even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model.
Each unit that is embarked
on this model may both shoot as if it were in the open and also be shot at as if it were in the open. Models embarked on this model have a 4+ invulnerable save
. Place the embarked unit on the battlements to show where they are.
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark
. On a 6 it explodes, and each unit within 3D6" suffers D6 mortal wounds
Designer’s Note: If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then regardless of whether its reactor explodes or not, it is wrecked – from that point on, models can no longer embark inside it, it can no longer shoot, etc.
You may have an Imperial Fortress Wall that comprises an extra number of walls, towers, gates, etc. When this is the case, for each other section that you have, add 5 to the Imperial Fortress Wall’s Wounds value and add +5 to its Power Rating
. Each Gate Section must have a Gate Tower Section at either end. You may never have more Tower Sections than Wall Sections.