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UnalignedFortress of Redemption
21

Fortress of Redemption

NAME M WS BS S T W A Ld Sv
Fortress of Redemption 0" - * - 10 30 0 9 3+
A Fortress of Redemption is a single model equipped with: redemption missile silo; twin Icarus lascannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
BS
21-30+
5+
11-20
6+
1-10
7+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
8
Heavy bolter
36"
Heavy 3
5
-1
1
-
0
Redemption missile silo
When you choose this weapon to shoot with, select one of the profiles below.
 - Fragstorm missile
18-96"
Heavy 2D6
4
0
1
-
 - Krakstorm missile
18-96"
Heavy D6
8
-3
D3
-
0
Twin Icarus lascannon
96"
Heavy 2D6
9
-3
D6
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
WARGEAR OPTIONS
 • This model can additionally be equipped with: up to 4 heavy bolters.
ABILITIES
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. When resolving an attack made against this model in the Fight phase, do not make a hit roll: it automatically scores a hit. This model can shoot in your Shooting phase even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model.

Automated Weapons: Unless a friendly unit is embarked aboard, this model’s weapons can only target the closest visible enemy unit. Attacks made with a twin Icarus lascannon can instead target the closest visible enemy unit that can FLY. In either case, if two or more units are equally close, you may choose which is targeted.

Fire Points: Up to 15 models embarked aboard this model can shoot in your Shooting phase, measuring distances and drawing line of sight from any point on this model. When they do so, any restrictions and modifiers that apply to this model also apply to its embarked models.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark, and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.

Designer’s Note: If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then regardless of whether it explodes or not, it is wrecked – from that point on, models can no longer embark inside it, it can no longer shoot etc.
TRANSPORT
This model has a transport capacity of 2 INFANTRY units, up to a total of 30 models.

Designer’s Note: When you embark models aboard a Fortress of Redemption, you may find it useful to place some of them on the battlements to remind you which unit(s) are inside the fortification.
FACTION KEYWORDS
UNALIGNED
KEYWORDS
BUILDING, VEHICLE, TRANSPORT, FORTRESS OF REDEMPTION
Does not include wargear

Heavy bolter used in following datasheets:

Fortifications
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Faction Rules
© Vyacheslav Maltsev 2013-2020