This unit contains 1 Borewyrm Infestation. It can include up to 1 additional Borewyrm Infestation (Power Rating +1). Each model is armed with vicious jaws.
Each time you make a wound roll of 6+ for this weapon, that hit is resolved at AP -2 instead.
Rapid Tunnelling: At the start of your Movement phase, you can remove this model from the battlefield. At the end of your next Movement phase, set it up again, anywhere on the battlefield, more than 9" away from any enemy models.
Hard to Hit: Your opponent must subtract 1 from hit rolls for ranged weapons that target this unit.
UNALIGNED, DREADED AMBULL
SWARM, BOREWYRM INFESTATION
This datasheet has ElitesBattlefield Role. Full list of Unaligned units sharing same Battlefield Role follows:
Is the Strength TWICE (or more) than the Toughness?
Is the Strength GREATER than the Toughness?
Is the Strength EQUAL to the Toughness?
Is the Strength LOWER than the Toughness?
Is the Strength HALF (or less) than the Toughness?
If an attack scores a hit, you will then need to roll another dice to see if the attack successfully wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the table to the right:
If the roll is less than the required number, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:
Close combat weapon
If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
The UNALIGNED keyword is used in following Unaligned datasheets: