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UnalignedAegis Defence Line
4

Aegis Defence Line

NAME M WS BS S T W A Ld Sv
Gun Emplacement - - 5+ - 7 3 - - 4+
An Aegis Defence Line consists of 4 large shield sections and 4 small shield sections. It may also include one gun emplacement. All shield sections of an Aegis Defence Line must be set up so that they are in end-to-end contact with at least one other shield section, while the gun emplacement must be set up within 6" of any shield section. The gun emplacement is equipped with an Icarus lascannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
25
Icarus lascannon
96"
Heavy 1
9
-3
D6
Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets.
30
Quad-gun
48"
Heavy 8
7
-1
1
Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets.
WARGEAR OPTIONS
 • The gun emplacement may replace its Icarus lascannon with a quad-gun.
ABILITIES
Static Defence Network: After it is set up, an Aegis Defence Line (excluding its gun emplacement, if any) is treated as a terrain feature. It cannot move for any reason, is not treated as a friendly or enemy model, and cannot be targeted or affected by any attacks or abilities.

Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model.

Automated Weapons: Unless a friendly INFANTRY model is within 1" of a gun emplacement, it can only target the nearest visible enemy unit. If two units are equally close, you may chose which is targeted.

Defence Line: INFANTRY units within 1" of an Aegis Defence Line, and behind it from the point of view of the firing unit, receive the benefit of cover.

When charging a unit on the opposite side of an Aegis Defence Line, the charge is successful if the charging unit can move within 2" of that unit. When resolving fights between units on opposite sides of an Aegis Defence Line, units can be chosen to fight and make their attacks if the enemy is within 2" instead of the normal 1".
FACTION KEYWORDS
UNALIGNED
KEYWORDS (Defence Line)
AEGIS DEFENCE LINE
KEYWORDS (Gun Emplacement)
VEHICLE, GUN EMPLACEMENT
Does not include wargear

Icarus lascannon used in following datasheets:

Fortifications
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Quad-gun used in following datasheets:

Fortifications
Terrain and Cover
The battlefields of the far future are littered with terrain features such as ruins, craters and twisted copses. Models can take shelter within such terrain features to gain protection against incoming weapons’ fire.

If a unit is entirely on or within any terrain feature, add 1 to its models’ saving throws against shooting attacks to represent the cover received from the terrain (invulnerable saves are unaffected). Units gain no benefit from cover in the Fight phase.
Faction Rules
© Vyacheslav Maltsev 2013-2019