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UnalignedAegis Defence Line
5

Aegis Defence Line

NAME M WS BS S T W A Ld Sv
Gun Emplacement - - 5+ - 7 3 - - 4+
This unit contains 4 Large Shield Sections and 4 Small Shield Sections. It can also contain 1 Gun Emplacement. The Gun Emplacement is equipped with: Icarus lascannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
25
Icarus lascannon
96"
Heavy 1
9
-3
D6
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
30
Quad-gun
48"
Heavy 8
7
-1
1
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
WARGEAR OPTIONS
 • The Gun Emplacement can be equipped with 1 quad-gun instead of 1 Icarus lascannon.
ABILITIES
Static Defence Network: Each Small Shield Section and Large Shield Section in this unit must be set up so that it is in end-to-end contact with at least one other Small Shield Section or Large Shield Section in this unit, and this unit’s Gun Emplacement must be set up within 6" of any Small Shield Section or Large Shield Section in this unit. After it is set up, this unit’s Small Shield Sections and Large Shield Sections are treated as a single terrain feature that follows the rules for Barricades.
ABILITIES (Gun Emplacement Only)
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. When resolving an attack made against this model in the Fight phase, do not make a hit roll: it automatically scores a hit. This model can shoot in your Shooting phase even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model.

Automated Weapons: Unless a friendly INFANTRY model is within 1" of this model, this model can only target the closest visible enemy unit when it makes attacks. If two or more units are equally close, you can choose which is targeted.
FACTION KEYWORDS
UNALIGNED
KEYWORDS
AEGIS DEFENCE LINE
KEYWORDS (Gun Emplacement Only)
VEHICLE, GUN EMPLACEMENT
Does not include wargear

Icarus lascannon used in following datasheets:

Fortifications
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Quad-gun used in following datasheets:

Fortifications
Faction Rules
© Vyacheslav Maltsev 2013-2020