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Tyrannocyte

NAME M WS BS S T W A Ld Sv
Tyrannocyte * 5+ 5+ * 6 12 * 7 4+
A Tyrannocyte is a single model armed with five deathspitters.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
S
A
7-12+
6"
5
D6
4-6
4"
4
D3
1-3
2"
3
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Barbed strangler
36"
Assault D6
5
-1
1
You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models.
5
Deathspitter
24"
Assault 3
5
-1
1
-
12
Venom cannon
36"
Assault D3
8
-2
D3
-
WARGEAR OPTIONS
 • This model may replace all of its deathspitters with either five barbed stranglers or five venom cannons.
ABILITIES
Instinctive Behaviour

Invasion Organism: During deployment, you can set up a Tyrannocyte in its hive ship instead of placing it on the battlefield. If you do so, the hive ship can launch the Tyrannocyte at the end of any of your Movement phases – set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Any models that are inside the Tyrannocyte (see right) must immediately disembark in the same manner as a unit disembarking from a transport, except that they must be set up more than 9" away from any enemy models. Any models that cannot be set up in this way are destroyed.

Transport Spore: When you set up a Tyrannocyte in its hive ship, you can also set up a <HIVE FLEET> INFANTRY unit of up to 20 models or a <HIVE FLEET> MONSTER with a Wounds characteristic of 14 or less inside it (this cannot be another Tyrannocyte or a Sporocyst).

Death Throes: If this model is reduced to 0 wounds, roll a dice before removing the model from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds.
FACTION KEYWORDS
TYRANIDS, <HIVE FLEET>
KEYWORDS
MONSTER, FLY, TYRANNOCYTE

This datasheet has Dedicated Transport Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:

Dedicated Transport
Does not include wargear

Barbed strangler used in following datasheets:

Troops
Dedicated Transport
Fast Attack
Fortifications
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Deathspitter used in following datasheets:

HQ
Troops
Dedicated Transport
Fast Attack
Fortifications

Venom cannon used in following datasheets:

Troops
Dedicated Transport
Fast Attack
Fortifications
Instinctive Behaviour

Unless controlled or coordinated by the domineering will of the Hive Mind, many Tyranid organisms will revert to their baser instincts.

Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.

The <HIVE FLEET> and INFANTRY keywords are used in following Tyranids datasheets:

The <HIVE FLEET> and MONSTER keywords are used in following Tyranids datasheets:

Dedicated Transport
Elites
Fast Attack
Flyers
• Harpy
Fortifications
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The TYRANIDS keyword is used in following Tyranids datasheets:

The <HIVE FLEET> keyword is used in following Tyranids datasheets:

The MONSTER keyword is used in following Tyranids datasheets:

Dedicated Transport
Elites
Fast Attack
Flyers
• Harpy
Fortifications

The FLY keyword is used in following Tyranids datasheets:

Dedicated Transport
Elites
Flyers
• Harpy
Lords of War
© Vyacheslav Maltsev 2013-2019