Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
The CARNIFEX keyword is used in following Tyranids datasheets:
The unfathomable presence of the Hive Mind radiates out from its synapse creatures, smothering the ability of the psykers who stand before them to draw upon their mystic powers.Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected.
Even the bravest heart may quail when the horrors of battle take their toll.In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.
Some Tyranids serve as synaptic conduits or nodal relays through which a portion of the Hive Mind’s iron will flows, overriding the natural instincts of the swarm.<HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability.
This datasheet has Fast Attack Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:
The FLY keyword is used in following Tyranids datasheets:
The <HIVE FLEET> keyword is used in following Tyranids datasheets:
The INFANTRY keyword is used in following Tyranids datasheets:
The TYRANIDS keyword is used in following Tyranids datasheets: