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TyranidsSky-Slasher Swarm
2

Sky-Slasher Swarm

NAME M WS BS S T W A Ld Sv
Sky-Slasher Swarm 12" 5+ 5+ 3 3 3 4 4 6+
This unit contains 3 Sky-Slasher Swarms. It can include up to 3 additional Sky-Slasher Swarms (Power Rating +2) or up to 6 additional Sky-Slasher Swarms (Power Rating +4). Each model is armed with claws and teeth.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Spinemaws
6"
Pistol 4
2
0
1
-
0
Claws and teeth
Melee
Melee
User
0
1
-
WARGEAR OPTIONS
 • All models in the unit may also take spinemaws.
ABILITIES
Instinctive Behaviour
FACTION KEYWORDS
TYRANIDS, <HIVE FLEET>
KEYWORDS
SWARM, FLY, SKY-SLASHERS

This datasheet has Fast Attack Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:

Does not include wargear

Spinemaws used in following datasheets:

Troops
Fast Attack
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.

Claws and teeth used in following datasheets:

HQ
Troops
Elites
Fast Attack
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Instinctive Behaviour

Unless controlled or coordinated by the domineering will of the Hive Mind, many Tyranid organisms will revert to their baser instincts.

Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.

The TYRANIDS keyword is used in following Tyranids datasheets:

The <HIVE FLEET> keyword is used in following Tyranids datasheets:

The SWARM keyword is used in following Tyranids datasheets:

Troops
Fast Attack

The FLY keyword is used in following Tyranids datasheets:

Dedicated Transport
Elites
Flyers
• Harpy
Lords of War
© Vyacheslav Maltsev 2013-2019