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TyranidsMalanthrope
5

Malanthrope

NAME M WS BS S T W A Ld Sv
Malanthrope 5" 4+ 4+ 4 5 9 4 9 5+
This unit contains 1 Malanthrope. It can contain 1 additional Malanthrope (Power Rating +10) or 2 additional Malanthropes (Power Rating +20). Each model is equipped with a grasping tail.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Grasping tail
Melee
Melee
User
-1
D3
-
ABILITIES
Shadow in the Warp, Synapse

Shrouding Spores: Your opponent must subtract 1 from hit rolls for ranged weapons that target <HIVE FLEET> units within 3" of any friendly <HIVE FLEET> Malanthropes. This penalty is not cumulative with the same penalty from VENOMTHROPES.

Enhanced Toxic Miasma: At the end of the Fight phase, roll a D6 for each enemy unit within 1" of any Malanthropes. On a 4+, that unit suffers a mortal wound.

Prey Adaptation: If the last model in an enemy unit is slain within 1" of a Malanthrope in the Fight phase, all models in your army with the same <HIVE FLEET> keyword as the Malanthrope may re-roll hit rolls of 1 against all models with any of the same Faction keywords as the slain enemy.

Monstrous Brood: The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit.
FACTION KEYWORDS
TYRANIDS, <HIVE FLEET>
KEYWORDS
MONSTER, CHARACTER, FLY, MALANTHROPE

This datasheet has HQ Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:

Does not include wargear
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Shadow in the Warp

The unfathomable presence of the Hive Mind radiates out from its synapse creatures, smothering the ability of the psykers who stand before them to draw upon their mystic powers.

Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected.
Synapse

Some Tyranids serve as synaptic conduits or nodal relays through which a portion of the Hive Mind’s iron will flows, overriding the natural instincts of the swarm.

<HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.

The <HIVE FLEET> keyword is used in following Tyranids datasheets:

The VENOMTHROPES keyword is used in following Tyranids datasheets:

Elites
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The TYRANIDS keyword is used in following Tyranids datasheets:

The <HIVE FLEET> keyword is used in following Tyranids datasheets:

The MONSTER keyword is used in following Tyranids datasheets:

Dedicated Transport
Elites
Fast Attack
Flyers
• Harpy
Fortifications

The CHARACTER keyword is used in following Tyranids datasheets:

HQ
Elites
Heavy Support

The FLY keyword is used in following Tyranids datasheets:

Dedicated Transport
Elites
Flyers
• Harpy
Lords of War
© Vyacheslav Maltsev 2013-2019