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TyranidsHarridan
32

Harridan

NAME M WS BS S T W A Ld Sv
Harridan * * * 7 7 30 5 10 3+
A Harridan is a single model equipped with two biocannons and massive scything talons.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
16-30+
30"
3+
3+
10-15
20"
3+
4+
5-9
15"
4+
5+
1-4
10"
5+
6+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bio-cannon
48"
Heavy 6
8
-2
D3
-
22
Massive scything talons (IA: Barbed Hierodule, Harridan)
Melee
Melee
User
-3
D6
You can re-roll hit rolls of 1 for this weapon. If the bearer has more than one pair of massive scything talons, it can make 1 additional attack with this weapon each time it fights.
ABILITIES
Death Throes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 5+, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds.

Frenzied Metabolism: At the start of the Shooting phase, you may choose to have the Harridan suffers D3 mortal wounds, but add D6 to the Strength of its bio-cannon for the duration of your current turn.

Sky Attack: When moving the Harridan in the Movement phase, pick one enemy unit it passes over. That unit immediately suffers D3 mortal wounds. This ability may not target units composed entirely of CHARACTERS.

Flying Titanic Monster: A Harridan can Fall Back in the Movement phase and still shoot and/or charge during its turn. When it Falls Back, it can even move over enemy INFANTRY models, though at the end of its move it must be more than 1" from all enemy units. A Harridan can shoot if there are enemy models within 1" of it, as long as all of the enemy models have the INFANTRY keyword. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, the Harridan can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, the Harridan only gains a bonus to its save in cover if at least half of it is obscured from the bearer.
TRANSPORT
This model can transport up to 20 <HIVE FLEET> GARGOYLES.
FACTION KEYWORDS
TYRANIDS, <HIVE FLEET>
KEYWORDS
FLY, MONSTER, TITANIC, TRANSPORT, HARRIDAN

This datasheet has Lords of War Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:

Does not include wargear

Bio-cannon used in following datasheets:

Lords of War
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Massive scything talons (IA: Barbed Hierodule, Harridan) used in following datasheets:

Lords of War
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Characters
Some models are noted as being a Character on their datasheet. These heroes, officers, prophets and warlords are powerful individuals that can have a great impact on the course of a battle. The swirling maelstrom of the battlefield can make it difficult to pick out such individuals as targets, however.

An enemy CHARACTER with a Wounds characteristic of less than 10 can only be chosen as a target in the Shooting phase if it is both visible to the firing model and it is the closest enemy unit to the firing model. Ignore other enemy CHARACTERS with a Wounds characteristics of less than 10 when determining if the target is the closest enemy unit to the firing model.

This means that if any other enemy units (other than other CHARACTERS with a Wounds characteristics of less than 10) are closer, whether they are visible or not, then the enemy CHARACTER cannot be targeted.
Falling Back
Units starting the Movement phase within 1" of an enemy unit can either remain stationary or Fall Back. If you choose to Fall Back, the unit must end its move more than 1" away from all enemy units. If a unit Falls Back, it cannot Advance (see below), or charge later that turn. A unit that Falls Back also cannot shoot later that turn unless it can Fly.
Terrain and Cover
The battlefields of the far future are littered with terrain features such as ruins, craters and twisted copses. Models can take shelter within such terrain features to gain protection against incoming weapons’ fire.

If a unit is entirely on or within any terrain feature, add 1 to its models’ saving throws against shooting attacks to represent the cover received from the terrain (invulnerable saves are unaffected). Units gain no benefit from cover in the Fight phase.

The TYRANIDS keyword is used in following Tyranids datasheets:

The <HIVE FLEET> keyword is used in following Tyranids datasheets:

The FLY keyword is used in following Tyranids datasheets:

Dedicated Transport
Elites
Flyers
• Harpy
Lords of War

The MONSTER keyword is used in following Tyranids datasheets:

Dedicated Transport
Elites
Fast Attack
Flyers
• Harpy
Fortifications

The TITANIC keyword is used in following Tyranids datasheets:

Lords of War
© Vyacheslav Maltsev 2013-2019