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TyranidsDeathleaper
5

Deathleaper

NAME M WS BS S T W A Ld Sv
Deathleaper 9" 2+ 4+ 6 4 6 4 10 5+
Deathleaper is a single model armed with flesh hooks, grasping talons and rending claws. Only one of this model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Flesh hooks
6"
Assault 2
User
0
1
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
Grasping talons
Melee
Melee
User
-1
2
-
Rending claws
Melee
Melee
User
-1
1
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4.
ABILITIES
Superior Chameleonic Skin: Your opponent must subtract 2 from their hit rolls for attacks that target Deathleaper. In addition, add 2 instead of 1 to saving throws for Deathleaper when it is in cover.

It’s AfterMe!: At the start of the first battle round but before the first turn begins, pick a CHARACTER from the opposing army. You can re-roll hit and wound rolls in the Fight phase for any of Deathleaper’s attacks that target that CHARACTER.

Hidden Hunter: During deployment, you can set up Deathleaper in hiding instead of placing it on the battlefield. At the end of any of your Movement phases, Deathleaper can spring from its hiding place – set it up anywhere on the battlefield that is more than 9" away from any enemy models. You can re-roll Deathleaper’s charge distance in the turn in which it uses this ability to arrive on the battlefield.
WARLORD TRAIT
Mind Eater: Each time the Warlord slays an enemy CHARACTER in the Fight phase, choose a friendly <HIVE FLEET> unit within 3". At the end of the phase, that unit can move (and Advance if you wish) as if it was your Movement phase.
FACTION KEYWORDS
TYRANIDS, <HIVE FLEET>
KEYWORDS
CHARACTER, INFANTRY, LICTOR, DEATHLEAPER

This datasheet has Elites Battlefield Role. Full list of Tyranids units sharing same Battlefield Role follows:

Includes wargear

Flesh hooks used in following datasheets:

HQ
Troops
Elites
• Lictor
Fast Attack
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Grasping talons used in following datasheets:

Elites
• Lictor
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.

Rending claws used in following datasheets:

HQ
Troops
Elites
• Lictor
Fast Attack
Wound Roll
WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength
TWICE (or more)
than the Toughness?
2+
Is the Strength
GREATER
than the Toughness?
3+
Is the Strength
EQUAL
to the Toughness?
4+
Is the Strength
LOWER
than the Toughness?
5+
Is the Strength
HALF (or less)
than the Toughness?
6+
If an attack scores a hit, you will then need to roll another dice to see if the attack successfully wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the table to the right:

If the roll is less than the required number, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Terrain and Cover
The battlefields of the far future are littered with terrain features such as ruins, craters and twisted copses. Models can take shelter within such terrain features to gain protection against incoming weapons’ fire.

If a unit is entirely on or within any terrain feature, add 1 to its models’ saving throws against shooting attacks to represent the cover received from the terrain (invulnerable saves are unaffected). Units gain no benefit from cover in the Fight phase.
Characters
Some models are noted as being a Character on their datasheet. These heroes, officers, prophets and warlords are powerful individuals that can have a great impact on the course of a battle. The swirling maelstrom of the battlefield can make it difficult to pick out such individuals as targets, however.

An enemy CHARACTER with a Wounds characteristic of less than 10 can only be chosen as a target in the Shooting phase if it is both visible to the firing model and it is the closest enemy unit to the firing model. Ignore other enemy CHARACTERS with a Wounds characteristics of less than 10 when determining if the target is the closest enemy unit to the firing model.

This means that if any other enemy units (other than other CHARACTERS with a Wounds characteristics of less than 10) are closer, whether they are visible or not, then the enemy CHARACTER cannot be targeted.
Advancing
When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn.

The TYRANIDS keyword is used in following Tyranids datasheets:

The <HIVE FLEET> keyword is used in following Tyranids datasheets:

The CHARACTER keyword is used in following Tyranids datasheets:

HQ
Elites
Heavy Support

The INFANTRY keyword is used in following Tyranids datasheets:

The LICTOR keyword is used in following Tyranids datasheets:

Elites
• Lictor
© Vyacheslav Maltsev 2013-2019