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Thousand SonsForgefiend
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Forgefiend

NAME M WS BS S T W A Ld Sv
Forgefiend * 4+ * 6 7 12 * 8 3+
A Forgefiend is a single model equipped with two hades autocannons and Daemon jaws.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-12+
8"
4+
4
4-6
6"
5+
3
1-3
4"
6+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
20
Ectoplasma cannon
24"
Heavy D3
7
-3
D3
-
20
Hades autocannon
36"
Heavy 4
8
-1
2
-
8
Daemon jaws
Melee
Melee
User
-1
2
-
WARGEAR OPTIONS
 • This model may replace both hades autocannons with ectoplasma cannons.
 • This model may replace its Daemon jaws with an ectoplasma cannon.
ABILITIES
Hateful Assault, Malicious Volleys

Daemonic: This model has a 5+ invulnerable save.

Infernal Regeneration: At the start of your turn, this model regains 1 lost wound.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS
CHAOS, TZEENTCH, HERETIC ASTARTES, THOUSAND SONS
KEYWORDS
VEHICLE, DAEMON, DAEMON ENGINE, FORGEFIEND
Does not include wargear

Ectoplasma cannon used in following datasheets:

Elites
Heavy Support
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Hades autocannon used in following datasheets:

Flyers
Heavy Support
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Hateful Assault

The Heretic Astartes are corrupted traitors who burn with ten thousand years of hatred and malice.

If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.

The INFANTRY keyword is used in following Thousand Sons datasheets:

HQ
• Ahriman
Troops
• Horrors
Elites
• Flamers

The TERMINATOR keyword is used in following Thousand Sons datasheets:

HQ
Elites

The HELBRUTE keyword is used in following Thousand Sons datasheets:

Elites
Heavy Support
Malicious Volleys

The Thousand Sons lay down a relentless hail of ensorcelled bolts as they advance.

Instead of following the normal rules for Rapid Fire weapons, Rapid Fire bolt weapons used by models in a unit with this ability make double the number of attacks if any of the following apply:
  • The firing model’s target is within half the weapon’s maximum range.
  • The firing model belongs to an INFANTRY unit and every model from that unit remained stationary in your previous Movement phase.
  • The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire type whose profile includes the word ‘bolt’ (e.g. boltgun, inferno boltgun, inferno combi-bolter, etc.).
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The DAEMON keyword is used in following Thousand Sons datasheets:

Troops
• Horrors
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The DAEMON ENGINE keyword is used in following Thousand Sons datasheets:

Elites
Flyers
Heavy Support
• Defiler
Army List
© Vyacheslav Maltsev 2013-2020