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Thousand SonsChaos Spawn
2

Chaos Spawn

NAME M WS BS S T W A Ld Sv
Chaos Spawn 7" 4+ - 5 5 4 D6 9 5+
This unit contains 1 Chaos Spawn. It can include up to 4 additional Chaos Spawn (Power Rating +2 per model). Each Chaos Spawn attacks with hideous mutations.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Hideous mutations
Melee
Melee
User
-2
2
-
ABILITIES
Fearsome: Enemy units within 1" of any Chaos Spawn must subtract 1 from their Leadership.

Mutated Beyond Reason: When a unit of Chaos Spawn makes its close combat attacks, roll a D3 and consult the table below:

D3Result
1Razor Claws: The hideous mutations of all Chaos Spawn in the unit have an AP of -4 until the end of the Fight phase
2Grasping Pseudopods: Each Chaos Spawn in the unit adds 2 to its Attacks characteristic until the end of the Fight phase
3Toxic Haemorrhage: You can re-roll failed wound rolls for this unit until the end of the Fight phase

Designer’s Note: There are several abilities and psychic powers available to the Thousand Sons that can transform their victims into Chaos Spawn. If such an ability or psychic power instructs you to add a Chaos Spawn to your army, use this datasheet for the model. In a matched play game, you must pay reinforcement points in order to use any Chaos Spawn that are created. Each has a points value of 25 (this includes all of its weapons).
FACTION KEYWORDS
CHAOS, TZEENTCH, HERETIC ASTARTES, THOUSAND SONS
KEYWORDS
BEAST, CHAOS SPAWN
Does not include wargear
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Wound Roll
WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength
TWICE (or more)
than the Toughness?
2+
Is the Strength
GREATER
than the Toughness?
3+
Is the Strength
EQUAL
to the Toughness?
4+
Is the Strength
LOWER
than the Toughness?
5+
Is the Strength
HALF (or less)
than the Toughness?
6+
If an attack scores a hit, you will then need to roll another dice to see if the attack successfully wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the table to the right:

If the roll is less than the required number, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.

The BEAST keyword is used in following Thousand Sons datasheets:

Fast Attack

The CHAOS keyword is used in following Thousand Sons datasheets:

This datasheet has Fast Attack Battlefield Role. Full list of Thousand Sons units sharing same Battlefield Role follows:

The HERETIC ASTARTES keyword is used in following Thousand Sons datasheets:

The THOUSAND SONS keyword is used in following Thousand Sons datasheets:

The TZEENTCH keyword is used in following Thousand Sons datasheets:

© Vyacheslav Maltsev 2013-2019