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T’au EmpireTX7 Heavy Bombardment Hammerhead Gunship
10

TX7 Heavy Bombardment Hammerhead Gunship

NAME M WS BS S T W A Ld Sv
TX7 Heavy Bombardment Hammerhead Gunship * 6+ * 6 7 13 * 8 3+
MV1 Gun Drone 8" 5+ 5+ 3 4 1 1 6 4+
A TX7 Heavy Bombardment Hammerhead Gunship is a single model equipped with two high yield missile pods. It is accompanied by two MV1 Gun Drones, each equipped with two pulse carbines.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-13+
12"
3+
3
4-6
6"
4+
D3
1-3
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
8
Burst cannon
18"
Assault 4
5
0
1
-
25
High-yield missile pod
36"
Heavy 4
7
-1
D3
-
0
Pulse carbine
18"
Assault 2
5
0
1
-
5
Seeker missile
72"
Heavy 1
8
-2
D6
Each seeker missile can only be used once per battle. This weapon only hits on a roll of 6, regardless of the firing model’s Ballistic Skill or any modifiers.
15
Smart missile system
30"
Heavy 4
5
0
1
This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover.
WARGEAR OPTIONS
 • This model may take up to two seeker missiles.
 • Instead of being accompanied by two MV1 Gun Drones, this model may take two burst cannon or two smart missile systems.
ABILITIES
Hover Tank: Instead of measuring distances to and from this model’s base, measure to and from this model’s hull or base (whichever is closer).

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Saviour Protocols: When resolving an attack made against a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit whilst that unit is within 3" of a friendly <SEPT> DRONES unit, if the wound roll is successful, you can roll one D6; on a 2+ that DRONES unit suffers 1 mortal wound and the attack sequence ends.

Threat Identification Protocols: In the Shooting phase, Gun Drones can only target the nearest visible enemy unit. If two units are equally close, you can choose which is targeted.

Attached Drones: When this model is set up, any accompanying Gun Drones are attached, and are treated as being embarked. Whilst the Drones remain attached, this model is considered to be equipped with their weapons in addition to its own.
FACTION KEYWORDS
T’AU EMPIRE, <SEPT>
KEYWORDS (Hammerhead)
VEHICLE, FLY, HAMMERHEAD, TX7 HEAVY BOMBARDMENT HAMMERHEAD GUNSHIP
KEYWORDS (Gun Drones)
DRONE, FLY, GUN DRONES

This datasheet has Heavy Support Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:

Does not include weapons, Drones or support systems
Includes wargear
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.

High-yield missile pod used in following datasheets:

Heavy Support
Lords of War
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Pulse carbine used in following datasheets:

Terrain and Cover
The battlefields of the far future are littered with terrain features such as ruins, craters and twisted copses. Models can take shelter within such terrain features to gain protection against incoming weapons’ fire.

If a unit is entirely on or within any terrain feature, add 1 to its models’ saving throws against shooting attacks to represent the cover received from the terrain (invulnerable saves are unaffected). Units gain no benefit from cover in the Fight phase.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The <SEPT> and INFANTRY keywords are used in following T’au Empire datasheets:

HQ
Troops
Elites
Fast Attack

The HAMMERHEAD keyword is used in following T’au Empire datasheets:

HQ
Heavy Support

The GUN DRONES keyword is used in following T’au Empire datasheets:

HQ
Dedicated Transport
Fast Attack
Heavy Support
Army List
Dedicated Transport
© Vyacheslav Maltsev 2013-2019