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T’au EmpireTX4 Piranhas
4

TX4 Piranhas

NAME M WS BS S T W A Ld Sv
TX4 Piranha 16" 6+ 4+ 4 5 6 2 6 4+
MV1 Gun Drone 8" 5+ 5+ 3 4 1 1 6 4+
This unit contains 1 TX4 Piranha accompanied by 2 MV1 Gun Drones. It can include up to 4 additional TX4 Piranhas, each of which is accompanied by 2 MV1 Gun Drones (Power Rating +4 per TX4 Piranha). Each TX4 Piranha is equipped with a burst cannon, and each MV1 Gun Drone is equipped with two pulse carbines.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
8
Burst cannon
18"
Assault 4
5
0
1
-
18
Fusion blaster
18"
Assault 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
0
Pulse carbine
18"
Assault 2
5
0
1
-
5
Seeker missile
72"
Heavy 1
8
-2
D6
Each seeker missile can only be used once per battle. This weapon only hits on a roll of 6, regardless of the firing model’s Ballistic Skill or any modifiers.
WARGEAR OPTIONS
 • Any model may replace its burst cannon with a fusion blaster and may take up to two seeker missiles.
ABILITIES (Piranhas)
Attached Drones: When a Piranha is set up, its accompanying Gun Drones are attached, and are treated as being embarked. Whilst the Drones remain attached, the Piranha is considered to be equipped with their weapons in addition to its own.

Explodes: If a Piranha is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers a mortal wound.
ABILITIES (Gun Drones)
For the Greater Good

Saviour Protocols: When resolving an attack made against a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit whilst that unit is within 3" of a friendly <SEPT> DRONES unit, if the wound roll is successful, you can roll one D6; on a 2+ that DRONES unit suffers 1 mortal wound and the attack sequence ends.

Detach: Both Gun Drones can detach at the start of your Movement phase by disembarking as if from a transport. From that point onwards, they are treated as a separate unit. They cannot reattach during the battle.

Threat Identification Protocols: In the Shooting phase, Gun Drones can only target the nearest visible enemy unit. If two units are equally close, you can choose which is targeted.
FACTION KEYWORDS
T’AU EMPIRE, <SEPT>
KEYWORDS (Piranha)
VEHICLE, FLY, TX4 PIRANHAS
KEYWORDS (Gun Drones)
DRONE, FLY, GUN DRONES

This datasheet has Fast Attack Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:

Does not include wargear or Drones
Includes wargear
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Pulse carbine used in following datasheets:

HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
For the Greater Good

The greatest proof of the superiority of the T’au’va is the sight of a hundred pulse rifles firing in unison.

When an enemy unit declares a charge, a unit with this ability that is within 6" of one of the charging unit’s targets may fire Overwatch as if they were also targeted. A unit that does so cannot fire Overwatch again in this turn.

The <SEPT> and INFANTRY keywords are used in following T’au Empire datasheets:

HQ
Troops
Elites
Fast Attack

The GUN DRONES keyword is used in following T’au Empire datasheets:

HQ
Dedicated Transport
Fast Attack
Heavy Support
Army List
Dedicated Transport
© Vyacheslav Maltsev 2013-2019