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T’au EmpireDX-4 Technical Drones
2

DX-4 Technical Drones

NAME M WS BS S T W A Ld Sv
DX-4 Technical Drone 8" 5+ 5+ 3 4 1 1 6 4+
This unit contains 2 DX-4 Technical Drones. It may include up to 8 additional DX-4 Technical Drones (Power Rating +1 each). Each Drone is equipped with a defensive charge.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Defensive charge
8"
Assault 1
5
0
1
-
ABILITIES
For the Greater Good

Saviour Protocols: When resolving an attack made against a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit whilst that unit is within 3" of a friendly <SEPT> DRONES unit, if the wound roll is successful, you can roll one D6; on a 2+ that DRONES unit suffers 1 mortal wound and the attack sequence ends.

Multi-function Surveyor: In the Shooting phase, this unit may activate one of its Survey Protocols. Only one protocol may be activated per phase and per unit of DX-4 Technical Drones.
  • Repair Protocol: Select one friendly unit with the BATTLESUIT keyword within 3" of the Technical Drone unit and roll a D6. On a roll of a 4+, one model in the unit regains D3 wounds.
  • Surveillance Protocol: Select one enemy unit within 12" of the Technical Drone unit. That unit gains no benefits to its armour save from being in cover until the start of your next turn.
FACTION KEYWORDS
T’AU EMPIRE, <SEPT>
KEYWORDS
DRONE, FLY, DX-4 TECHNICAL DRONES

This datasheet has Elites Battlefield Role. Full list of T’au Empire units sharing same Battlefield Role follows:

Does not include weapons and support systems
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
For the Greater Good

The greatest proof of the superiority of the T’au’va is the sight of a hundred pulse rifles firing in unison.

When an enemy unit declares a charge, a unit with this ability that is within 6" of one of the charging unit’s targets may fire Overwatch as if they were also targeted. A unit that does so cannot fire Overwatch again in this turn.

The <SEPT> and INFANTRY keywords are used in following T’au Empire datasheets:

HQ
Troops
Elites
Fast Attack
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Terrain and Cover
The battlefields of the far future are littered with terrain features such as ruins, craters and twisted copses. Models can take shelter within such terrain features to gain protection against incoming weapons’ fire.

If a unit is entirely on or within any terrain feature, add 1 to its models’ saving throws against shooting attacks to represent the cover received from the terrain (invulnerable saves are unaffected). Units gain no benefit from cover in the Fight phase.
Army List
Dedicated Transport
© Vyacheslav Maltsev 2013-2019