Wahapedia8 site header
Space WolvesSokar Pattern Stormbird
50

Sokar Pattern Stormbird

NAME M WS BS S T W A Ld Sv
Sokar Pattern Stormbird * 6+ * 10 9 40 * 9 3+
A Sokar Pattern Stormbird is a single model. It is equipped with four twin lascannon, three twin heavy bolters and a battery of hellstrike missiles.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
Void Shield
30-40+
20-50"
2+
6
4+
20-29
20-40"
3+
4
5+
10-19
20-30"
4+
3
6+
1-9
20"
5+
2
7+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
60
Hellstrike battery
72"
Heavy 4
8
-3
3
-
ABILITIES
Angels of Death

Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY.

Colossal Flyer: When targeting this unit with Shooting attacks and psychic powers, always measure to the model’s hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit has the FLY keyword, add 12" to the measured distance to determine the range when making shooting attacks against the Sokar Pattern Stormbird. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Void-hardened Hull: The Sokar Pattern Stormbird has a 5+ invulnerable save.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it crashes and explodes and each unit within 6" suffers 2D6 mortal wounds.

Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Projected Void Shields: The Sokar Pattern Stormbird is protected by specialised void shield generators. In game terms, these void shields are represented by a unique kind of saving throw which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves, they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the unit, with the mortal wound being ignored if the save roll is passed. Void shields must be continuously re-energised and renewed in combat operations and so as the unit is damaged, the defensive potential of its void shields is reduced (see the Damage table for the Sokar Pattern Stormbird).

Shield Projection: As long as the Sokar Pattern Stormbird’s controlling player has chosen to make it hover (as described previously) and does not move at all during the turn, you may declare that the Sokar Pattern Stormbird is projecting its void shields beyond its hull at the start of the Movement phase. If this is the case, the void shields’ save is extended to all models and BUILDINGS within 8" of the Sokar Pattern Stormbird’s hull and wings.
TRANSPORT
The Sokar Pattern Stormbird can transport 50 SPACE WOLVES INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other Infantry models and each CENTURION takes the space of three other INFANTRY models. It may also transport SPACE WOLVES BIKER models who take up the place of three INFANTRY models each. The Sokar Pattern Stormbird may also transport a single SPACE WOLVES RHINO, including its own transported models, occupying 25 models’ worth of space. When disembarking, the Rhino may only exit via the rear of the Sokar Pattern Stormbird.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES
KEYWORDS
AIRCRAFT, TITANIC, VEHICLE, TRANSPORT, FLY, SOKAR PATTERN STORMBIRD
Does not include wargear
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Hellstrike battery used in following datasheets:

Lords of War
Angels of Death

The Adeptus Astartes are amongst the finest warriors in the Imperium.

This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Advancing
When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Saving Throw
The player commanding the target unit then makes a saving throw by rolling a dice and modifying the roll by the Armour Penetration characteristic of the weapon that caused the damage. For example, if the weapon has an Armour Penetration of -1, then 1 is subtracted from the saving throw roll. If the result is equal to, or greater than, the Save characteristic of the model the wound was allocated to, then the damage is prevented and the attack sequence ends. If the result is less than the model’s Save characteristic, then the saving throw fails and the model suffers damage. A roll of 1 always fails, irrespective of any modifiers that may apply.

The SPACE WOLVES, SCOUT and INFANTRY keywords are used in following Space Wolves datasheets:

Elites

The JUMP PACK keyword is used in following Space Wolves datasheets:

Fast Attack

The SPACE WOLVES and BIKER keywords are used in following Space Wolves datasheets:

HQ
Elites
Fast Attack

The SPACE WOLVES and RHINO keywords are used in following Space Wolves datasheets:

HQ
Dedicated Transport
• Rhino
Army List
Elites
• Reivers
• Wulfen
© Vyacheslav Maltsev 2013-2020