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Space WolvesLand Speeders
4

Land Speeders

NAME M WS BS S T W A Ld Sv
Land Speeder 16" 3+ 3+ 4 5 6 2 7 3+
This unit contains 1 Land Speeder. It can additionally contain up to 2 Land Speeders (Power Rating +4 per model). Every model is equipped with: heavy bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
22
Assault cannon
24"
Heavy 6
6
-1
1
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
32
Typhoon missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
48"
Heavy 2D6
4
0
1
-
 - Krak missile
48"
Heavy 2
8
-2
D6
-
WARGEAR OPTIONS
 • Any model can be equipped with 1 multi-melta instead of 1 heavy bolter.
 • Any model can additionally be equipped with one of the following: 1 assault cannon; 1 heavy flamer; 1 typhoon missile launcher.
 ◦ Any model may replace its heavy bolter with a multi-melta or a heavy flamer.
 ◦ Any model may take an assault cannon, a heavy flamer, a typhoon missile launcher, a heavy bolter or a multi-melta.
ABILITIES
And They Shall Know No Fear, Bolter Discipline, Shock Assault

Anti-grav Upwash: Whilst this unit contains 3 models, models in this unit have a Move characteristic of 20".

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES
KEYWORDS
VEHICLE, FLY, LAND SPEEDERS

This datasheet has Fast Attack Battlefield Role. Full list of Space Wolves units sharing same Battlefield Role follows:

Does not include wargear
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.

Typhoon missile launcher used in following datasheets:

Elites
Fast Attack
Flyers
And They Shall Know No Fear

Heroes all, the warriors of Fenris are as unshakeable as any of their brother Adeptus Astartes, facing any danger with their fangs bared and their weapons ready.

You can re-roll failed Morale tests for this unit.

The BIKER and SPACE WOLVES keywords are used in following Space Wolves datasheets:

HQ
Elites
Fast Attack
Bolter Discipline

To a Space Marine, the boltgun is far more than a weapon – it is an instrument of Mankind’s divinity, the bringer of death to his foes.

Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
  • The firing model’s target is within half the weapon’s maximum range.
  • The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
  • The firing model is a TERMINATOR , BIKER or DREADNOUGHT.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.
Shock Assault

The Adeptus Astartes are elite shock troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.

If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The LAND SPEEDERS keyword is used in following Space Wolves datasheets:

Dedicated Transport
Elites
Fast Attack
Army List
Elites
• Reivers
• Wulfen
© Vyacheslav Maltsev 2013-2020