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Space WolvesLand Speeder Tempest
8

Land Speeder Tempest

NAME M WS BS S T W A Ld Sv
Land Speeder Tempest 15" 3+ 3+ 4 6 6 2 8 3+
This unit contains one Land Speeder Tempest. It can include one additional Land Speeder Tempest (Power Rating +8) or two additional Land Speeder Tempests (Power rating +16). Each Land Speeder Tempest is equipped with an assault cannon and two Tempest salvo launchers.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
22
Assault cannon
24"
Heavy 6
6
-1
1
-
10
Tempest salvo launcher
36"
Heavy D3
6
-3
2
-
ABILITIES
Angels of Death

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark; on a 6 it explodes and each unit within 6" suffers 1 mortal wound.

Ramjet Thrusters: When a unit with this ability Advances, all models in the unit must move between 20"-35". If the unit has used its ramjet thrusters then the enemy player must subtract -1 from hit rolls made against them in the next Shooting phase, and the unit can only charge or be charged by units that can FLY during the Fight phase until it is the unit’s turn to move again.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES
KEYWORDS
VEHICLE, FLY, LAND SPEEDER, LAND SPEEDER TEMPEST

This datasheet has Fast Attack Battlefield Role. Full list of Space Wolves units sharing same Battlefield Role follows:

Does not include wargear

Assault cannon used in following datasheets:

HQ
Dedicated Transport
Elites
Fast Attack
Flyers
Heavy Support
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Angels of Death

The Adeptus Astartes are amongst the finest warriors in the Imperium.

This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline and Shock Assault.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Advancing
When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.

The LAND SPEEDER keyword is used in following Space Wolves datasheets:

Dedicated Transport
Elites
Fast Attack
Army List
• Reivers
• Wulfen
© Vyacheslav Maltsev 2013-2019