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Space WolvesInceptors
7

Inceptors

NAME M WS BS S T W A Ld Sv
Inceptor 10" 3+ 3+ 4 5 3 2 7 3+
Inceptor Pack Leader 10" 3+ 3+ 4 5 3 3 8 3+
This unit contains 2 Inceptors and 1 Inceptor Pack Leader. It can include up to 3 additional Inceptors (Power Rating +10). Each model is equipped with two assault bolters.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
8
Assault bolter
18"
Assault 3
5
-1
1
-
17
Plasma exterminator
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
18"
Assault D3
7
-3
1
-
 - Supercharge
18"
Assault D3
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
WARGEAR OPTIONS
 • Every model can be equipped with 2 plasma exterminators instead of 2 assault bolters.
ABILITIES
And They Shall Know No Fear, Bolter Discipline, Shock Assault

Crushing Charge: After this unit finishes a charge move, for each model in this unit you can select one enemy unit within 1" of that model and roll one D6; on a 6, that enemy unit suffers 1 mortal wound.

Meteoric Descent: During deployment, you can set up this unit in high orbit instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES
KEYWORDS
INFANTRY, JUMP PACK, MK X GRAVIS, PRIMARIS, FLY, INCEPTORS

This datasheet has Fast Attack Battlefield Role. Full list of Space Wolves units sharing same Battlefield Role follows:

Does not include wargear
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
And They Shall Know No Fear

Heroes all, the warriors of Fenris are as unshakeable as any of their brother Adeptus Astartes, facing any danger with their fangs bared and their weapons ready.

You can re-roll failed Morale tests for this unit.

The BIKER and SPACE WOLVES keywords are used in following Space Wolves datasheets:

HQ
Elites
Fast Attack
Bolter Discipline

To a Space Marine, the boltgun is far more than a weapon – it is an instrument of Mankind’s divinity, the bringer of death to his foes.

Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
  • The firing model’s target is within half the weapon’s maximum range.
  • The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
  • The firing model is a TERMINATOR , BIKER or DREADNOUGHT.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.
Shock Assault

The Adeptus Astartes are elite shock troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.

If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The JUMP PACK keyword is used in following Space Wolves datasheets:

Fast Attack

The MK X GRAVIS keyword is used in following Space Wolves datasheets:

HQ
Elites
Fast Attack
Army List
Elites
• Reivers
• Wulfen
© Vyacheslav Maltsev 2013-2020