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Elites

HQ


5

Captain

NAME M WS BS S T W A Ld Sv
Captain 6" 2+ 2+ 4 4 5 4 9 3+
A Captain is a single model equipped with: bolt pistol; master-crafted boltgun; chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
3
Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
9
Relic blade
Melee
Melee
+2
-3
D3
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 master-crafted boltgun: 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 relic blade; 1 weapon from the Melee Weapons list.
 • This model can have a storm shield instead of being equipped with 1 chainsword.
 • This model can have a jump pack (Power Rating +1). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
ABILITIES
Angels of Death

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.

Storm Shield:
10
A model with a storm shield has a 3+ invulnerable save.

Jump Pack Assault:
19
If this model has a jump pack, then during deployment you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Iron Halo: This model has a 4+ invulnerable save.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN


6

Captain in Cataphractii Armour

NAME M WS BS S T W A Ld Sv
Captain in Cataphractii Armour 4" 2+ 2+ 4 4 6 4 9 2+
A Captain in Cataphractii Armour is a single model equipped with: combi-bolter; power sword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
11
Chainfist
Melee
Melee
x2
-4
2
When resolving an attack made with this weapon, subtract 1 from the hit roll.
4
Power sword
Melee
Melee
User
-3
1
-
9
Relic blade
Melee
Melee
+2
-3
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 combi-bolter: 1 weapon from the Terminator Combi-weapons list; 1 weapon from the Terminator Melee Weapons list.
 • This model can be equipped with one of the following instead of 1 power sword: 1 chainfist; 1 relic blade; 1 weapon from the Terminator Melee Weapons list.
 • This model can have a storm shield instead of being equipped with 1 combi-bolter or 1 power sword.
ABILITIES
Angels of Death

Cataphractii Armour and Iron Halo: This model has a 3+ invulnerable save. When this model Advances, halve the result of the Advance roll.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.

Storm Shield:
10
A model with a storm shield has a 3+ invulnerable save.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, TERMINATOR, CAPTAIN


6

Captain in Gravis Armour

NAME M WS BS S T W A Ld Sv
Captain in Gravis Armour 5" 2+ 2+ 4 5 7 5 9 3+
A Captain in Gravis Armour is a single model equipped with: boltstorm gauntlet; master-crafted power sword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
12
Boltstorm gauntlet (shooting)
12"
Pistol 3
4
0
1
-
12
Boltstorm gauntlet (melee)
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
6
Master-crafted power sword
Melee
Melee
User
-3
2
-
ABILITIES
Angels of Death

Iron Halo: This model has a 4+ invulnerable save.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CAPTAIN


5

Captain in Phobos Armour

NAME M WS BS S T W A Ld Sv
Captain in Phobos Armour 6" 2+ 2+ 4 4 6 5 9 3+
A Captain in Phobos Armour is a single model equipped with: bolt pistol; master-crafted instigator bolt carbine; combat knife; frag grenades; krak grenades. It has a camo cloak.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
6
Master-crafted instigator bolt carbine
30"
Assault 1
4
-2
3
This weapon can target a CHARACTER unit even if it is not the closest enemy unit.
0
Combat knife
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Concealed Position: When you set up this model during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.

Omni-scrambler: Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this model.

Iron Halo: This model has a 4+ invulnerable save.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.

Camo Cloak:
3
When resolving an attack made with a ranged weapon against this model whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, PHOBOS, PRIMARIS, CAPTAIN


6

Captain in Terminator Armour

NAME M WS BS S T W A Ld Sv
Captain in Terminator Armour 5" 2+ 2+ 4 4 6 4 9 2+
A Captain in Terminator Armour is a single model equipped with: storm bolter; power sword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
0
Wrist-mounted grenade launcher
12"
Assault D3
4
-1
1
-
11
Chainfist
Melee
Melee
x2
-4
2
When resolving an attack made with this weapon, subtract 1 from the hit roll.
4
Power sword
Melee
Melee
User
-3
1
-
9
Relic blade
Melee
Melee
+2
-3
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 storm bolter: 1 weapon from the Terminator Combi-weapons list; 1 weapon from the Terminator Melee Weapons list.
 • This model can be equipped with one of the following instead of 1 power sword: 1 chainfist; 1 relic blade; 1 weapon from the Terminator Melee Weapons list.
 • This model can have a storm shield instead of being equipped with 1 storm bolter or 1 power sword.
 • If this model is equipped with 1 or more power fists, it can additionally be equipped with 1 wrist-mounted grenade launcher.
ABILITIES
Angels of Death

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.

Storm Shield:
10
A model with a storm shield has a 3+ invulnerable save.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, TERMINATOR, CAPTAIN


6

Captain on Bike

NAME M WS BS S T W A Ld Sv
Captain on Bike 14" 2+ 2+ 4 5 6 4 9 3+
A Captain on Bike is a single model equipped with: bolt pistol; twin boltgun; chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
3
Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 master-crafted boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
 • This model can be equipped with 1 weapon from the Melee Weapons list instead of 1 chainsword.
 • This model can have a storm shield instead of being equipped with 1 chainsword.
ABILITIES
Angels of Death

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.

Storm Shield:
10
A model with a storm shield has a 3+ invulnerable save.

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
BIKER, CHARACTER, CAPTAIN


4

Chaplain

NAME M WS BS S T W A Ld Sv
Chaplain 6" 2+ 3+ 4 4 4 3 9 3+
A Chaplain is a single model equipped with: bolt pistol; crozius arcanum; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
0
Crozius arcanum
Melee
Melee
+1
-1
2
-
9
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 power fist; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
 • This model can have a jump pack (Power Rating +1). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
ABILITIES
Angels of Death

Spiritual Leaders: Friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model.

Rosarius: This model has a 4+ invulnerable save.

Jump Pack Assault:
18
If this model has a jump pack, then during deployment you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
PRIEST
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, PRIEST, CHAPLAIN


5

Chaplain in Terminator Armour

NAME M WS BS S T W A Ld Sv
Chaplain in Terminator Armour 5" 2+ 3+ 4 4 5 3 9 2+
A Chaplain in Terminator Armour is a single model equipped with: storm bolter; crozius arcanum.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
0
Crozius arcanum
Melee
Melee
+1
-1
2
-
WARGEAR OPTIONS
 • This model can be equipped with 1 weapon from the Terminator Combi-weapons list instead of 1 storm bolter.
ABILITIES
Angels of Death

Spiritual Leaders: Friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model.

Rosarius: This model has a 4+ invulnerable save.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
PRIEST
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, PRIEST, TERMINATOR, CHAPLAIN


5

Librarian

NAME M WS BS S T W A Ld Sv
Librarian 6" 3+ 3+ 4 4 4 3 9 3+
A Librarian is a single model equipped with: bolt pistol; force stave; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
10
Force axe
Melee
Melee
+1
-2
D3
-
8
Force stave
Melee
Melee
+2
-1
D3
-
8
Force sword
Melee
Melee
User
-3
D3
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
 • This model can be equipped with one of the following instead of 1 force stave: 1 force axe; 1 force sword.
 • This model can have a jump pack (Power Rating +1). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
ABILITIES
Angels of Death

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.

Jump Pack Assault:
28
If this model has a jump pack, then during deployment you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, PSYKER, LIBRARIAN


5

Librarian in Phobos Armour

NAME M WS BS S T W A Ld Sv
Librarian in Phobos Armour 6" 3+ 3+ 4 4 5 4 9 3+
A Librarian in Phobos Armour is a single model equipped with: bolt pistol; force sword; frag grenades; krak grenades. It has a camo cloak.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
8
Force sword
Melee
Melee
User
-3
D3
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Concealed Position: When you set up this model during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.

Camo Cloak:
3
When resolving an attack made with a ranged weapon against this model whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1.

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Obscuration discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, PHOBOS, PRIMARIS, PSYKER, LIBRARIAN


6

Librarian in Terminator Armour

NAME M WS BS S T W A Ld Sv
Librarian in Terminator Armour 5" 3+ 3+ 4 4 5 3 9 2+
A Librarian in Terminator Armour is a single model equipped with: force stave.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Force axe
Melee
Melee
+1
-2
D3
-
8
Force stave
Melee
Melee
+2
-1
D3
-
8
Force sword
Melee
Melee
User
-3
D3
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
 • This model may take an item from the Terminator Combi-weapons list.
 • This model may replace its force stave with a force sword or a force axe.
 ◦ This model can have a storm shield instead of being equipped with 1 storm bolter.
ABILITIES
Angels of Death

Crux Terminatus: This model has a 5+ invulnerable save.

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Storm Shield: A model with a storm shield has a 3+ invulnerable save.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, TERMINATOR, PSYKER, LIBRARIAN


5

Lieutenants

NAME M WS BS S T W A Ld Sv
Lieutenant 6" 2+ 3+ 4 4 4 3 8 3+
This unit contains 1 Lieutenant. It can additionally contain 1 Lieutenant (Power Rating +5). Every model is equipped with: bolt pistol; mastercrafted boltgun; chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
3
Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Any model can be equipped with one of the following instead of 1 master-crafted boltgun: 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
 • Any model can be equipped with 1 weapon from the Melee Weapons list instead of 1 chainsword.
 • Any model can have a jump pack (Power Rating +1 per model). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
ABILITIES
Angels of Death

Jump Pack Assault:
18
If this model has a jump pack, then during deployment you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Tactical Precision: Re-roll wound rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.

Company Heroes: During deployment, every model in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each model is treated as a separate unit.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, LIEUTENANTS


4

Lieutenants in Phobos Armour

NAME M WS BS S T W A Ld Sv
Lieutenant in Phobos Armour 6" 2+ 3+ 4 4 5 4 8 3+
This unit contains 1 Lieutenant in Phobos Armour. It can additionally contain 1 Lieutenant in Phobos Armour (Power Rating +4). Every model is equipped with: bolt pistol; master-crafted occulus bolt carbine; paired combat blades; frag grenades; krak grenades. Every model has a grav-chute.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Heavy bolt pistol
12"
Pistol 1
4
-1
1
-
4
Master-crafted occulus bolt carbine
24"
Rapid Fire 1
4
0
2
When resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw.
0
Combat knife
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Paired combat blades
Melee
Melee
User
0
1
When resolving an attack made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Any model can be equipped with 1 heavy bolt pistol and 1 combat knife instead of 1 master-crafted occulus bolt carbine, 1 paired combat blades and 1 bolt pistol. If it is, it has smoke grenades instead of a grav-chute and gains the REIVER keyword.
ABILITIES
Angels of Death

Grav-chute:
2
If this model has a grav-chute, then during deployment you can set up this model in low altitude instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Terror Troops: Whilst any REIVER units from your army are within 3" of any enemy units, subtract 1 from the Leadership characteristic of each of those enemy units for each REIVER unit from your army that is within 3" of that enemy unit (to a maximum of -3).

Company Heroes: During deployment, every model in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each model is treated as a separate unit.

Smoke Grenades:
0
If this model has smoke grenades, then once per battle, instead of shooting in your Shooting phase, it can use its smoke grenades. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Tactical Precision: Re-roll wound rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, PHOBOS, PRIMARIS, LIEUTENANTS


5

Primaris Captain

NAME M WS BS S T W A Ld Sv
Primaris Captain 6" 2+ 2+ 4 4 6 5 9 3+
A Primaris Captain is a single model equipped with: bolt pistol; master-crafted auto bolt rifle; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
4
Master-crafted auto bolt rifle
24"
Assault 3
4
0
2
-
5
Master-crafted stalker bolt rifle
36"
Heavy 1
4
-2
3
-
5
Plasma pistol
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
9
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
4
Power sword
Melee
Melee
User
-3
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 power sword, or can be equipped with 1 power fist and 1 plasma pistol instead of 1 bolt pistol and 1 master-crafted auto bolt rifle.
 • This model can be equipped with 1 master-crafted stalker bolt rifle instead of 1 master-crafted auto bolt rifle.
ABILITIES
Angels of Death

Iron Halo: This model has a 4+ invulnerable save.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, CAPTAIN


4

Primaris Chaplain

NAME M WS BS S T W A Ld Sv
Primaris Chaplain 6" 2+ 3+ 4 4 5 4 9 3+
A Primaris Chaplain is a single model equipped with: absolvor bolt pistol; crozius arcanum; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Absolvor bolt pistol
16"
Pistol 1
5
-1
1
-
0
Crozius arcanum
Melee
Melee
+1
-1
2
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rosarius: This model has a 4+ invulnerable save.

Spiritual Leaders: Friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model.
PRIEST
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, PRIEST, CHAPLAIN


5

Primaris Librarian

NAME M WS BS S T W A Ld Sv
Primaris Librarian 6" 3+ 3+ 4 4 5 4 9 3+
A Primaris Librarian is a single model equipped with: bolt pistol; force sword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
8
Force sword
Melee
Melee
User
-3
D3
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, PSYKER, LIBRARIAN


4

Primaris Lieutenants

NAME M WS BS S T W A Ld Sv
Primaris Lieutenant 6" 2+ 3+ 4 4 5 4 8 3+
This unit contains 1 Primaris Lieutenant. It can additionally contain 1 Primaris Lieutenant (Power Rating +4). Every model is equipped with: bolt pistol; master-crafted auto bolt rifle; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
4
Master-crafted auto bolt rifle
24"
Assault 3
4
0
2
-
5
Master-crafted stalker bolt rifle
36"
Heavy 1
4
-2
3
-
4
Power sword
Melee
Melee
User
-3
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Any model can be equipped with one of the following instead of 1 master-crafted auto bolt rifle: 1 master-crafted stalker bolt rifle; 1 power sword.
ABILITIES
Angels of Death

Tactical Precision: Re-roll wound rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.

Company Heroes: During deployment, every model in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each model is treated as a separate unit.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, LIEUTENANTS


4

Techmarine

NAME M WS BS S T W A Ld Sv
Techmarine 6" 3+ 2+ 4 4 4 3 8 2+
A Techmarine is a single model equipped with: bolt pistol; power axe; servo-arm; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
6
Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
5
Plasma cutter
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
12"
Assault 1
7
-3
1
-
 - Supercharge
12"
Assault 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
5
Power axe
Melee
Melee
+1
-2
1
-
0
Servo-arm
Melee
Melee
x2
-2
3
When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
20
Conversion beamer
42"
Heavy D3
6
0
1
When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack.
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
 • This model can be equipped with 1 weapon from the Melee Weapons list instead of 1 power axe.
 • This model can additionally be equipped with the following (Power Rating +1): 1 flamer, 1 plasma cutter, 1 servo-arm.
 ◦ If this model is not equipped with a plasma cutter, it can be equipped with 1 conversion beamer instead of 1 servo-arm. A model equipped with a conversion beamer cannot be equipped with a plasma cutter.
ABILITIES
Angels of Death

Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, TECHMARINE


7

Adrax Agatone

NAME M WS BS S T W A Ld Sv
Adrax Agatone 6" 2+ 2+ 4 4 6 5 9 2+
Adrax Agatone is a single model equipped with: Drakkis; Malleus Noctum; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Drakkis
12"
Assault D6
4
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
Malleus Noctum
Melee
Melee
x2
-3
4
When resolving an attack made with this weapon, subtract 1 from the hit roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Unto the Anvil: Add 1 to wound rolls for attacks made with melee weapons by models in friendly SALAMANDERS units whilst their unit is within 6" of this model and if that unit made a charge move, was charged or performed a Heroic Intervention this turn.

Iron Halo: This model has a 4+ invulnerable save.

Arridian Drakehide Cloak: When resolving an attack against this model, reduce the Damage characteristic of the weapon used by 1, to a minimum of 1, for that attack.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly SALAMANDERS units whilst their unit is within 6" of this model.
WARLORD TRAIT
Lord of Fire: You can re-roll the dice to determine the number of attacks made with flame weapons by friendly SALAMANDERS models whilst their unit is within 6" of this Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, CAPTAIN, ADRAX AGATONE


7

Captain Lysander

NAME M WS BS S T W A Ld Sv
Captain Lysander 5" 2+ 2+ 4 4 6 4 9 2+
Captain Lysander is a single model equipped with: Fist of Dorn. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Fist of Dorn
Melee
Melee
+6
-3
3
-
ABILITIES
Angels of Death

Walking Fortress: This model has a 3+ invulnerable save.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly IMPERIAL FISTS units whilst their unit is within 6" this model.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this anywhere on the battlefield that is more than 9" away from any enemy models.

Icon of Obstinacy: When a Morale test is taken for an IMPERIAL FISTS unit within 6" of this model, no more than one model can flee.
WARLORD TRAIT
Indomitable: When resolving an attack made against this Warlord, an unmodified wound roll of 1-3 always fail, irrespective of any abilities that the weapon or the model making that attack may have.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, IMPERIAL FISTS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, TERMINATOR, LYSANDER


5

Captain Sicarius

NAME M WS BS S T W A Ld Sv
Captain Sicarius 6" 2+ 2+ 4 4 5 4 9 2+
Captain Sicarius is a single model equipped with: the Talassarian Tempest Blade; artisan plasma pistol; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Artisan plasma pistol
12"
Pistol 1
8
-3
2
-
The Talassarian Tempest Blade
Melee
Melee
User
-3
D3
When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target and the attack sequence ends.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.

Battle-forged Heroes: At the start of the battle round, you can select one friendly ULTRAMARINES unit within 6" of this model. Until the end of that battle round, that unit has the Defenders of Humanity ability.
WARLORD TRAIT
Paragon of War: When resolving an attack made by this Warlord, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, SICARIUS


5

Chaplain Cassius

NAME M WS BS S T W A Ld Sv
Chaplain Cassius 6" 2+ 3+ 4 5 4 3 9 3+
Chaplain Cassius is a single model equipped with: Infernus; artificer crozius; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Infernus
When attacking with this weapon, select one or both of the profiles below. If you select both, subtract 1 from all hit rolls for this weapon.
 - Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
 - Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
Artificer crozius
Melee
Melee
+2
-2
2
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
Crozius arcanum
Melee
Melee
+1
-1
2
-
Bolt pistol
12"
Pistol 1
4
0
1
-
ABILITIES
Angels of Death

Rosarius: This model has a 4+ invulnerable save.

Spiritual Leader: Friendly ULTRAMARINES units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model.

Inspired Retribution: When a friendly ULTRAMARINES model is destroyed as a result of an attack made with a melee weapon by a model in an enemy unit, whilst that friendly model’s unit is within 6" of this model, roll one D6; on a 6, that enemy unit suffers 1 mortal wound after it has fought.
PRIEST
This model knows the Litany of Hate (see below) and two litanies from the Litanies of Battle. At the start of the battle round, this model can recite two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6 for each; on a 3+ the litany being rolled for is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.
WARLORD TRAIT
Warden of Macragge: This Warlord can perform a Heroic Intervention if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3".
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, PRIEST, CHAPLAIN, MASTER OF SANCTITY, CASSIUS


7

Chief Librarian Tigurius

NAME M WS BS S T W A Ld Sv
Chief Librarian Tigurius 6" 3+ 3+ 4 4 5 4 9 3+
Chief Librarian Tigurius is a single model equipped with: bolt pistol; the Rod of Tigurius; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
The Rod of Tigurius
Melee
Melee
+3
-3
D3
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Hood of Hellfire: When a Psychic test is taken for this model, you can re-roll the result. When a Psychic test or a Deny the Witch test is taken for this model, add 1 to the total.

Master of Prescience: At the start of the battle round, you can select one friendly ULTRAMARINES unit within 6" of this model. Until the end of that battle round, when resolving an attack against that unit, subtract 1 from the hit roll.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and either three psychic powers from the Librarius discipline or three psychic powers from the Indomitus discipline.
WARLORD TRAIT
Master of Strategy: Once per battle round, if this Warlord is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this Warlord. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, PSYKER, LIBRARIAN, CHIEF LIBRARIAN, TIGURIUS


6

Iron Father Feirros

NAME M WS BS S T W A Ld Sv
Iron Father Feirros 5" 3+ 2+ 4 5 7 5 9 2+
Iron Father Feirros is a single model equipped with: bolt pistol; Gorgon’s Wrath; Harrowhand; 2 servo-arms. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Gorgon’s Wrath
36"
Heavy 3
5
-2
2
-
Harrowhand
Melee
Melee
+3
-2
2
-
Servo-arm
Melee
Melee
x2
-2
3
When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll.
ABILITIES
Angels of Death

Signum Array: At the start of your Shooting phase, you can select one friendly IRON HANDS unit that is within 3" of this model. Models in the selected unit have a Ballistic Skill characteristic of 2+ until the end of that phase.

Master of the Forge: When this model repairs a VEHICLE model using its Blessing of the Omnissiah ability, that VEHICLE model regains up to 3 lost wounds instead of up to D3.

Artificer Bionics: When this model would lose a wound, roll one D6; on a 5+ that wound is not lost.

Rites of Tempering: INFANTRY models in friendly IRON HANDS units have a 5+ invulnerable save whilst their unit is within 6" of this model.

Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly IRON HANDS VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
WARLORD TRAIT
Student of History: When this Warlord consolidates, they can move up to 6" instead of 3", and do not have to end this move closer to the nearest enemy model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, IRON HANDS
KEYWORDS
CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, IRON FATHER, MASTER OF THE FORGE, TECHMARINE, FEIRROS


7

Kayvaan Shrike

NAME M WS BS S T W A Ld Sv
Kayvaan Shrike 14" 2+ 2+ 4 4 6 6 9 3+
Kayvaan Shrike is a single model equipped with: Blackout; the Raven’s Talons; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Blackout
18"
Pistol 2
4
-2
2
This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage.
Raven’s Talons
Melee
Melee
User
-3
2
When resolving an attack made with this weapon, you can re-roll the wound roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly RAVEN GUARD units whilst their unit is within 6" of this model.

Diving Charge: After this model finishes a charge move, you can select one enemy unit within 1" of it and roll one D6; on a 4+ that enemy unit suffers 1 mortal wound.

Iron Halo: This model has a 4+ invulnerable save.

Grav-chute: During deployment, you can set up this model in low altitude instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Winged Deliverance: You can re-roll charge rolls made for RAVEN GUARD JUMP PACK and RAVEN GUARD PHOBOS units if they are within 6" of this model when the roll is made.
WARLORD TRAIT
Shadowmaster: Enemy units cannot fire Overwatch at this Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, RAVEN GUARD
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, JUMP PACK, PHOBOS, PRIMARIS, FLY, KAYVAAN SHRIKE


6

Khan on Bike

NAME M WS BS S T W A Ld Sv
Kor’sarro Khan 14" 2+ 2+ 4 5 6 4 9 3+
A Khan on Bike is a single model equipped with: twin boltgun; khan’s spear; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
Khan’s spear
Melee
Melee
User
-3
D3
When resolving an attack made with this weapon in a turn in which the bearer made a charge move or performed a Heroic Intervention, this weapon has a Strength characteristic of x2 for that attack.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly WHITE SCARS units whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.

Buckler: When resolving an attack made with a melee weapon against this model, add 1 to the saving throw. Invulnerable saves are not affected.

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS
KEYWORDS
CHARACTER, BIKER, CAPTAIN, KHAN


6

Kor’sarro Khan

NAME M WS BS S T W A Ld Sv
Kor’sarro Khan 6" 2+ 2+ 4 4 6 5 9 3+
Kor’sarro Khan is a single model equipped with: bolt pistol; Moonfang; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Moonfang
Melee
Melee
+2
-3
D3
When resolving an attack made with this weapon against a CHARACTER unit, you can re-roll the wound roll and you can re-roll the damage roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

For the Khan!: Add 1 to wound rolls for attacks made with melee weapons by models in friendly WHITE SCARS units that have made a charge move or performed a Heroic Intervention this turn whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly WHITE SCARS units whilst their unit is within 6" of this model.

Anzuq: When this model is chosen to shoot with in your Shooting phase, you can select one enemy unit that is not a VEHICLE and is within 12" of this model. Roll one D6; on a 4+ that unit suffers 1 mortal wound.
WARLORD TRAIT
Trophy Taker: When this Warlord destroys an enemy CHARACTER model, add 1 to their Attacks characteristic until the end of the battle.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, CAPTAIN, KOR’SARRO KHAN


11

Marneus Calgar

NAME M WS BS S T W A Ld Sv
Marneus Calgar 6" 2+ 2+ 4 5 8 6 9 2+
Marneus Calgar is a single model equipped with: the Gauntlets of Ultramar. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Gauntlets of Ultramar (shooting)
24"
Rapid Fire 2
4
-1
2
-
Gauntlets of Ultramar (melee)
Melee
Melee
x2
-3
D3
-
Relic blade
Melee
Melee
+2
-3
D3
-
ABILITIES
Angels of Death

Armour of Heraclus: This model has a 4+ invulnerable save. In addition, all damage suffered by Marneus Calgar is halved (rounding up).

Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord.

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.
WARLORD TRAIT
Adept of the Codex: Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CHAPTER MASTER, MARNEUS CALGAR


7

Pedro Kantor

NAME M WS BS S T W A Ld Sv
Pedro Kantor 6" 2+ 2+ 4 4 6 5 9 2+
Pedro Kantor is a single model equipped with: Dorn’s Arrow; power fist; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Dorn’s Arrow
24"
Assault 4
4
-1
2
-
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly CRIMSON FISTS units whilst their unit is within 6" of this model.

Oath of Rynn: Add 1 to the Attacks characteristic of models in friendly CRIMSON FISTS units whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.
WARLORD TRAIT
Stoic Defender: Friendly CRIMSON FISTS units have the Defenders of Humanity ability whilst they are within 6" of this Warlord. If such a unit already has that ability, each model in that unit counts as two models for the purposes of that ability.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, CRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, PEDRO KANTOR


2

Sergeant Chronus

NAME M WS BS S T W A Ld Sv
Sergeant Chronus 6" 3+ 2+ 4 4 4 2 8 3+
Sergeant Chronus is a single model equipped with: bolt pistol; servo-arm; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Servo-arm
Melee
Melee
x2
-2
3
When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Tank Commander: Instead of being set up on the battlefield during deployment, this model must begin the battle commanding a tank. When mustering your army, select one ULTRAMARINES VEHICLE model from your army for Sergeant Chronus to command that has one of the following keywords:

RHINO
RAZORBACK
PREDATOR
VINDICATOR
WHIRLWIND
HUNTER
STALKER
LAND RAIDER

Whilst a VEHICLE model is being commanded by Sergeant Chronus, it has a 2+ Ballistic Skill (even when it has suffered damage) and gains the CHARACTER and SERGEANT CHRONUS keywords. In addition, at the start of your turn, that model regains 1 lost wound. Whilst commanding a tank, Sergeant Chronus cannot attack with his bolt pistol, servo-arm, frag grenades or krak grenades.

If a VEHICLE model being commanded by Sergeant Chronus is destroyed, set up this model within 6" of that VEHICLE model in the same manner as a model disembarking from a transport.
WARLORD TRAIT
Calm Under Fire: When resolving an attack made with a ranged weapon by a friendly ULTRAMARINES model in a unit within 6" of this Warlord during a turn in which that model Fell Back, do not subtract 1 from the hit roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, SERGEANT CHRONUS


4

Sergeant Telion

NAME M WS BS S T W A Ld Sv
Sergeant Telion 7" 3+ 2+ 4 4 4 2 8 4+
Sergeant Telion is a single model equipped with: Quietus; bolt pistol; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Quietus
36"
Heavy 2
4
-2
2
This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Voice of Experience: At the start of your Shooting phase, you can select one friendly ULTRAMARINES SCOUT unit within 3" of this model; models in that unit have a Ballistic Skill characteristic of 2+ until the end of that phase.

Camo Cloak: When resolving an attack made with a ranged weapon against this model whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1.

Concealed Positions: When you set up this model during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.
WARLORD TRAIT
Master of Strategy: Once per battle round, if this Warlord is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this Warlord. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, SCOUT, SERGEANT TELION


7

Tor Garadon

NAME M WS BS S T W A Ld Sv
Tor Garadon 5" 2+ 2+ 4 5 7 5 9 3+
Tor Garadon is a single model equipped with: grav-gun; Hand of Defiance. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Grav-gun
18"
Rapid Fire 1
5
-3
1
When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack.
Hand of Defiance
Melee
Melee
x3
-3
3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
ABILITIES
Angels of Death

Iron Halo: This model has a 4+ invulnerable save.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly IMPERIAL FISTS units whilst their unit is within 6" this model.

Signum Array: At the start of your Shooting phase, you can select one friendly IMPERIAL FISTS unit that is within 3" of this model. Models in the selected unit have a Ballistic Skill characteristic of 2+ until the end of that phase.

Siege Captain: When resolving an attack made by this model against a VEHICLE or BUILDING unit, add 1 to the Damage characteristic of the weapon being used for that attack.
WARLORD TRAIT
Siege Master: When resolving an attack made by this Warlord against a BUILDING or VEHICLE unit, add 1 to the wound roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, IMPERIAL FISTS
KEYWORDS
CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CAPTAIN, TOR GARADON


7

Vulkan He’stan

NAME M WS BS S T W A Ld Sv
Vulkan He’stan 6" 2+ 2+ 4 4 5 4 9 2+
Vulkan He’stan is a single model equipped with: bolt pistol; Gauntlet of the Forge; Spear of Vulkan; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Gauntlet of the Forge
8"
Assault D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
Spear of Vulkan
Melee
Melee
+2
-2
D3
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly SALAMANDERS units whilst their unit is within 6" of this model.

Kesare’s Mantle: This model has a 3+ invulnerable save.

Forgefather: You can re-roll hit rolls and you can re- roll wound rolls for attacks made with flame weapons or melta weapons by models in friendly SALAMANDERS units whilst their unit is within 6" of this model.
WARLORD TRAIT
Anvil of Strength: Add 2 to the Strength characteristic of this Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, VULKAN HE’STAN


4

Chaplain Grimaldus

NAME M WS BS S T W A Ld Sv
Chaplain Grimaldus 6" 2+ 3+ 4 4 4 3 9 3+
Chaplain Grimaldus is a single model equipped with: plasma pistol; artificer crozius; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Plasma pistol
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
Artificer crozius
Melee
Melee
+2
-2
2
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Spiritual Leader: Friendly BLACK TEMPLARS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model.

Devout Puritan: This model can attempt to resist one psychic power in your opponent’s Psychic phase in the same manner as a PSYKER by taking a Deny the Witch test.

Unmatched Zeal: When resolving an attack made with a melee weapon by a model in a friendly BLACK TEMPLARS unit within 6" of this model, on an unmodified hit roll of 6 you can make 1 additional attack against the same unit using the same weapon. This additional attack cannot generate another attack.

Rosarius: This model has a 4+ invulnerable save.
PRIEST
This model knows the Litany of Hate (see below) and either two litanies from the Litanies of Battle or two litanies from the Litanies of the Devout. At the start of the battle round, this model can recite two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly BLACK TEMPLARS units whilst their unit is within 6" of this model.
WARLORD TRAIT
Epitome of Piety: This Warlord can attempt to resist one psychic power in your opponent’s Psychic phase in the same manner as a PSYKER by taking a Deny the Witch test. When a Deny the Witch test is taken for this Warlord, add 1 to the total.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS
KEYWORDS
CHARACTER, INFANTRY, PRIEST, MASTER OF SANCTITY, CHAPLAIN, GRIMALDUS


8

High Marshal Helbrecht

NAME M WS BS S T W A Ld Sv
High Marshal Helbrecht 6" 2+ 2+ 4 4 6 5 9 2+
High Marshal Helbrecht is a single model equipped with: combi-melta; Sword of the High Marshals; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Combi-melta
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
12"
Assault 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
Sword of the High Marshals
Melee
Melee
+1
-3
D3
When the bearer fights in a turn in which it made a charge move or performed a Heroic Intervention, it makes D3 additional attacks with this weapon.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly BLACK TEMPLARS units whilst their unit is within 6" of this model.

Crusade of Wrath: Add 1 to the Strength characteristic of friendly BLACK TEMPLARS models whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.
WARLORD TRAIT
Front-line Commander: When a friendly BLACK TEMPLARS unit within 6" of this Warlord Advances or makes a charge move, add 1 to the Advance roll or charge roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, HIGH MARSHAL HELBRECHT


11

Marneus Calgar in Armour of Heraclus

NAME M WS BS S T W A Ld Sv
Marneus Calgar in Armour of Heraclus 6" 2+ 2+ 4 5 8 6 9 2+
Marneus Calgar in Armour of Heraclus is a single model armed with the Gauntlets of Ultramar. Only one MARNEUS CALGAR may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Gauntlets of Ultramar (shooting)
24"
Rapid Fire 2
4
-1
2
-
Gauntlets of Ultramar (melee)
Melee
Melee
x2
-3
D3
-
ABILITIES
And They Shall Know No Fear, Bolter Discipline

Armour of Heraclus: Marneus Calgar has a 4+ invulnerable save. In addition, all damage suffered by Marneus Calgar is halved (rounding up).

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.

Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord.
WARLORD TRAIT
Adept of the Codex: Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CHAPTER MASTER, MARNEUS CALGAR


4

The Emperor’s Champion

NAME M WS BS S T W A Ld Sv
The Emperor’s Champion 6" 2+ 3+ 4 4 4 5 9 2+
The Emperor’s Champion is a single model equipped with: bolt pistol; Black Sword; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Black Sword
Melee
Melee
+2
-3
D3
When resolving an attack made with this weapon against a CHARACTER or MONSTER unit, you can re-roll the wound roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Sigismund’s Honour: Add 1 to this model’s Strength and Attacks characteristics whilst it is within 1" of any enemy CHARACTER models.

Armour of Faith: This model has a 4+ invulnerable save.

Skilful Parry: When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll.

Slayer of Champions: When resolving an attack made with a melee weapon by this model against an enemy CHARACTER unit, you can re-roll the hit roll.
WARLORD TRAIT
Oathkeeper: This Warlord can perform a Heroic Intervention if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3".
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS
KEYWORDS
CHARACTER, INFANTRY, EMPEROR’S CHAMPION


9

Gabriel Angelos

NAME M WS BS S T W A Ld Sv
Gabriel Angelos 6" 2+ 2+ 4 4 6 5 9 2+
Gabriel Angelos is a single model equipped with: God-Splitter. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
God-splitter
When the bearer is chosen to fight with, select one of the profiles below. That profile is used for this weapon until the start of the next Fight phase.
 - Mighty Strikes
Melee
Melee
x2
-3
3
When resolving an attack made with this profile, subtract 1 from the hit roll, and a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage.
 - Sweeping Blows
Melee
Melee
+2
-1
1
When this profile is selected, add 3 to the bearer’s Attacks characteristic until the end of the phase.
ABILITIES
And They Shall Know No Fear, Bolter Discipline

Iron Halo: This model has a 4+ invulnerable save.

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly BLOOD RAVENS units whilst their unit is within 6" of this model.

Leap into the Fray: After this model finishes a charge move, you can select one enemy unit within 1" of it and roll one D6; on a 4+ that enemy unit suffers D3 mortal wounds.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting him up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
WARLORD TRAIT
Rites of War: This Warlord has the Defenders of Humanity ability. When a Morale test is taken for a friendly BLOOD RAVENS unit within 6" of this Warlord, do not roll the dice; it is automatically passed.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, BLOOD RAVENS
KEYWORDS
CHARACTER, INFANTRY, TERMINATOR, CHAPTER MASTER, GABRIEL ANGELOS


6

Ahazra Redth

NAME M WS BS S T W A Ld Sv
Ahazra Redth 6" 3+ 3+ 4 4 5 3 9 2+
Ahazra Redth is a single model. He is equipped with a force tulwar, a bolt pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Force tulwar
Melee
Melee
User
-3
2
-
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

The Talisman of Sundered Souls: Ahazra Redth has a 5+ invulnerable save and may ignore the effects of the first Perils of the Warp he suffers during the battle.

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.
PSYKER
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic powers in each enemy Psychic phase. He knows the Smite psychic power and two psychic powers from the Librarius Discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, MANTIS WARRIORS
KEYWORDS
CHARACTER, INFANTRY, LIBRARIAN, PSYKER, AHAZRA REDTH


5

Arch-Centurion Carnac Commodus

NAME M WS BS S T W A Ld Sv
Arch-Centurion Carnac Commodus 6" 2+ 3+ 4 4 5 3 8 3+
Arch-Centurion Carnac Commodus is a single model. He is equipped with Blood Biter and a bolt pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Blood Biter
Melee
Melee
+1
-1
2
For each wound roll of 6+, if the target unit is INFANTRY, this weapon inflicts a mortal wound in addition to any other damage.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Void Hardened Armour: Arch-Centurion Carnac Commodus has a 5+ invulnerable save.

Cut Them Down!: You can re-roll wound rolls of a 1 made for friendly ASTRAL CLAWS units within 6" of Arch-Centurion Carnac Commodus.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ASTRAL CLAWS
KEYWORDS
CHARACTER, INFANTRY, ARCH-CENTURION CARNAC COMMODUS


7

Armenneus Valthex

NAME M WS BS S T W A Ld Sv
Armenneus Valthex 6" 3+ 2+ 4 4 5 3 9 2+
Armenneus Valthex is a single model. He is equipped with the Indynabula array, a phased conversion beamer, a bolt pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Indynabula array
Melee
Melee
User
-1
1
If at least three enemy models are within 1" of Armenneus Valthex when it is his turn to fight in the Fight phase, he makes an additional D3 attacks with this weapon.
0
Phased conversion beamer
42"
Assault 2
6
0
1
Attacks from the phased conversion beamer that target enemies at over half its range are resolved at Strength 8, AP -1 and Damage 2.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Blessing of the Omnissiah: At the end of your Movement phase, this model can repair a single ASTRAL CLAWS VEHICLE within 1". That model regains D3 lost wounds. A model can only be repaired once per turn.

Battle Alchemistry: The Strength characteristic of all boltguns and storm bolters fired by friendly ASTRAL CLAWS units within 6" of Armenneus Valthex is increased by 1 to a maximum of 5.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ASTRAL CLAWS
KEYWORDS
CHARACTER, INFANTRY, TECHMARINE, ARMENNEUS VALTHEX


20

Bray’arth Ashmantle

NAME M WS BS S T W A Ld Sv
Bray’arth Ashmantle 6" 2+ 2+ 8 9 8 4 9 2+
Bray’arth Ashmantle is a single model. He is equipped with two Dreadfire claws, each fitted with a Dreadfire heavy flamer. He may also unleash burning wrath on those about him. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Dreadfire claw
Melee
Melee
x2
-4
D6
-
0
Dreadfire heavy flamer
8"
Heavy D6
6
-2
3
This weapon hits its target automatically.
0
Burning Wrath
2"
Pistol 2D6
4
0
1
This weapon hits its target automatically.
ABILITIES
Angels of Death

Wrought by Vulcan: Bray’arth Ashmantle has a 5+ invulnerable save. In addition, roll a D6 each time this model loses a wound; on a 4+ the damage is ignored and that wound is not lost.

Ancient beyond Measure: If your army is Battle-forged, then Bray’arth Ashmantle may only be your Warlord if no other HQ units are present.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D6 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
WARLORD TRAIT
Anvil of Strength: Add 2 to the Strength characteristic of this Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
KEYWORDS
VEHICLE, CHARACTER, DREADNOUGHT, BRAY’ARTH ASHMANTLE


7

Captain Corien Sumatris

NAME M WS BS S T W A Ld Sv
Captain Corien Sumatris 6" 2+ 2+ 4 4 6 4 9 3+
Captain Corien Sumatris is a single model. He is equipped with a spectre pattern bolter, Goldenfang, a storm shield, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Goldenfang
Melee
Melee
User
-3
2
Corien Sumatris can make an additional D3 attacks with this weapon if he charged this turn.
0
Spectre pattern bolter
12"
Pistol 2
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Storm Shield & Iron Halo: Captain Corien Sumatris has a 3+ invulnerable save.

Rites of Battle: You can re-roll hit rolls of a 1 for friendly ASTRAL CLAWS/TIGER CLAWS units within 6" of Captain Corien Sumatris.

The Tyrant’s Champion: Add 1 to Captain Corien Sumatris’ Strength characteristic if he is within 1" of any enemy CHARACTERS.

Designer’s Note: Captain Corien Sumatris was once a member of the shunned Tiger Claws Chapter before he and their remnants were absorbed into the Astral Claws. As such, you can field this character as being either one of those Chapters, but not both at the same time. Choose and declare which ASTRAL CLAWS or TIGER CLAWS keyword will be used at the start of the battle.

FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ASTRAL CLAWS OR TIGER CLAWS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, CAPTAIN CORIEN SUMATRIS


7

Captain Mordaci Blaylock

NAME M WS BS S T W A Ld Sv
Captain Mordaci Blaylock 5" 2+ 2+ 4 4 6 4 9 2+
Captain Mordaci Blaylock is a single model. He is equipped with a relic storm bolter and Foe Ripper. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Foe Ripper
Melee
Melee
x2
-4
3
When attacking with this weapon, you must subtract 1 from the hit roll.
0
Relic storm bolter
24"
Rapid Fire 2
5
-2
1
-
ABILITIES
Angels of Death

Rites of Battle: You can re-roll hit rolls of 1 for friendly NOVAMARINES units within 6" of Captain Mordaci Blaylock.

Iron Halo: Captain Mordaci Blaylock has a 4+ invulnerable save.

Hard as Stone: Each time any friendly NOVAMARINES INFANTRY within 6" of Captain Mordaci Blaylock suffers a wound, roll a D6; on the roll of a 6 the damage is ignored and that wound is not lost.

Teleport Strike: During deployment, you can set up Captain Mordaci Blaylock in the teleportarium of his warship instead of placing him on the battlefield. At the end of any of your Movement phases, Captain Mordaci Blaylock can teleport onto the battlefield – set him up anywhere on the battlefield that is more than 9" away from enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, NOVAMARINES
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, TERMINATOR, CAPTAIN MORDACI BLAYLOCK


6

Captain Pellas Mir’san

NAME M WS BS S T W A Ld Sv
Captain Pellas Mir’san 6" 2+ 2+ 4 4 6 4 9 2+
Captain Pellas Mir’san is a single model. He is equipped with Cinder Edge & Steelsliver, a combi-flamer, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Cinder Edge
Melee
Melee
User
-3
D3
-
0
Steelsliver
Melee
Melee
User
0
1
After this model makes their normal close combat attacks, make an additional single attack with this weapon against each enemy model within 1".
8
Combi-flamer
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Iron Halo: Captain Pellas Mir’san has a 4+ invulnerable save.

Rites of Battle: You can re-roll hit rolls of 1 for friendly SALAMANDERS units within 6" of Captain Pellas Mir’san.

Master Duellist: Add 2 to Captain Pellas Mir’san’s Attacks characteristics if he is within 1" of any enemy CHARACTERS.
WARLORD TRAIT
Anvil of Strength: Add 2 to the Strength characteristic of this Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, CAPTAIN PELLAS MIR’SAN


6

Captain Silas Alberec

NAME M WS BS S T W A Ld Sv
Captain Silas Alberec 6" 2+ 2+ 5 4 5 4 9 3+
Captain Silas Alberec is a single model. He is equipped with the Hellslayer, the Purgator, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Hellslayer
Melee
Melee
x2
-3
D3
This weapon has a Damage characteristic of 3 if its target is a PSYKER or DAEMON.
0
Purgator
12"
Pistol 1
6
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Iron Halo: Captain Silas Alberec has a 4+ invulnerable save.

Rites of Battle: You can re-roll hit rolls of 1 for friendly EXORCISTS units within 6" of Captain Silas Alberec.

Hexagramtically Warded Armour: You may make a single Deny the Witch attempt in each enemy Psychic phase with Captain Silas Alberec as if he was a PSYKER.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, EXORCISTS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, CAPTAIN SILAS ALBEREC


6

Captain Tarnus Vale

NAME M WS BS S T W A Ld Sv
Captain Tarnus Vale 6" 2+ 2+ 4 4 5 4 8 3+
Captain Tarnus Vale is a single model. He is equipped with the Angel’s Teeth, a plasma charger, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Angel’s Teeth
Melee
Melee
+1
-2
2
-
0
Plasma charger
When attacking with this weapon, choose one of the profiles below:
 - Standard
8"
Pistol 3
6
-3
1
-
 - Supercharge
8"
Pistol 3
7
-3
2
For each hit roll of 1, the bearer takes a single mortal wound.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Iron Halo: Captain Tarnus Vale has a 4+ invulnerable save.

Rites of Battle: You can re-roll hit rolls of 1 for friendly FIRE ANGELS units within 6" of Captain Tarnus Vale.

Mechanised Advance: All friendly FIRE ANGELS VEHICLES within 6" of Captain Tarnus Vale gain a 6+ invulnerable save.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, FIRE ANGELS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, CAPTAIN TARNUS VALE


6

Captain Zhrukhal Androcles

NAME M WS BS S T W A Ld Sv
Captain Zhrukhal Androcles 6" 2+ 2+ 4 4 5 4 9 3+
Captain Zhrukhal Androcles is a single model. He is equipped with the Stonefist, a combi-melta, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Stonefist
Melee
Melee
x2
-3
3
When attacking with this weapon, you must subtract 1 from the hit roll.
15
Combi-melta
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
12"
Assault 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rites of Battle: You can re-roll hit rolls of 1 for friendly STAR PHANTOMS units within 6" of Captain Zhrukhal Androcles.

Iron Halo: Captain Zhrukhal Androcles has a 4+ invulnerable save.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, STAR PHANTOMS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, CAPTAIN ZHRUKHAL ANDROCLES


18

Carab Culln the Risen

NAME M WS BS S T W A Ld Sv
Carab Culln the Risen * * * 8 8 15 4 9 2+
Carab Culln the Risen is a single model. He is equipped with a twin assault cannon, the Tarsus Scorpii with in-built heavy bolter, two heavy flamers and three hunter-killer missiles. Only one of this model may be included in your army.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
9-15+
8"
2+
2+
4-8
5"
3+
3+
1-3
3"
4+
4+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Twin assault cannon
24"
Heavy 12
6
-1
1
-
The Tarsus Scorpii
Melee
Melee
x2
-3
4
See Death-hold below
Heavy bolter
36"
Heavy 3
5
-1
1
-
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
ABILITIES
Angels of Death

Reinforced Atomantic Barriers: This model has a 4+ invulnerable save.

Atomantic Conflagration: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 5 or 6 it explodes and each unit within 9" suffers D3 mortal wounds.

Death-hold: Once per Fight phase, after rolling a hit roll of 6+ for this weapon, CARAB CULLN THE RISEN may choose to grab his foe in a death-hold. You may choose to fire his heavy bolter at point blank range – inflicting D6 mortal wounds on the target in addition to the normal damage. This ability can only be used once per game – if the death-hold ability is used, then the heavy bolter may not be fired for the remainder of the game.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Proud to Live, Proud to Die, Hard to Kill: Roll a D6 each time a friendly RED SCORPIONS model within 6" of Carab Culln the Risen loses a wound; on a 6, that model does not lose that wound.

Designer's Note: Carab Culln the Risen may not be taken as part of an army that features Lord High Commander Carab Culln or Commander Carab Culln.

FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, RED SCORPIONS
KEYWORDS
CHARACTER, VEHICLE, DREADNOUGHT, RELIC, CARAB CULLN THE RISEN


12

Chaplain Dreadnought Titus

NAME M WS BS S T W A Ld Sv
Chaplain Dreadnought Titus 6" 2+ 2+ 6 7 9 4 10 3+
Chaplain Dreadnought Titus is a single model. It is equipped with an assault cannon, a heavy flamer and a Dreadnought combat weapon. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
20
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
22
Assault cannon
24"
Heavy 6
6
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
ABILITIES
Angels of Death

Reliquarius: This model has a 5+ invulnerable save.

Icon of Hate: All friendly models with the HOWLING GRIFFONS keyword in combat with the same unit as a model with this ability add +1 to their Strength characteristic for the duration of the Fight phase.

Undying Exemplar: Roll a D6 each time this model loses a wound; on a 5+ the damage is ignored and that wound is not lost.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
PRIEST
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly HOWLING GRIFFONS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, HOWLING GRIFFONS
KEYWORDS
VEHICLE, CHARACTER, DREADNOUGHT, PRIEST, CHAPLAIN DREADNOUGHT TITUS


6

Chaplain Ivanus Enkomi

NAME M WS BS S T W A Ld Sv
Chaplain Ivanus Enkomi 6" 2+ 3+ 4 4 5 4 9 3+
Chaplain Ivanus Enkomi is a single model. He is equipped with the Crozius Arkarnos, a power fist and a grenade discharger. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Crozius Arkanos
Melee
Melee
+1
-1
2
-
9
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
0
Grenade discharger
When attacking with this weapon, choose one of the profiles below:
 - Frag grenade
12"
Grenade D6
3
0
1
-
 - Krak grenade
12"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rosarius: Chaplain Ivanus Enkomi has a 4+ invulnerable save.

Spiritual Leader: All friendly MINOTAURS units within 6" of this model can use the Chaplain's Leadership instead of their own.
PRIEST
This model knows the Litany of Hate (see below) and two litanies from the Litanies of Battle. At the start of the battle round, this model can recite two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly MINOTAURS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, MINOTAURS
KEYWORDS
CHARACTER, INFANTRY, CHAPLAIN, PRIEST, MASTER OF SANCTITY, CHAPLAIN IVANUS ENKOMI


11

Chaplain Venerable Dreadnought

NAME M WS BS S T W A Ld Sv
Chaplain Venerable Dreadnought 6" 2+ 2+ 6 7 9 4 10 3+
A Chaplain Venerable Dreadnought is a single model. It is equipped with two storm bolters and two Dreadnought combat weapons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
35
Dreadnought inferno cannon
8"
Heavy D6
6
-1
2
This weapon hits its target automatically.
22
Assault cannon
24"
Heavy 6
6
-1
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
16
Plasma cannon
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
36"
Heavy D3
7
-3
1
-
 - Supercharge
36"
Heavy D3
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
WARGEAR OPTIONS
 • A Chaplain Venerable Dreadnought may replace one or both storm bolters for heavy flamers.
 • A Chaplain Venerable Dreadnought may exchange one of its Dreadnought combat weapons for one of the following. If this is done, also remove one storm bolter or heavy flamer.
  - Dreadnought inferno cannon
  - Multi-melta
  - Assault cannon
  - Twin lascannon
  - Plasma cannon
  - Heavy Plasma cannon
ABILITIES
Angels of Death

Reliquarius: This model has a 5+ invulnerable save.

Unstoppable Fury: You can re-roll hit rolls of 1 for this model if it is equipped with two Dreadnought combat weapons.

Icon of Hate: All friendly models with the <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS keyword in combat with the same unit as a model with this ability add +1 to their Strength characteristic for the duration of the Fight phase.

Unyielding Ancient: Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and that wound is not lost.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Dreadnought Character: This model may not be given any relics.
PRIEST
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
VEHICLE, CHARACTER, DREADNOUGHT, CHAPLAIN VENERABLE DREADNOUGHT, PRIEST


7

Damocles Command Rhino

NAME M WS BS S T W A Ld Sv
Damocles Command Rhino * 6+ * 6 7 10 * 8 3+
A Damocles Command Rhino is a single model, and only a single Damocles Command Rhino may be included in any Detachment. It is equipped with a storm bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
12"
3+
3
3-5
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
WARGEAR OPTIONS
 • A Damocles Command Rhino may also be equipped with a hunter-killer missile.
ABILITIES
Angels of Death

Self-Repair: If this model has lost any wounds, you can roll one D6 at the start of your turn; on a 6 this model regains 1 lost wound.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Orbital Strike Augur: Once per battle in the Shooting phase, the controlling player may make a special Orbital Strike attack. To do so, nominate a point anywhere on the battlefield and roll a D6. Roll a D6 for every unit within 6" of that point. Subtract 1 from the result if the unit being targeted is a CHARACTER. On a 4+, the unit being targeted suffers D3 mortal wounds.

Command Interface Unit: Roll 2D6 at the end of each of your turns if your Warlord is embarked within a Damocles Command Rhino. If the total rolled is less than your Warlord’s Leadership characteristic, you gain one Command point.
TRANSPORT
This model can transport 1 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS INFANTRY model with the CHARACTER keyword. It may not transport TERMINATOR, JUMP PACK or PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
VEHICLE, TRANSPORT, RHINO, DAMOCLES COMMAND RHINO


4

Harath Shen

NAME M WS BS S T W A Ld Sv
Harath Shen 6" 3+ 3+ 4 4 4 3 9 3+
Harath Shen is a single model. He is equipped with a power sabre, Bloodfire, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Power sabre
Melee
Melee
User
-3
2
-
0
Bloodfire
When attacking with this weapon, choose one of the profiles below:
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer suffers a single mortal wound.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Master of Chirurgery: At the end of any of your Movement phases, Harath Shen can attempt to heal or revive a single model. Select a friendly SALAMANDERS INFANTRY or BIKER unit within 3" of the Harath Shen. If that unit contains a wounded model, it immediately regains D3+1 lost wounds. If the chosen unit contains no wounded models but one or more of its models have been slain during the battle, roll a D6. On a 3+, a single slain model is returned to the unit with 1 wound remaining. If Harath Shen fails to revive a model, he can do nothing else for the remainder of the turn (shoot, charge, fight, etc.) as he recovers the gene-seed of the fallen warrior. A unit can only be the target of the Narthecium/Master of Chirurgery ability once in each turn.
WARLORD TRAIT
Anvil of Strength: Add 2 to the Strength characteristic of this Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
KEYWORDS
CHARACTER, INFANTRY, APOTHECARY, HARATH SHEN


15

Hecaton Aiakos

NAME M WS BS S T W A Ld Sv
Hecaton Aiakos 9" * * 7 7 13 * 9 2+
Hecaton Aiakos is a single model. He is equipped with a Dreadnought combat weapon, storm bolter and a heavy plasma cannon. Only one of this model can be included in your army.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
WS
BS
A
8-13+
2+
2+
5
3-7
3+
3+
4
1-2
4+
4+
D3
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
16
Heavy plasma cannon
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
36"
Heavy D3
7
-3
1
-
 - Supercharge
36"
Heavy D3
8
-3
2
For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
20
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
ABILITIES
Angels of Death

Augmented Atomantic Shielding: This model has a 4+ invulnerable save.

Relic of Ancient Glory: Roll a D6 each time this model loses a wound; on the roll of a 6 that damage is ignored and that wound is not lost.

Battlesworn Warrior: Hecaton Aiakos may not be chosen as an army’s Warlord.

Groundstrike: After a successful charge, Hecaton Aiakos may immediately inflict D3 mortal wounds on a single unit that has at least one model within 1" of him.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 8" suffers D3 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, MINOTAURS
KEYWORDS
CHARACTER, VEHICLE, DREADNOUGHT, RELIC, HECATON AIAKOS


9

High Chaplain Thulsa Kane

NAME M WS BS S T W A Ld Sv
High Chaplain Thulsa Kane 6" 2+ 2+ 4 4 6 5 9 2+
High Chaplain Thulsa Kane is a single model. He is equipped with the Lifetaker, a unique plasma pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Lifetaker
Melee
Melee
+2
-3
2
Add 2 to the weapon’s damage if the target is a CHARACTER.
0
Kane’s plasma pistol
When attacking with this weapon, choose one of the profiles below:
 - Standard
12"
Pistol 2
7
-3
1
-
 - Supercharge
12"
Pistol 2
8
-3
2
For each hit roll of 1, the bearer suffers a single mortal wound.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rosarius: High Chaplain Thulsa Kane has a 4+ invulnerable save.

Spiritual Leader: All friendly EXECUTIONERS units within 6" of this model can use the High Chaplain's Leadership instead of their own.

Grehdalin’s Bones: Your opponent must subtract 1 from hit rolls for attacks that target High Chaplain Thulsa Kane in the Fight phase.

The Ænigmata Ferrum: Each time you roll a hit roll of 6 in the Fight phase for a friendly EXECUTIONERS unit within 6" of High Chaplain Thulsa Kane, you can immediately make 1 additional attack for that model. These bonus attacks do not themselves generate additional attacks.
PRIEST
This model knows the Litany of Hate (see below) and two litanies from the Litanies of Battle. At the start of the battle round, this model can recite two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly EXECUTIONERS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, EXECUTIONERS
KEYWORDS
CHARACTER, INFANTRY, CHAPLAIN, PRIEST, MASTER OF SANCTITY, HIGH CHAPLAIN THULSA KANE


6

Knight-Captain Elam Courbray

NAME M WS BS S T W A Ld Sv
Knight-Captain Elam Courbray 12" 2+ 3+ 4 4 5 4 9 3+
Knight-Captain Elam Courbray is a single model. He is equipped with the Sword Excellus, a bolt pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
The Sword Excellus
Melee
Melee
User
-2
D3
You can re-roll failed wound rolls with this weapon.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Iron Halo: Knight-Captain Elam Courbray has a 4+ invulnerable save.

Rites of Battle: You can re-roll hit rolls of 1 for friendly FIRE HAWKS units within 6" of Knight-Captain Elam Courbray.

Martial Contempt: You must always direct Knight-Captain Elam Courbray’s attacks against enemy CHARACTERS if any are within 1" (if more than one is present, you may choose which).

Teleport Strike: During deployment, you can set up Knight-Captain Elam Courbray in the teleportarium of his warship instead of placing him on the battlefield. At the end of any of your Movement phases, Knight-Captain Elam Courbray can teleport onto the battlefield – set him up anywhere on the battlefield that is more than 9" away from enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, FIRE HAWKS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, JUMP PACK, FLY, KNIGHT-CAPTAIN ELAM COURBRAY


10

Lias Issodon

NAME M WS BS S T W A Ld Sv
Lias Issodon 7" 2+ 2+ 4 4 6 4 9 2+
Lias Issodon is a single model. He is equipped with Malice, Raptorclaw, a bolt pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Malice
30"
Assault 3
5
-4
D3
Units do not gain the saving throw bonus for being in cover against attacks with this weapon.
0
Raptorclaw
Melee
Melee
User
-3
2
-
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Chapter Master: You can re-roll failed hit rolls for friendly RAPTORS units within 6" of Lias Issodon.

Stealth Modified Armour: You may add 2 to saving throws made for Lias Issodon instead of 1 when he has the benefits of cover.

Infiltrate, Isolate, Destroy: You can add +1" to all moves, including Advance, Charge and Fall back moves made by friendly RAPTORS INFANTRY units within 6" of Lias Issodon during the Movement phase and Charge phase.

Grim Hunter: After falling back, Lias Issodon may still shoot or Advance in the same turn, but may not charge.

Master of Ambush: At the start of the first battle round, before the first turn begins, if this Warlord is on the battlefield you can select one other friendly RAVEN GUARD INFANTRY unit on the battlefield. Remove that unit and this Warlord (if it is also INFANTRY) from the battlefield, and set them up anywhere on the battlefield that is more than 9" from the enemy deployment zone and more than 9" from any enemy models (if both players have abilities that redeploy units before the first turn begins, roll off; the winner chooses who redeploys their units first).
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, RAPTORS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, LIAS ISSODON


6

Lieutenant Commander Anton Narvaez

NAME M WS BS S T W A Ld Sv
Lieutenant Commander Anton Narvaez 6" 2+ 2+ 4 4 5 4 9 3+
Lieutenant Commander Anton Narvaez is a single model. He is equipped with Thundershock, the voidshard power blade, a bolt pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Voidshard power blade
Melee
Melee
User
-3
1
Any wound rolls of 6+ made for this weapon cause a single mortal wound instead of the normal damage.
0
Thundershock
24"
Assault D3
7
-2
1
-
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Actinic Halo: Lieutenant Commander Anton Narvaez has a 2+ invulnerable save. If he fails an invulnerable save in any phase, his invulnerable save for the rest of the game is now to 6+.

Rites of Battle: You can re-roll hit rolls of 1 for friendly MARINES ERRANT units within 6" of Lieutenant Commander Anton Narvaez.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, MARINES ERRANT
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, LIEUTENANT COMMANDER ANTON NARVAEZ


10

Lord Asterion Moloc

NAME M WS BS S T W A Ld Sv
Lord Asterion Moloc 5" 2+ 2+ 4 4 7 4 9 2+
Lord Asterion Moloc is a single model. He is equipped with the Black Spear and a storm shield. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Black Spear
Melee
Melee
+2
-3
3
If the target is a CHARACTER, you may make an additional attack with this weapon.
0
Black Spear lasbeam
12"
Assault 1
8
-2
D3
-
ABILITIES
Angels of Death

Chapter Master: You can re-roll failed hit rolls for friendly MINOTAURS units within 6" of Lord Asterion Moloc.

Iron Halo & Storm Shield: Lord Asterion Moloc has a 3+ invulnerable save.

Undying Spite: If Lord Asterion Moloc is slain in the Fight phase before he has fought, he immediately piles in and makes his attacks before being removed.

Fury of the Minotaurs: You can re-roll failed charge rolls for friendly MINOTAURS INFANTRY units within 6" of Lord Asterion Moloc.

Teleport Strike: During deployment, you can set up Lord Asterion Moloc in the teleportarium of his warship instead of placing him on the battlefield. At the end of any of your Movement phases, Lord Asterion Moloc can teleport onto the battlefield – set him up anywhere on the battlefield that is more than 9" away from enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, MINOTAURS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, LORD ASTERION MOLOC


10

Lord High Commander Carab Culln

NAME M WS BS S T W A Ld Sv
Lord High Commander Carab Culln 5" 2+ 2+ 4 4 7 4 9 2+
Lord High Commander Carab Culln is a single model. He is equipped with the Blade of the Scorpion and the storm bolter ‘Judgement’. Only one of this model and only one version of Carab Culln may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Judgement
24"
Rapid Fire 2
4
-2
2
-
0
Blade of the Scorpion
Melee
Melee
+1
-3
D3
This weapon has Strength x2 when targeting a MONSTER or a VEHICLE.
ABILITIES
Angels of Death

Chapter Master: You can re-roll failed hit rolls for friendly RED SCORPIONS units within 6" of Lord High Commander Carab Culln.

Iron Halo: Lord High Commander Carab Culln has a 4+ invulnerable save.

Proud to Live, Proud to Die, Hard to Kill: Roll a D6 each time a friendly RED SCORPIONS model within 6" of Lord High Commander Carab Culln loses a wound; on a 6, the Damage is ignored and that wound is not lost.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, he can teleport into battle – set him up anywhere on the battlefield that is more than 9" from any enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, RED SCORPIONS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, LORD HIGH COMMANDER CARAB CULLN


11

Lugft Huron

NAME M WS BS S T W A Ld Sv
Lugft Huron 5" 2+ 2+ 4 4 7 4 9 2+
Lugft Huron is a single model. He is equipped with the Ghost Razors and an artificer flamer. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Ghost Razors
Melee
Melee
+1
-5
D3
Successful invulnerable saves made against this weapon must be re-rolled.
0
Artificer flamer
8"
Assault D6
5
-1
D3
This weapon hits its target automatically.
ABILITIES
Angels of Death

Chapter Master: You can re-roll failed hit rolls for friendly ASTRAL CLAWS units within 6" of Lugft Huron.

Iron Halo: Lugft Huron has a 4+ invulnerable save.

Big Guns Never Tire: Once per battle in the Shooting phase, you may unleash a special bombardment attack instead of shooting as normal with this model. To do so, nominate a target enemy unit (CHARACTERS may not be targeted) anywhere on the battlefield and roll a D6. On a roll of 2+, that unit suffers D6 mortal wounds.

Living Legend: If your army is Battle-forged, you receive an additional 1 Command point if Lugft Huron is your Warlord.

Shadowed Fate: If Lugft Huron is reduced to 0 wounds, roll a D6. On a result of a 5+, set him up again at the end of the phase as close as possible to his previous position and more than l" from any enemies. He now has a single wound remaining.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, he can teleport into battle – set him up anywhere on the battlefield that is more than 9" from any enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ASTRAL CLAWS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, LUGFT HURON


7

Magister Sevrin Loth

NAME M WS BS S T W A Ld Sv
Magister Sevrin Loth 6" 2+ 3+ 4 4 6 3 9 2+
Magister Sevrin Loth is a single model. He is equipped with the Magister’s axe and a bolt pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Magister’s axe
Melee
Melee
+2
-2
D3
This weapon has a Damage of 3 if its target is a PSYKER.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

The Armour of Selket: Magister Sevrin Loth has a 4+ invulnerable save.

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.

Bane of the Damned: Friendly RED SCORPIONS INFANTRY units within 6" of Magister Sevrin Loth can re-roll failed wound rolls against PSYKERS.
PSYKER
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny three psychic powers in each enemy Psychic phase. He knows the Smite psychic power and two psychic powers from the Librarius Discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, RED SCORPIONS
KEYWORDS
CHARACTER, INFANTRY, LIBRARIAN, PSYKER, MAGISTER SEVRIN LOTH


10

Malakim Phoros

NAME M WS BS S T W A Ld Sv
Malakim Phoros 6" 2+ 2+ 4 4 6 5 9 2+
Malakim Phoros is a single model. He is equipped with the Glaive of Lamentation, the Catechist, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Glaive of Lamentation
Melee
Melee
+3
-4
D3
When attacking with this weapon, you must subtract 1 from the hit roll.
0
Catechist
12"
Pistol 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Lord of Ruin: You can re-roll failed wound rolls for friendly LAMENTERS INFANTRY, DREADNOUGHT or BIKER units within 6" of Malakim Phoros.

Iron Halo: Malakim Phoros has a 4+ invulnerable save.

Rage unto Death: Malakim Phoros may charge even if he Fell Back in the preceding Movement phase.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, LAMENTERS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, MALAKIM PHOROS


10

Tyberos the Red Wake

NAME M WS BS S T W A Ld Sv
Tyberos the Red Wake 5" 2+ 3+ 4 4 6 5 9 2+
Tyberos the Red Wake is a single model. He is equipped with Hunger & Slake. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Hunger
Melee
Melee
x2
-4
3
When attacking with this weapon, you must subtract 1 from the hit roll.
0
Slake
Melee
Melee
User
-3
2
You can re-roll failed wound rolls for this weapon.
ABILITIES
Angels of Death

Lord Reaper of the Void: You can re-roll failed hit rolls for friendly CARCHARODONS units within 6" of Tyberos the Red Wake.

Ancient Armour: Tyberos the Red Wake has a 4+ invulnerable save.

Savagery beyond Reason: All friendly CARCHARODONS within 6" of Tyberos the Red Wake have +1 Strength.

Teleport Strike: During deployment, you can set up Tyberos the Red Wake in the teleportarium of his warship Nicor instead of placing him on the battlefield. At the end of any of your Movement phases, Tyberos the Red Wake can teleport onto the battlefield – set him up anywhere on the battlefield that is more than 9" away from enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, CARCHARODONS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, TYBEROS THE RED WAKE


10

Vaylund Cal

NAME M WS BS S T W A Ld Sv
Vaylund Cal 5" 2+ 2+ 5 6 5 3 9 2+
Vaylund Cal is a single model. He is equipped with a servo harness (comprising two servo-arms, a masterwork plasma cutter and a flamer) and the Medusan Hammer. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Medusan Hammer
Melee
Melee
x2
-3
D3
If a model suffers any unsaved wounds from this weapon but is not slain, roll a D6; on a 4+ the target suffers a mortal wound.
6
Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
0
Masterwork plasma cutter
When attacking with this weapon, choose one of the profiles below:
 - Standard
12"
Assault 1
7
-3
2
-
 - Supercharge
12"
Assault 1
8
-3
3
On a hit roll of 1, the bearer suffers a single mortal wound.
0
Servo-arm
Melee
Melee
x2
-2
3
When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll.
ABILITIES
Angels of Death

Blessing of the Omnissiah: At the end of your Movement phase, this model can repair a single SONS OF MEDUSA VEHICLE within 1". That model regains D3 lost wounds. A model can only be repaired once per turn.

Purge the Weak: You can re-roll failed hit rolls for friendly SONS OF MEDUSA units within 6" of Vaylund Cal.

Iron Halo: Vaylund Cal has a 4+ invulnerable save.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SONS OF MEDUSA
KEYWORDS
CHARACTER, INFANTRY, TECHMARINE, CHAPTER MASTER, VAYLUND CAL


5

Chaplain on Bike

NAME M WS BS S T W A Ld Sv
Chaplain on Bike 14" 2+ 3+ 4 5 5 3 9 3+
A Chaplain on Bike is a single model equipped with: bolt pistol; twin boltgun; crozius arcanum; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
0
Crozius arcanum
Melee
Melee
+1
-1
2
-
9
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 power fist; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
ABILITIES
Angels of Death

Spiritual Leaders: Friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model.

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Rosarius: This model has a 4+ invulnerable save.
PRIEST
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
BIKER, CHARACTER, PRIEST, CHAPLAIN


6

Chief Librarian Tigurius (Legendary)

NAME M WS BS S T W A Ld Sv
Chief Librarian Tigurius 6" 3+ 3+ 4 4 4 3 9 3+
Chief Librarian Tigurius is a single model equipped with: bolt pistol; Rod of Tigurius; frag grenades; krak grenades. Only one TIGURIUS model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Rod of Tigurius
Melee
Melee
+3
-1
D3
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Master of Prescience: When resolving an attack made against this model, subtract 1 from the hit roll.

Hood of Hellfire: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total. In addition, when a Psychic test is taken for this model, you can re-roll the result.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic power in your opponent’s Psychic phase. It knows Smite and three psychic powers from the Librarius discipline or three psychic powers from the Indomitus discipline.
WARLORD TRAIT
Master of Strategy: Once per battle round, if this Warlord is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this Warlord. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, LIBRARIAN, CHIEF LIBRARIAN, PSYKER, TIGURIUS


8

Kayvaan Shrike (Legendary)

NAME M WS BS S T W A Ld Sv
Kayvaan Shrike 12" 2+ 2+ 4 4 5 5 9 3+
Kayvaan Shrike is a single model equipped with: bolt pistol; Raven’s Talons; frag grenades; krak grenades. Only one KAYVAAN SHRIKE model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Raven’s Talons
Melee
Melee
User
-3
D3
When resolving an attack made with this weapon, you can re-roll the wound roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly RAVEN GUARD units whilst their unit is within 6" of this model.

Winged Deliverance: You can re-roll charge rolls made for friendly RAVEN GUARD JUMP PACK units whilst they are within 6" of this model.

Jump Pack Assault: During deployment, you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Iron Halo: This model has a 4+ invulnerable save.
WARLORD TRAIT
Shadowmaster: Enemy units cannot fire Overwatch at this Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, RAVEN GUARD
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, JUMP PACK, FLY, KAYVAAN SHRIKE


5

Kor’sarro Khan (Legendary)

NAME M WS BS S T W A Ld Sv
Kor’sarro Khan 6" 2+ 2+ 4 4 5 4 9 3+
Kor’sarro Khan is a single model equipped with: bolt pistol; Moonfang; frag grenades; krak grenades. Only one KOR’SARRO KHAN model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Moonfang
Melee
Melee
User
-3
D3
When resolving an attack made with this weapon against a CHARACTER unit, this weapon has a Strength characteristic of x2 for that attack.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly WHITE SCARS units whilst their unit is within 6" of this model.

For the Khan!: Add 1 to wound rolls for attacks made with melee weapons by models in friendly WHITE SCARS units that have made a charge move or performed a Heroic Intervention this turn whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.
WARLORD TRAIT
Trophy Taker: When this Warlord destroys an enemy CHARACTER model, add 1 to their Attacks characteristic until the end of the battle.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, KOR’SARRO KHAN


7

Kor’sarro Khan on Moondrakkan

NAME M WS BS S T W A Ld Sv
Kor’sarro Khan on Moondrakkan 14" 2+ 2+ 4 5 6 4 9 3+
Kor’sarro Khan on Moondrakkan is a single model equipped with: bolt pistol; twin boltgun; Moonfang; frag grenades; krak grenades. Only one KOR’SARRO KHAN model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
Moonfang
Melee
Melee
User
-3
D3
When resolving an attack made with this weapon against a CHARACTER unit, this weapon has a Strength characteristic of x2 for that attack.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly WHITE SCARS units whilst their unit is within 6" of this model.

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

For the Khan!: Add 1 to wound rolls for attacks made with melee weapons by models in friendly WHITE SCARS units that have made a charge move or performed a Heroic Intervention this turn whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.
WARLORD TRAIT
Deadly Hunter: After this Warlord makes a charge move, you can select one enemy unit within 1" of this Warlord and roll one D6; on a 2+ that enemy unit suffers 1 mortal wound.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS
KEYWORDS
BIKER, CHARACTER, CAPTAIN, KOR’SARRO KHAN


16

Land Raider Excelsior

NAME M WS BS S T W A Ld Sv
Land Raider Excelsior * 6+ * 8 8 16 * 9 2+
A Land Raider Excelsior is a single model equipped with: grav-cannon and grav-amp; 2 twin lascannons.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
9-16+
10"
3+
6
5-8
5"
4+
D6
1-4
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
11
Excelsior combi-plasma
When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
20
Grav-cannon and grav-amp
24"
Heavy 4
5
-3
1
When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack.
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 hunter-killer missile.
 • This model can additionally be equipped with 1 storm bolter.
 • This model can additionally be equipped with 1 multi-melta.
 • This model can additionally be equipped with 1 Excelsior combi-plasma.
ABILITIES
Angels of Death

Aquila Aegis Field: This model has a 5+ invulnerable save.

Data Augurs: When resolving an attack made with a ranged weapon by this model, if it is within 24" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS RHINO PRIMARIS models, add 1 to the hit roll.

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
This model has a transport capacity of 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION model takes the space of three other models. It cannot transport PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
VEHICLE, LAND RAIDER, TRANSPORT, LAND RAIDER EXCELSIOR


6

Librarian in Terminator Armour (Legendary)

NAME M WS BS S T W A Ld Sv
Librarian in Terminator Armour 5" 3+ 3+ 4 4 5 3 9 2+
A Librarian in Terminator Armour is a single model equipped with: force stave.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Force axe
Melee
Melee
+1
-2
D3
-
8
Force stave
Melee
Melee
+2
-1
D3
-
8
Force sword
Melee
Melee
User
-3
D3
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
 • This model may take an item from the Terminator Combi-weapons list.
 • This model may replace its force stave with a force sword or a force axe.
 • This model can have a storm shield instead of being equipped with 1 storm bolter.
ABILITIES
Angels of Death

Crux Terminatus: This model has a 5+ invulnerable save.

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Storm Shield: A model with a storm shield has a 3+ invulnerable save.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, TERMINATOR, PSYKER, LIBRARIAN


7

Librarian on Bike

NAME M WS BS S T W A Ld Sv
Librarian on Bike 14" 3+ 3+ 4 5 5 3 9 3+
A Librarian on Bike is a single model equipped with: bolt pistol; twin boltgun; force stave; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
10
Force axe
Melee
Melee
+1
-2
D3
-
8
Force stave
Melee
Melee
+2
-1
D3
-
8
Force sword
Melee
Melee
User
-3
D3
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
 • This model can be equipped with one of the following instead of 1 force stave: 1 force axe; 1 force sword.
ABILITIES
Angels of Death

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
BIKER, CHARACTER, PSYKER, LIBRARIAN


13

Marneus Calgar (Legendary)

NAME M WS BS S T W A Ld Sv
Marneus Calgar 5" 2+ 2+ 4 4 7 5 9 2+
Marneus Calgar is a single model equipped with: Gauntlets of Ultramar; relic blade. Only one MARNEUS CALGAR model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Gauntlets of Ultramar (shooting)
24"
Rapid Fire 2
4
-1
2
-
Gauntlets of Ultramar (melee)
Melee
Melee
x2
-3
D3
-
Relic blade
Melee
Melee
+2
-3
D3
-
ABILITIES
Angels of Death

Armour of Antilochus: This model has a 4+ invulnerable save. In addition, when resolving an attack made against this model, halve the damage inflicted (rounding up).

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.

Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
WARLORD TRAIT
Adept of the Codex: Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, MARNEUS CALGAR


12

Marneus Calgar in Artificer Armour

NAME M WS BS S T W A Ld Sv
Marneus Calgar in Artificer Armour 6" 2+ 2+ 4 4 6 5 9 2+
Marneus Calgar in Artificer Armour is a single model equipped with: Gauntlets of Ultramar; relic blade. Only one MARNEUS CALGAR model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Gauntlets of Ultramar (shooting)
24"
Rapid Fire 2
4
-1
2
-
Gauntlets of Ultramar (melee)
Melee
Melee
x2
-3
D3
-
Relic blade
Melee
Melee
+2
-3
D3
-
ABILITIES
Angels of Death

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.

Iron Halo: Marneus Calgar in Artificer Armour has a 4+ invulnerable save.

Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord.
WARLORD TRAIT
Adept of the Codex: Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, MARNEUS CALGAR


5

Rhino Primaris

NAME M WS BS S T W A Ld Sv
Rhino Primaris * 6+ * 6 7 10 * 8 3+
A Rhino Primaris is a single model equipped with: twin plasma gun. It has an orbital comms array.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
12"
3+
3
3-5
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
22
Twin plasma gun
When attacking with this weapon, choose one of the profiles below.
 - Standard
24"
Rapid Fire 2
7
-3
1
-
 - Supercharge
24"
Rapid Fire 2
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 hunter-killer missile.
ABILITIES
Angels of Death

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Orbital Comms Array:
18
In your Shooting phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+ the unit being rolled for suffers D3 mortal wounds.

Self-Repair: If this model has lost any wounds, you can roll one D6 at the start of your turn; on a 6 this model regains 1 lost wound.

Servo-skull Hub: At the start of your Shooting phase, select one of the following:

Targeting Data Skull: Select one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS unit within 12" of this model. Until the end of the phase, when resolving an attack made by a model in that unit, add 1 to the hit roll.

Repair Skull: Select one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS VEHICLE model within 12" of this unit. That model regains 1 lost wound.

Vox Skull: Until the start of your next Shooting phase, when a Morale test is taken for a friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS unit within 12" of this model, subtract 1 from the result.
TRANSPORT
This model has a transport capacity of 6 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS INFANTRY models. It cannot transport JUMP PACK, PRIMARIS, TERMINATOR or CENTURION models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
VEHICLE, TRANSPORT, RHINO PRIMARIS


4

Techmarine (Legendary)

NAME M WS BS S T W A Ld Sv
Techmarine 6" 3+ 2+ 4 4 4 3 8 2+
A Techmarine is a single model equipped with: bolt pistol; power axe; servo-arm; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
20
Conversion beamer
42"
Heavy D3
6
0
1
When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack.
6
Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
5
Plasma cutter
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
12"
Assault 1
7
-3
1
-
 - Supercharge
12"
Assault 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
5
Power axe
Melee
Melee
+1
-2
1
-
0
Servo-arm
Melee
Melee
x2
-2
3
When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
 • This model can be equipped with 1 weapon from the Melee Weapons list instead of 1 power axe.
 • This model can additionally be equipped with the following (Power Rating +1): 1 flamer, 1 plasma cutter, 1 servo-arm.
 • If this model is not equipped with a plasma cutter, it can be equipped with 1 conversion beamer instead of 1 servo-arm. A model equipped with a conversion beamer cannot be equipped with a plasma cutter.
ABILITIES
Angels of Death

Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, TECHMARINE


6

Techmarine on Bike

NAME M WS BS S T W A Ld Sv
Techmarine on Bike 14" 3+ 2+ 4 5 5 3 8 2+
A Techmarine on Bike is a single model equipped with: bolt pistol; twin boltgun; power axe; servo-arm; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
20
Conversion beamer
42"
Heavy D3
6
0
1
When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack.
6
Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
5
Plasma cutter
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
12"
Assault 1
7
-3
1
-
 - Supercharge
12"
Assault 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
5
Power axe
Melee
Melee
+1
-2
1
-
0
Servo-arm
Melee
Melee
x2
-2
3
When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
 • This model can be equipped with one of the following instead of 1 power axe: 1 weapon from the Melee Weapons list.
 • If this model is not equipped with a servo-harness, it can be equipped with 1 conversion beamer instead of 1 servo-arm.
 • This model can additionally be equipped with a servo-harness (Power Rating +1). A servo-harness is comprised of: 1 flamer; 1 plasma cutter; 1 servo-arm.
ABILITIES
Angels of Death

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
BIKER, CHARACTER, TECHMARINE


Troops


5

Incursor Squad

NAME M WS BS S T W A Ld Sv
Incursor 6" 3+ 3+ 4 4 2 2 7 3+
Incursor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+
This unit contains 1 Incursor Sergeant and 4 Incursors. It can additionally contain up to 5 Incursors (Power Rating +5). Every model is equipped with: bolt pistol; occulus bolt carbine; paired combat blades; frag grenades; krak grenades. Every model has smoke grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Occulus bolt carbine
24"
Rapid Fire 1
4
0
1
When resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw.
0
Paired combat blades
Melee
Melee
User
0
1
When resolving an attack made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • 1 Incursor can additionally have a haywire mine.
ABILITIES
Angels of Death

Haywire Mine:
10
In your Movement phase, one model from your army with a haywire mine that has not been primed can prime it. At any point during that model’s move, place one Primed Haywire Mine within 1" of it, more than 3" away from any enemy models and more than 6" away from any other Primed Haywire Mines. If an enemy unit moves within 3" of that Primed Haywire Mine, roll one D6; on a 2+ that enemy unit suffers D3 mortal wounds. If that unit is a VEHICLE, it suffers D3+1 mortal wounds instead. That Primed Haywire Mine is then removed from play.

The Primed Haywire Mine is represented by the Primed Haywire Mine model, but does not count as a model for any rules purposes.

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.

Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.

Multi-spectrum array: When resolving an attack made with a ranged weapon by a model in this unit, ignore hit roll modifiers and Ballistic Skill modifiers.

Smoke Grenades:
0
Once per battle, instead of shooting in your Shooting phase, this unit can use its smoke grenades. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this unit, subtract 1 from the hit roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
INFANTRY, PHOBOS, PRIMARIS, INCURSOR SQUAD


5

Infiltrator Squad

NAME M WS BS S T W A Ld Sv
Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+
Infiltrator Helix Adept 6" 3+ 3+ 4 4 2 2 7 3+