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Space MarinesSternguard Veteran Squad
7

Sternguard Veteran Squad

NAME M WS BS S T W A Ld Sv
Space Marine Veteran 6" 3+ 3+ 4 4 1 2 8 3+
Veteran Sergeant 6" 3+ 3+ 4 4 1 3 9 3+
This unit contains 1 Veteran Sergeant and 4 Space Marine Veterans. It can include up to 5 additional Space Marine Veterans (Power Rating +7). Each model is equipped with a special issue boltgun, a bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
This weapon automatically hits its target.
2
Special issue boltgun
30"
Rapid Fire 1
4
-2
1
-
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • The Veteran Sergeant may replace his bolt pistol and special issue boltgun with items from the Sergeant Equipment list.
 • The Veteran Sergeant may replace his bolt pistol with an item from the Sergeant Equipment list.
 • Up to two Space Marine Veterans may replace their special issue boltgun with a heavy flamer or an item from the Special Weapons, Heavy Weapons or Combi-weapons list.
 • Any Space Marine Veteran may replace his special issue boltgun with a weapon from the Combi-weapons list.
ABILITIES
And They Shall Know No Fear

Combat Squads: Before any models are deployed at the start of the game, a Sternguard Veteran Squad containing 10 models may be split into two units, each containing 5 models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
KEYWORDS
INFANTRY, STERNGUARD VETERAN SQUAD
Does not include wargear
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
single/pair
CHARACTERS/other models
Sergeant Equipment

Up to two weapons can be chosen from the following list:

 • Bolt pistol
0
 • Grav-pistol
8
 • Plasma pistol
5
 • Chainsword
0
 • Power sword
4
 • Power axe
5
 • Power maul
4
 • Lightning claw
 • Power fist
9
 • Thunder hammer1

One weapon can be chosen from the following list:

 • Boltgun
0
 • Combi-flamer
8
 • Combi-grav
13
 • Combi-melta
15
 • Combi-plasma
11
 • Storm bolter
2

1 Cannot be taken by a Sternguard Veteran Sergeant

Special Weapons
 • Flamer
6
 • Plasma gun
11
 • Meltagun
14
 • Grav-gun
12
Heavy Weapons
 • Missile launcher
20
 • Heavy bolter
10
 • Multi-melta
22
 • Lascannon
25
 • Grav-cannon and grav-amp
28
 • Plasma cannon
16
Combi-weapons
 • Storm bolter
2
 • Combi-plasma
11
 • Combi-flamer
8
 • Combi-melta
15
 • Combi-grav
13
Morale Test

Even the bravest heart may quail when the horrors of battle take their toll.

In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.

To take a Morale test, roll a dice and add the number of models from the unit that have been slain this turn. If the result of the Morale test exceeds the highest Leadership characteristic in the unit, the test is failed. For each point that the test is failed by, one model in that unit must flee and is removed from play. You choose which models flee from the units you command.
And They Shall Know No Fear

Blessed with an adamantine will and an unshakeable faith in the righteousness of their cause, the Space Marines of the Adeptus Astartes stand unafraid before the greatest terrors of the galaxy.

You can re-roll failed Morale tests for this unit.
Army List
• Captain
© Vyacheslav Maltsev 2013-2019