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Space MarinesSergeant Chronus
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Sergeant Chronus

NAME M WS BS S T W A Ld Sv
Sergeant Chronus 6" 3+ 2+ 4 4 4 2 8 3+
Sergeant Chronus is a single model equipped with: bolt pistol; servo-arm; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Servo-arm
Melee
Melee
x2
-2
3
When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Tank Commander: Instead of being set up on the battlefield during deployment, this model must begin the battle commanding a tank. When mustering your army, select one ULTRAMARINES VEHICLE model from your army for Sergeant Chronus to command that has one of the following keywords:

RHINO
RAZORBACK
PREDATOR
VINDICATOR
WHIRLWIND
HUNTER
STALKER
LAND RAIDER

Whilst a VEHICLE model is being commanded by Sergeant Chronus, it has a 2+ Ballistic Skill (even when it has suffered damage) and gains the CHARACTER and SERGEANT CHRONUS keywords. In addition, at the start of your turn, that model regains 1 lost wound. Whilst commanding a tank, Sergeant Chronus cannot attack with his bolt pistol, servo-arm, frag grenades or krak grenades.

If a VEHICLE model being commanded by Sergeant Chronus is destroyed, set up this model within 6" of that VEHICLE model in the same manner as a model disembarking from a transport.
WARLORD TRAIT
Calm Under Fire: When resolving an attack made with a ranged weapon by a friendly ULTRAMARINES model in a unit within 6" of this Warlord during a turn in which that model Fell Back, do not subtract 1 from the hit roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, SERGEANT CHRONUS

This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:

HQ
• Captain
Includes wargear
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.

Servo-arm used in following datasheets:

HQ
Elites
Heavy Support
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
Angels of Death

The Adeptus Astartes are amongst the finest warriors in the Imperium.

This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

The RHINO keyword is used in following Space Marines datasheets:

HQ
Dedicated Transport
• Rhino

The RAZORBACK keyword is used in following Space Marines datasheets:

Dedicated Transport

The PREDATOR keyword is used in following Space Marines datasheets:

Elites
Heavy Support

The VINDICATOR keyword is used in following Space Marines datasheets:

Heavy Support

The WHIRLWIND keyword is used in following Space Marines datasheets:

Heavy Support

The HUNTER keyword is used in following Space Marines datasheets:

Heavy Support
• Hunter

The STALKER keyword is used in following Space Marines datasheets:

Heavy Support
• Stalker

The LAND RAIDER keyword is used in following Space Marines datasheets:

HQ
Heavy Support
Lords of War
Falling Back
Units starting the Movement phase within 1" of an enemy unit can either remain stationary or Fall Back. If you choose to Fall Back, the unit must end its move more than 1" away from all enemy units. If a unit Falls Back, it cannot Advance (see below), or charge later that turn. A unit that Falls Back also cannot shoot later that turn unless it can Fly.
Army List
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HQ
• Captain
Elites
Faction Rules
© Vyacheslav Maltsev 2013-2020