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16

Repulsor

NAME M WS BS S T W A Ld Sv
Repulsor * 6+ * 8 8 16 * 9 3+
A Repulsor is a single model equipped with a heavy onslaught gatling cannon, a twin heavy bolter, an ironhail heavy stubber, an Icarus ironhail heavy stubber, two krakstorm grenade launchers, two storm bolters and auto launchers.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
9-16+
10"
3+
6
5-8
5"
4+
D6
1-4
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
4
Fragstorm grenade launcher
18"
Assault D6
4
0
1
-
30
Heavy onslaught gatling cannon
30"
Heavy 12
5
-1
1
-
6
Icarus ironhail heavy stubber
36"
Heavy 3
4
-1
1
Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets.
6
Icarus rocket pod
24"
Heavy D3
7
-1
1
Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets.
6
Ironhail heavy stubber
36"
Heavy 3
4
-1
1
-
4
Krakstorm grenade launcher
18"
Assault 1
6
-1
D3
-
40
Las-talon
24"
Heavy 2
9
-3
D6
-
16
Onslaught gatling cannon
24"
Heavy 6
5
-1
1
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
 • This model may replace its twin heavy bolter with a twin lascannon.
 • This model may replace its heavy onslaught gatling cannon with a las-talon.
 • This model may replace its ironhail heavy stubber with an onslaught gatling cannon.
 • This model may replace its two storm bolters with two fragstorm grenade launchers.
 • This model may replace its Icarus ironhail heavy stubber with an Icarus rocket pod, storm bolter or fragstorm grenade launcher.
 • This model may replace its auto launchers with two fragstorm grenade launchers.
 • This model may take an additional ironhail heavy stubber.
ABILITIES
Hover Tank: Distances and ranges are always measured to and from this model’s hull, even though it has a base.

Repulsor Field: Your opponent must subtract 2 from any charge rolls made for units that declare a charge against a Repulsor.

Power of the Machine Spirit: This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.

Auto Launchers:
0
Instead of shooting any weapons in the Shooting phase, this model can use its auto launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Explodes: If this model is reduced to 0 wounds, roll a dice before removing the model from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
This model can transport 10 <CHAPTER> PRIMARIS INFANTRY models. Each MK X GRAVIS model takes up the space of 2 other models. It cannot transport JUMP PACK models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
KEYWORDS
VEHICLE, TRANSPORT, FLY, REPULSOR
Does not include wargear
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The MK X GRAVIS keyword is used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The JUMP PACK keyword is used in following Space Marines datasheets:

HQ
Fast Attack
Army List
• Captain

This datasheet has Dedicated Transport Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:

The REPULSOR keyword is used in following Space Marines datasheets:

Dedicated Transport
Heavy Support
© Vyacheslav Maltsev 2013-2019