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Space MarinesRelic Sicaran Omega Tank Destroyer
16

Relic Sicaran Omega Tank Destroyer

NAME M WS BS S T W A Ld Sv
Relic Sicaran Omega Tank Destroyer * 6+ * 6 7 14 * 8 3+
A Relic Sicaran Omega is a single model. It is equipped with an Omega plasma array and a heavy bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-14+
14"
3+
4
3-6
10"
4+
3
1-2
8"
5+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Omega plasma array
When firing this weapon, choose one of the following profiles:
 - Plasma volley
24"
Heavy 6
7
-3
1
-
 - Sustained burn
24"
Heavy 3
9
-3
3
If any hit rolls made for this weapon result in one or more results of a ‘1’, the firing vehicle suffers D3 mortal wounds. Any wound roll of ‘6’ made for this weapon automatically inflicts an additional mortal wound on the target.
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
25
Lascannon
48"
Heavy 1
9
-3
D6
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
 • A Relic Sicaran Omega may also be equipped with either two heavy bolters or two lascannon.
 • A Relic Sicaran Omega may also be equipped with a hunter-killer missile and/or a storm bolter.
ABILITIES
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 9" suffers D3+1 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
VEHICLE, RELIC, RELIC SICARAN OMEGA TANK DESTROYER
Does not include wargear
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Wound Roll
WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength
TWICE (or more)
than the Toughness?
2+
Is the Strength
GREATER
than the Toughness?
3+
Is the Strength
EQUAL
to the Toughness?
4+
Is the Strength
LOWER
than the Toughness?
5+
Is the Strength
HALF (or less)
than the Toughness?
6+
If an attack scores a hit, you will then need to roll another dice to see if the attack successfully wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the table to the right:

If the roll is less than the required number, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
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© Vyacheslav Maltsev 2013-2020