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13

Relic Contemptor Dreadnought

NAME M WS BS S T W A Ld Sv
Relic Contemptor Dreadnought 9" * * 7 7 12 * 8 2+
A Relic Contemptor Dreadnought is a single model. It is equipped with two Dreadnought combat weapons and two storm bolters.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
WS
BS
A
7-12+
2+
2+
4
3-6
3+
3+
3
1-2
4+
4+
D3
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
Dreadnought chainfist
Melee
Melee
x2
-4
4
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
21
Plasma blastgun
When attacking with this weapon, choose one of the profiles below:
 - Standard
18"
Assault 2
7
-3
1
-
 - Supercharged
18"
Assault 2
8
-3
2
For each hit roll of 1, the bearer suffers a single mortal wound.
15
Graviton blaster
18"
Assault 2
5
-3
1
If the target has a Save characteristic of 3+ or better, this weapon increases its Damage to D3.
30
C-beam cannon
72"
Heavy 1
6
-3
D3
This weapon may not be fired on any turn in which the model carrying it has moved. In addition, for each 24" between the bearer and the target, increase the Strength by +2 and the Damage by +D3. If a model is removed from play as a casualty due to wounds caused by this weapon, then the target unit suffers 2D6 additional hits at Strength 6, AP 0, causing 1 Damage. These additional hits do not trigger further hits themselves.
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
30
Twin autocannon
48"
Heavy 4
7
-1
2
-
16
Heavy plasma cannon
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
36"
Heavy D3
7
-3
1
-
 - Supercharge
36"
Heavy D3
8
-3
2
For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
25
Kheres assault cannon
24"
Heavy 6
7
-1
1
-
32
Cyclone missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
36"
Heavy 2D3
4
0
1
-
 - Krak missile
36"
Heavy 2
8
-2
D6
-
WARGEAR OPTIONS
 • A Relic Contemptor may replace one or both Dreadnought combat weapons with Dreadnought chainfists.
 • A Relic Contemptor may choose to take up to two heavy weapons from the following list, replacing one Dreadnought combat weapon and one storm bolter for each weapon chosen:
  - Twin heavy bolter
  - Multi-melta
  - Twin lascannon
  - Twin autocannon
  - Heavy plasma cannon
  - Kheres assault cannon
  - C-Beam cannon
 • One or both storm bolters may be exchanged for one of the following:
  - Heavy flamer
  - Plasma blastgun
  - Graviton blaster
 • This model may take a cyclone missile launcher.
ABILITIES
Angels of Death

Atomantic Shielding: This model has a 5+ invulnerable save.

Unstoppable Fury: You can re-roll hit rolls of 1 for this model if it is equipped with two melee weapons.

Relic of Ancient Glory: Roll a D6 each time this model loses a wound; on the roll of a ‘6’ that damage is ignored and that wound is not lost.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>ULTRAMARINESWHITE SCARS
KEYWORDS
VEHICLE, DREADNOUGHT, RELIC, RELIC CONTEMPTOR DREADNOUGHT
Does not include wargear
single/pair
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Angels of Death

The Adeptus Astartes are amongst the finest warriors in the Imperium.

This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
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