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Space MarinesPedro Kantor
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Pedro Kantor

NAME M WS BS S T W A Ld Sv
Pedro Kantor 6" 2+ 2+ 4 4 6 5 9 2+
Pedro Kantor is a single model equipped with: Dorn’s Arrow; power fist; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Dorn’s Arrow
24"
Assault 4
4
-1
2
-
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly CRIMSON FISTS units whilst their unit is within 6" of this model.

Oath of Rynn: Add 1 to the Attacks characteristic of models in friendly CRIMSON FISTS units whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.
WARLORD TRAIT
Stoic Defender: Friendly CRIMSON FISTS units have the Defenders of Humanity ability whilst they are within 6" of this Warlord. If such a unit already has that ability, each model in that unit counts as two models for the purposes of that ability.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, CRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, PEDRO KANTOR

This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:

HQ
• Captain
Includes wargear
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
Angels of Death

The Adeptus Astartes are amongst the finest warriors in the Imperium.

This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
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© Vyacheslav Maltsev 2013-2020