Wahapedia8 site header
Space MarinesLord High Commander Carab Culln
10

Lord High Commander Carab Culln

NAME M WS BS S T W A Ld Sv
Lord High Commander Carab Culln 5" 2+ 2+ 4 4 7 4 9 2+
Lord High Commander Carab Culln is a single model. He is equipped with the Blade of the Scorpion and the storm bolter ‘Judgement’. Only one of this model and only one version of Carab Culln may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Judgement
24"
Rapid Fire 2
4
-2
2
-
0
Blade of the Scorpion
Melee
Melee
+1
-3
D3
This weapon has Strength x2 when targeting a MONSTER or a VEHICLE.
ABILITIES
Angels of Death

Chapter Master: You can re-roll failed hit rolls for friendly RED SCORPIONS units within 6" of Lord High Commander Carab Culln.

Iron Halo: Lord High Commander Carab Culln has a 4+ invulnerable save.

Proud to Live, Proud to Die, Hard to Kill: Roll a D6 each time a friendly RED SCORPIONS model within 6" of Lord High Commander Carab Culln loses a wound; on a 6, the Damage is ignored and that wound is not lost.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, he can teleport into battle – set him up anywhere on the battlefield that is more than 9" from any enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, RED SCORPIONS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, LORD HIGH COMMANDER CARAB CULLN

This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:

HQ
• Captain
Does not include wargear

Judgement used in following datasheets:

HQ
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Angels of Death

The Adeptus Astartes are amongst the finest warriors in the Imperium.

This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Army List
Filter:
HQ
• Captain
Elites
Faction Rules
© Vyacheslav Maltsev 2013-2020