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Space MarinesHigh Chaplain Thulsa Kane
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High Chaplain Thulsa Kane

NAME M WS BS S T W A Ld Sv
High Chaplain Thulsa Kane 6" 2+ 2+ 4 4 6 5 9 2+
High Chaplain Thulsa Kane is a single model. He is equipped with the Lifetaker, a unique plasma pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Lifetaker
Melee
Melee
+2
-3
2
Add 2 to the weapon’s damage if the target is a CHARACTER.
0
Kane’s plasma pistol
When attacking with this weapon, choose one of the profiles below:
 - Standard
12"
Pistol 2
7
-3
1
-
 - Supercharge
12"
Pistol 2
8
-3
2
For each hit roll of 1, the bearer suffers a single mortal wound.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rosarius: High Chaplain Thulsa Kane has a 4+ invulnerable save.

Spiritual Leader: All friendly EXECUTIONERS units within 6" of this model can use the High Chaplain's Leadership instead of their own.

Grehdalin’s Bones: Your opponent must subtract 1 from hit rolls for attacks that target High Chaplain Thulsa Kane in the Fight phase.

The Ænigmata Ferrum: Each time you roll a hit roll of 6 in the Fight phase for a friendly EXECUTIONERS unit within 6" of High Chaplain Thulsa Kane, you can immediately make 1 additional attack for that model. These bonus attacks do not themselves generate additional attacks.
PRIEST
This model knows the Litany of Hate (see below) and two litanies from the Litanies of Battle. At the start of the battle round, this model can recite two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly EXECUTIONERS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, EXECUTIONERS
KEYWORDS
CHARACTER, INFANTRY, CHAPLAIN, PRIEST, MASTER OF SANCTITY, HIGH CHAPLAIN THULSA KANE
Does not include wargear
Characters
Some models are noted as being a Character on their datasheet. These heroes, officers, prophets and warlords are powerful individuals that can have a great impact on the course of a battle. The swirling maelstrom of the battlefield can make it difficult to pick out such individuals as targets, however.

An enemy CHARACTER with a Wounds characteristic of less than 10 can only be chosen as a target in the Shooting phase if it is both visible to the firing model and it is the closest enemy unit to the firing model. Ignore other enemy CHARACTERS with a Wounds characteristics of less than 10 when determining if the target is the closest enemy unit to the firing model.

This means that if any other enemy units (other than other CHARACTERS with a Wounds characteristics of less than 10) are closer, whether they are visible or not, then the enemy CHARACTER cannot be targeted.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
Angels of Death

The Adeptus Astartes are amongst the finest warriors in the Imperium.

This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Army List
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• Captain

The CHAPLAIN keyword is used in following Space Marines datasheets:

HQ

This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:

• Captain

The MASTER OF SANCTITY keyword is used in following Space Marines datasheets:

HQ
© Vyacheslav Maltsev 2013-2019