Wahapedia8 site header
Space MarinesDrop Pod
5

Drop Pod

NAME M WS BS S T W A Ld Sv
Drop Pod 0" - 3+ 6 6 8 0 8 3+
A Drop Pod is a single model equipped with a storm bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
5
Deathwind launcher
12"
Assault D6
5
0
1
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
 • This model may replace its storm bolter with a deathwind launcher.
ABILITIES
Drop Pod Assault: During deployment, you can set up this model, along with any units embarked within it, in orbit instead of placing it on the battlefield. At the end of any of your Movement phases this model can perform a drop pod assault – set it up anywhere on the battlefield that is more than 9" away from any enemy models. Any models embarked inside must immediately disembark, but they must be set up more than 9" away from any enemy models. Any models that cannot be set up because there is not enough room are slain.

Immobile: After this model has been set up on the battlefield it cannot move for any reason, and no units can embark upon it.
TRANSPORT
This model can transport 10 <CHAPTER> INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS or CENTURION models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>
KEYWORDS
VEHICLE, TRANSPORT, DROP POD
Does not include wargear
Advancing
When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.

The JUMP PACK keyword is used in following Space Marines datasheets:

HQ
Fast Attack

The PRIMARIS keyword is used in following Space Marines datasheets:

HQ
Troops
Elites
Fast Attack
Heavy Support

The CENTURION keyword is used in following Space Marines datasheets:

Elites
Heavy Support
Army List
• Captain

This datasheet has Dedicated Transport Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:

The DROP POD keyword is used in following Space Marines datasheets:

Dedicated Transport
Fast Attack
© Vyacheslav Maltsev 2013-2019