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Space MarinesDreadnought
5

Dreadnought

NAME M WS BS S T W A Ld Sv
Dreadnought 6" 3+ 3+ 6 7 8 4 8 3+
A Dreadnought is a single model equipped with: assault cannon; storm bolter; Dreadnought combat weapon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
22
Assault cannon
24"
Heavy 6
6
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
20
Missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
48"
Heavy D6
4
0
1
-
 - Krak missile
48"
Heavy 1
8
-2
D6
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
20
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
33
Twin autocannon
48"
Heavy 4
7
-1
2
-
WARGEAR OPTIONS
 • This model can be equipped with 1 weapon from the Dreadnought Heavy Weapons list instead of 1 assault cannon.
 • This model can be equipped with 1 missile launcher instead of 1 Dreadnought combat weapon and 1 storm bolter.
 • This model can be equipped with 1 heavy flamer instead of 1 storm bolter.
 ◦ This model may replace its Dreadnought combat weapon and storm bolter with a missile launcher or a twin autocannon.
ABILITIES
Angels of Death

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>ULTRAMARINESWHITE SCARS
KEYWORDS
VEHICLE, DREADNOUGHT
Does not include wargear
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Dreadnought Heavy Weapons
 • Twin heavy flamer1
28
 • Twin autocannon1
33
 • Twin heavy bolter1
17
 • Assault cannon
22
 • Heavy plasma cannon
16
 • Multi-melta
22
 • Twin lascannon
40

1 Not included in Codex: Space Marines

Angels of Death

The Adeptus Astartes are amongst the finest warriors in the Imperium.

This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
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© Vyacheslav Maltsev 2013-2019