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Space MarinesDeimos Pattern Relic Predator
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Deimos Pattern Relic Predator

NAME M WS BS S T W A Ld Sv
Deimos Pattern Relic Predator * 6+ * 6 7 12 * 8 3+
A Deimos Predator is a single model. It is equipped with a plasma destroyer.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-12+
12"
3+
3
3-6
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
45
Infernus cannon
8"
Heavy 2D6
5
-1
2
This weapon hits its target automatically.
50
Magna-melta cannon
24"
Heavy D3
10
-4
D6
If the target of an attack by this weapon is within half range, roll an additional dice when inflicting damage and discard the lowest result.
30
C-beam cannon
72"
Heavy 1
6
-3
D3
This weapon may not be fired on any turn in which the model carrying it has moved. In addition, for each 24" between the bearer and the target, increase the Strength by +2 and the Damage by +D3. If a model is removed from play as a casualty due to wounds caused by this weapon, then the target unit suffers 2D6 additional hits at Strength 6, AP 0, causing 1 Damage. These additional hits do not trigger further hits themselves.
40
Plasma destroyer
36"
Heavy 2D3
7
-3
2
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
40
Predator autocannon
48"
Heavy 2D3
7
-1
3
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
WARGEAR OPTIONS
 • A Deimos Predator may replace its plasma destroyer with any one of the following weapons:
  - Magna-melta cannon
  - C-beam cannon
  - Infernus cannon
  - Predator autocannon
  - Twin lascannon
 • A Deimos Predator may also be equipped with either two heavy bolters, two lascannon or two heavy flamers.
 • A Deimos Predator may also be equipped with a storm bolter.
 • A Deimos Predator may also be equipped with a hunter-killer missile.
ABILITIES
Angels of Death

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
VEHICLE, RELIC, PREDATOR, DEIMOS PATTERN RELIC PREDATOR
Does not include wargear
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

C-beam cannon used in following datasheets:

Elites

Predator autocannon used in following datasheets:

Elites
Heavy Support
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Angels of Death

The Adeptus Astartes are amongst the finest warriors in the Imperium.

This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

The PREDATOR keyword is used in following Space Marines datasheets:

Elites
Heavy Support
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© Vyacheslav Maltsev 2013-2020