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Space MarinesCrusader Squad
5

Crusader Squad

NAME M WS BS S T W A Ld Sv
Initiate 6" 3+ 3+ 4 4 1 1 7 3+
Neophyte 6" 3+ 3+ 4 4 1 1 6 4+
Sword Brother 6" 3+ 3+ 4 4 1 2 8 3+
This unit contains 5 Initiates. It can include up to 5 additional Initiates (Power Rating +4). It can also include up to 5 Neophytes (Power Rating +3) or up to 10 Neophytes (Power Rating +6). A Sword Brother can take the place of one Initiate. Each model is armed with a boltgun, bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Astartes shotgun
12"
Assault 2
4
0
1
If the target is within half range, add 1 to this weapon’s Strength.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
0
Combat knife
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
5
Power axe
Melee
Melee
+1
-2
1
-
9
Power fist
Melee
Melee
x2
-3
D3
When attacking with this weapon, you must subtract 1 from the hit roll.
4
Power maul
Melee
Melee
+2
-1
1
-
4
Power sword
Melee
Melee
User
-3
1
-
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • A Sword Brother may replace his bolt pistol and boltgun with items from the Sergeant Equipment list.
 • Any Initiate may replace his boltgun with a chainsword.
 • One Initiate may replace his boltgun with an item from the Special Weapons list.
 • One Initiate may replace his boltgun with an item from the Heavy Weapons list, or a power sword, power axe, power maul or power fist.
 • Any Neophyte may replace his boltgun with an Astartes shotgun or a combat knife.
ABILITIES
And They Shall Know No Fear
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS
KEYWORDS
INFANTRY, CRUSADER SQUAD
Does not include wargear
Advancing
When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
single/pair
CHARACTERS/other models
Sergeant Equipment

Up to two weapons can be chosen from the following list:

 • Bolt pistol
0
 • Grav-pistol
8
 • Plasma pistol
5
 • Chainsword
0
 • Power sword
4
 • Power axe
5
 • Power maul
4
 • Lightning claw
 • Power fist
9
 • Thunder hammer1

One weapon can be chosen from the following list:

 • Boltgun
0
 • Combi-flamer
8
 • Combi-grav
13
 • Combi-melta
15
 • Combi-plasma
11
 • Storm bolter
2

1 Cannot be taken by a Sternguard Veteran Sergeant

Special Weapons
 • Flamer
6
 • Plasma gun
11
 • Meltagun
14
 • Grav-gun
12
Heavy Weapons
 • Missile launcher
20
 • Heavy bolter
10
 • Multi-melta
22
 • Lascannon
25
 • Grav-cannon and grav-amp
28
 • Plasma cannon
16
Morale Test

Even the bravest heart may quail when the horrors of battle take their toll.

In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.

To take a Morale test, roll a dice and add the number of models from the unit that have been slain this turn. If the result of the Morale test exceeds the highest Leadership characteristic in the unit, the test is failed. For each point that the test is failed by, one model in that unit must flee and is removed from play. You choose which models flee from the units you command.
And They Shall Know No Fear

Blessed with an adamantine will and an unshakeable faith in the righteousness of their cause, the Space Marines of the Adeptus Astartes stand unafraid before the greatest terrors of the galaxy.

You can re-roll failed Morale tests for this unit.
Army List
• Captain

This datasheet has Troops Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:

© Vyacheslav Maltsev 2013-2019