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Space MarinesChaplain Venerable Dreadnought
11

Chaplain Venerable Dreadnought

NAME M WS BS S T W A Ld Sv
Chaplain Venerable Dreadnought 6" 2+ 2+ 6 7 9 4 10 3+
A Chaplain Venerable Dreadnought is a single model. It is equipped with two storm bolters and two Dreadnought combat weapons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
35
Dreadnought inferno cannon
8"
Heavy D6
6
-1
2
This weapon hits its target automatically.
22
Assault cannon
24"
Heavy 6
6
-1
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
16
Plasma cannon
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
36"
Heavy D3
7
-3
1
-
 - Supercharge
36"
Heavy D3
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
WARGEAR OPTIONS
 • A Chaplain Venerable Dreadnought may replace one or both storm bolters for heavy flamers.
 • A Chaplain Venerable Dreadnought may exchange one of its Dreadnought combat weapons for one of the following. If this is done, also remove one storm bolter or heavy flamer.
  - Dreadnought inferno cannon
  - Multi-melta
  - Assault cannon
  - Twin lascannon
  - Plasma cannon
  - Heavy Plasma cannon
ABILITIES
Angels of Death

Reliquarius: This model has a 5+ invulnerable save.

Unstoppable Fury: You can re-roll hit rolls of 1 for this model if it is equipped with two Dreadnought combat weapons.

Icon of Hate: All friendly models with the <CHAPTER>ULTRAMARINESWHITE SCARS keyword in combat with the same unit as a model with this ability add +1 to their Strength characteristic for the duration of the Fight phase.

Unyielding Ancient: Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and that wound is not lost.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Dreadnought Character: This model may not be given any relics.
PRIEST
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>ULTRAMARINESWHITE SCARS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>ULTRAMARINESWHITE SCARS
KEYWORDS
VEHICLE, CHARACTER, DREADNOUGHT, CHAPLAIN VENERABLE DREADNOUGHT, PRIEST
Does not include wargear
single/pair
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Angels of Death

The Adeptus Astartes are amongst the finest warriors in the Imperium.

This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
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This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:

• Captain
© Vyacheslav Maltsev 2013-2019