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Space MarinesChaplain Ivanus Enkomi
6

Chaplain Ivanus Enkomi

NAME M WS BS S T W A Ld Sv
Chaplain Ivanus Enkomi 6" 2+ 3+ 4 4 5 4 9 3+
Chaplain Ivanus Enkomi is a single model. He is equipped with the Crozius Arkarnos, a power fist and a grenade discharger. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Crozius Arkanos
Melee
Melee
+1
-1
2
-
9
Power fist
Melee
Melee
x2
-3
D3
When attacking with this weapon, you must subtract 1 from the hit roll.
0
Grenade discharger
When attacking with this weapon, choose one of the profiles below:
 - Frag grenade
12"
Grenade D6
3
0
1
-
 - Krak grenade
12"
Grenade 1
6
-1
D3
-
ABILITIES
And They Shall Know No Fear

Rosarius: Chaplain Ivanus Enkomi has a 4+ invulnerable save.

Litanies of Hate: You can re-roll failed hit rolls in the Fight phase for friendly MINOTAURS units within 6" of this model.

Spiritual Leader: All friendly MINOTAURS units within 6" of this model can use the Chaplain's Leadership instead of their own.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, MINOTAURS
KEYWORDS
CHARACTER, INFANTRY, CHAPLAIN, CHAPLAIN IVANUS ENKOMI
Does not include wargear
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
Morale Test

Even the bravest heart may quail when the horrors of battle take their toll.

In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.

To take a Morale test, roll a dice and add the number of models from the unit that have been slain this turn. If the result of the Morale test exceeds the highest Leadership characteristic in the unit, the test is failed. For each point that the test is failed by, one model in that unit must flee and is removed from play. You choose which models flee from the units you command.
And They Shall Know No Fear

Blessed with an adamantine will and an unshakeable faith in the righteousness of their cause, the Space Marines of the Adeptus Astartes stand unafraid before the greatest terrors of the galaxy.

You can re-roll failed Morale tests for this unit.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Army List
• Captain

The CHAPLAIN keyword is used in following Space Marines datasheets:

HQ

This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:

• Captain
© Vyacheslav Maltsev 2013-2019