Wahapedia8 site header
Space MarinesChaplain Cassius
5

Chaplain Cassius

NAME M WS BS S T W A Ld Sv
Chaplain Cassius 6" 2+ 3+ 4 5 4 3 9 3+
Chaplain Cassius is a single model equipped with: Infernus; artificer crozius; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Infernus
When attacking with this weapon, select one or both of the profiles below. If you select both, subtract 1 from all hit rolls for this weapon.
 - Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
 - Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
Artificer crozius
Melee
Melee
+2
-2
2
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
Crozius arcanum
Melee
Melee
+1
-1
2
-
Bolt pistol
12"
Pistol 1
4
0
1
-
ABILITIES
Angels of Death

Rosarius: This model has a 4+ invulnerable save.

Spiritual Leader: Friendly ULTRAMARINES units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model.

Inspired Retribution: When a friendly ULTRAMARINES model is destroyed as a result of an attack made with a melee weapon by a model in an enemy unit, whilst that friendly model’s unit is within 6" of this model, roll one D6; on a 6, that enemy unit suffers 1 mortal wound after it has fought.
PRIEST
This model knows the Litany of Hate (see below) and two litanies from the Litanies of Battle. At the start of the battle round, this model can recite two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6 for each; on a 3+ the litany being rolled for is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.
WARLORD TRAIT
Warden of Macragge: This Warlord can perform a Heroic Intervention if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3".
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, PRIEST, CHAPLAIN, MASTER OF SANCTITY, CASSIUS

This datasheet has HQ Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:

HQ
• Captain
Includes wargear

Infernus used in following datasheets:

HQ
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.

Artificer crozius used in following datasheets:

HQ
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.

Crozius arcanum used in following datasheets:

HQ
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
Angels of Death

The Adeptus Astartes are amongst the finest warriors in the Imperium.

This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Heroic Intervention
After the enemy has completed all of their charge moves, any of your Characters that are within 3" of an enemy unit may perform a Heroic Intervention. Any that do so can move up to 3", so long as they end the move closer to the nearest enemy model.

The CHAPLAIN keyword is used in following Space Marines datasheets:

HQ

The MASTER OF SANCTITY keyword is used in following Space Marines datasheets:

HQ
Army List
Filter:
HQ
• Captain
Elites
Faction Rules
© Vyacheslav Maltsev 2013-2020