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Space MarinesBike Squad
4

Bike Squad

NAME M WS BS S T W A Ld Sv
Space Marine Biker 14" 3+ 3+ 4 5 2 1 7 3+
Biker Sergeant 14" 3+ 3+ 4 5 2 2 8 3+
Attack Bike 14" 3+ 3+ 4 5 4 2 7 3+
This unit contains 1 Biker Sergeant and 2 Space Marine Bikers. It can additionally contain up to 3 Space Marine Bikers (Power Rating +3) or up to 5 Space Marine Bikers (Power Rating +5). It can additionally contain 1 Attack Bike (Power Rating +2).
 • The Biker Sergeant and every Space Marine Biker is equipped with: bolt pistol; twin boltgun; frag grenades; krak grenades.
 • The Attack Bike is equipped with: bolt pistol; heavy bolter; twin boltgun; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • The Space Marine Sergeant can be equipped with 1 weapon from the Sergeant Weapons list instead of 1 bolt pistol.
 • Any Space Marine Biker can be equipped with 1 chainsword instead of 1 bolt pistol.
 • Up to 2 Space Marine Bikers can be equipped with 1 weapon from the Special Weapons list instead of 1 bolt pistol.
 • The Attack Bike can be equipped with 1 multi-melta instead of 1 heavy bolter.
ABILITIES
Angels of Death

Turbo-boost: When this unit Advances, add 6" to the Move characteristic of its models until the end of the Movement phase instead of making an Advance roll.

Combat Squads: If this unit contains 6 or more models, then during deployment, before any units have been set up, it can be divided into two units containing as equal a number of models as possible.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>ULTRAMARINESWHITE SCARS
KEYWORDS
BIKER, BIKE SQUAD
Does not include wargear
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
single/pair
Sergeant Weapons
 • Bolt pistol
0
 • Boltgun*
0
 • Chainsword
0
 • Combi-flamer*
8
 • Combi-grav*
13
 • Combi-melta*
15
 • Combi-plasma*
11
 • Grav-pistol
8
 • Lightning claw
 • Plasma pistol
5
 • Power axe
5
 • Power fist
9
 • Power maul
4
 • Power sword
4
 • Storm bolter*
2
 • Thunder hammer (cannot be chosen by a Sternguard Veteran Sergeant)

* A model cannot be equipped with more than one weapon marked with an asterisk.

Special Weapons
 • Flamer
6
 • Grav-gun
10
 • Meltagun
14
 • Plasma gun
11
Angels of Death

The Adeptus Astartes are amongst the finest warriors in the Imperium.

This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Advancing
When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn.
Army List
Filter:
• Captain

This datasheet has Fast Attack Battlefield Role. Full list of Space Marines units sharing same Battlefield Role follows:

© Vyacheslav Maltsev 2013-2019