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Space MarinesAncient in Terminator Armour
5

Ancient in Terminator Armour

NAME M WS BS S T W A Ld Sv
Ancient in Terminator Armour 6" 3+ 3+ 4 4 5 3 8 2+
An Ancient in Terminator Armour is a single model equipped with: storm bolter; power fist.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
9
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
ABILITIES
Angels of Death

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Crux Terminatus: This model has a 5+ invulnerable save.

Astartes Banner: Add 1 to the Leadership characteristic of <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS units whilst they are within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS ANCIENTS. When a <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS INFANTRY or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS BIKER model is destroyed within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS ANCIENTS, roll one D6 before removing that model from play. On a 4+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, TERMINATOR, ANCIENT
Does not include wargear
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Angels of Death

The Adeptus Astartes are amongst the finest warriors in the Imperium.

This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.

The <CHAPTER> and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The ANCIENT keyword is used in following Space Marines datasheets:

Elites
Army List
Filter:
HQ
• Captain
Elites
Faction Rules

The WHITE SCARS and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The IMPERIAL FISTS and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The BLACK TEMPLARS and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The RAVEN GUARD and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The ULTRAMARINES and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The IRON HANDS and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The SALAMANDERS and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The BLACK TEMPLARS, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:

The WHITE SCARS and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The IMPERIAL FISTS and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The BLACK TEMPLARS and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The RAVEN GUARD and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The ANCIENT and ULTRAMARINES keywords are used in following Space Marines datasheets:

Elites

The IRON HANDS and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The SALAMANDERS and ANCIENT keywords are used in following Space Marines datasheets:

Elites
© Vyacheslav Maltsev 2013-2020