Clad in power armour and armed with bolter and blade, the Sisters of Silence make for vicious combatants, but it is their aura of nullification that gives them their legendary status. To a normal human, these witch-hunters are unsettling; to a psyker, even standing near a Sister of Silence is an unbearable ordeal.The following section contains all of the datasheets that you will need in order to fight battles with your Sisters of Silence miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Sisters of Silence units – these are described below and referenced on the datasheets.
|► Imperium 2||Index||8||1.3||April 2018|
|Chapter Approved 2018 Edition||Expansion||8||1.0||December 2018|
|Q:||If a psyker manifests a psychic power that affects the nearest enemy unit (e.g. Smite) and that unit happens to be either a Culexus Assassin or a Sisters of Silence unit with the Abomination/Psychic Abomination ability, what happens? Does that psychic power then affect the next nearest unit instead?|
No, the power simply has no effect.
Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.